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https://github.com/bilawalsidhu/gods-eye-view.git
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feat(hud): Cyber HUD theme with GPU contact sonar (#706)
Add the opt-in Cyber HUD layout with coordinated map and cockpit panel styling, GPU-only contact sonar (rings, range, power, opacity, sector) with native-rendering fallback, and set_cyber_sonar voice controls. Sonar visual style inspired by kk376's tactical naval sonar (#214). Co-authored-by: Sameh Khamis <[email protected]> Co-Authored-By: Claude Opus 5.5 (1M context) <[email protected]>
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@@ -48,6 +48,12 @@ import {
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viewScaleForAltitude,
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} from './detectionPolicy.js';
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import { detectionBracketOpacity } from './detectionPresentation.js';
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import {
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createCyberSonarSampler,
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cyberSonarFrameDelay,
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isCyberContactSonarActive as isCyberSonarActive,
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isCyberContactThemeActive as isCyberMapThemeActive,
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} from '../cyberSonar.js';
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/**
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* @module detection
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@@ -206,6 +212,8 @@ let _lastRenderMs = 0;
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let _lastPaintMs = 0;
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let _lastSolveMs = 0;
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let _throttleSkipCount = 0;
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let _lastCyberSonarPaintAt = Number.NEGATIVE_INFINITY;
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let _cyberSonarRenderTimer = null;
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/** @type {Function|null} External callback invoked when the detection mode changes */
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let _onModeChange = null;
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/** @type {{surface:HTMLCanvasElement|null,setActive:Function,requestPaint:Function,unregister:Function}|null} */
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@@ -325,6 +333,7 @@ export function initDetection(viewer, layers, onModeChange) {
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/** Release the host lane and all retained detection runtime state. */
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export function destroyDetection() {
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_clearCyberSonarRenderTimer();
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if (_cockpitModeListener && typeof window !== 'undefined') {
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window.removeEventListener(
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'gev:cockpit-mode-changed',
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@@ -362,6 +371,25 @@ export function destroyDetection() {
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_lastPaintMs = 0;
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_lastSolveMs = 0;
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_throttleSkipCount = 0;
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_lastCyberSonarPaintAt = Number.NEGATIVE_INFINITY;
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}
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function _clearCyberSonarRenderTimer() {
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if (_cyberSonarRenderTimer != null) {
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globalThis.clearTimeout?.(_cyberSonarRenderTimer);
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_cyberSonarRenderTimer = null;
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}
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}
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function _scheduleCyberSonarRender(nowMs) {
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if (_cyberSonarRenderTimer != null || !globalThis.setTimeout) return;
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const delay = cyberSonarFrameDelay(_lastCyberSonarPaintAt, nowMs);
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_cyberSonarRenderTimer = globalThis.setTimeout(() => {
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_cyberSonarRenderTimer = null;
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if (isCyberSonarActive()) {
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governorRequestRender('cyber-sonar-cadence');
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}
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}, delay);
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}
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/**
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@@ -682,7 +710,18 @@ function _applyModeState() {
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function _shouldPaintDetectionLane(frame) {
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if (_mode === MODE_OFF || _suspended) return false;
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const layoutChanged = frame.layoutRevision !== _hostLayoutRevision;
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const nowMs = Number.isFinite(frame.timestamp) ? frame.timestamp : _nowMs();
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_frameCount++;
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if (isCyberSonarActive()) {
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const sonarDelay = cyberSonarFrameDelay(_lastCyberSonarPaintAt, nowMs);
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if (!layoutChanged && sonarDelay > 0) {
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_scheduleCyberSonarRender(nowMs);
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return false;
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}
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} else {
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_clearCyberSonarRenderTimer();
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_lastCyberSonarPaintAt = Number.NEGATIVE_INFINITY;
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}
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// The skip and the follow-up request come from ONE decision, so the valve
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// cannot drop a frame without handing its request forward — see
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// `detectionPaintSkipDecision`. (Skipping is a deferral, never a cancellation:
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@@ -729,6 +768,14 @@ function _paintDetectionLane(frame) {
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_lastRenderMs = performance.now() - start;
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_lastSolveMs = result.solveMs || 0;
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_lastPaintMs = Math.max(0, _lastRenderMs - _lastSolveMs);
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const nowMs = Number.isFinite(frame.timestamp) ? frame.timestamp : _nowMs();
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if (isCyberSonarActive() && _lastDiagnostics?.visibleCount > 0) {
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_lastCyberSonarPaintAt = nowMs;
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_scheduleCyberSonarRender(nowMs);
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} else {
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_clearCyberSonarRenderTimer();
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_lastCyberSonarPaintAt = Number.NEGATIVE_INFINITY;
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}
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if (_lastDiagnostics) {
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_lastDiagnostics.frameTotalMs = _lastRenderMs;
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_lastDiagnostics.paintMs = _lastPaintMs;
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@@ -748,7 +795,7 @@ function _paintDetectionLane(frame) {
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// The frame's OWN timestamp, not a fresh sample — re-reading the clock here
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// is what dropped the terminal frame of a fade (paint at 219 ms, policy at
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// 220 ms, and the settled alpha never painted).
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nowMs: Number.isFinite(frame.timestamp) ? frame.timestamp : _nowMs(),
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nowMs,
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enabledAtMs: _enableTime,
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fadeMs: FADE_MS,
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animatingLabelCount: result.animatingCount || 0,
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@@ -996,7 +1043,8 @@ function _stashCallout(entry, acquireFade, keyhole) {
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placement.centerY,
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keyhole,
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);
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const alpha = acquireFade * temporalAlpha * radialAlpha;
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const alpha =
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acquireFade * temporalAlpha * radialAlpha * (candidate.sonarFactor ?? 1);
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if (alpha <= 0.001) return;
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let row = _calloutPool[_calloutCount];
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@@ -1146,6 +1194,7 @@ function _materializeCandidate(
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keyholeAlpha,
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placements,
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color: obj._candidateColor,
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sonarFactor: obj._candidateSonarFactor ?? 1,
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// Costed here rather than in the object sweep: the sweep walks every
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// observation in view, while this runs only for callouts that actually
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// placed — a budgeted handful per frame.
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@@ -1180,6 +1229,9 @@ function _drawOverlay(frame) {
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// with every arbiter call in this function — so the frame that paints an
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// animation's final state is the same frame that ends its demand.
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const now = Number.isFinite(frame.timestamp) ? frame.timestamp : _nowMs();
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const sonarActive = isCyberSonarActive();
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const cyberMapActive = isCyberMapThemeActive();
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const sonarSampler = createCyberSonarSampler(width, height, now);
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const bracketPresentationOpacity = detectionBracketOpacity(_cockpitActive);
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const shouldSolve =
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_labelSolveDirty || now - _lastLabelSolveAt >= LABEL_SOLVE_INTERVAL_MS;
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@@ -1362,11 +1414,16 @@ function _drawOverlay(frame) {
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// The bracket follows the same linear radial keyhole fade as its callout.
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const color = colorFor(resolveTier(obj));
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const keyholeAlpha = keyholeLabelAlphaFromGeometry(sx, sy, keyhole);
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const bracketAlpha = detectionBracketAlpha(
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const sonarFactor =
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sonarActive && !obj.skipLabel ? sonarSampler.at(sx, sy) : 1;
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const sonarLabelFactor = sonarSampler.label(sonarFactor);
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const admissionAlpha = detectionBracketAlpha(
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obj.type,
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keyholeAlpha,
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keyholeOutsideOpacity,
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cyberMapActive,
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);
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const bracketAlpha = admissionAlpha * sonarFactor;
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if (bracketAlpha > 0) {
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const transit = obj.tier?.startsWith('transit_');
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(transit ? appendTransitBracket : appendCornerBracket)(
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@@ -1404,13 +1461,15 @@ function _drawOverlay(frame) {
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obj._cohortSourceId = sourceId;
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obj._cohortPriority = _semanticPriority(obj);
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obj._cohortBand = bracketAlpha >= 0.999 ? 8 : Math.floor(bracketAlpha * 8);
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obj._cohortBand =
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admissionAlpha >= 0.999 ? 8 : Math.floor(admissionAlpha * 8);
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obj._cohortHash = stableIdentityHash(layerId, sourceId);
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obj._candidateScreenX = sx;
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obj._candidateScreenY = sy;
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obj._candidateHalfW = halfW;
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obj._candidateHalfH = halfH;
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obj._candidateColor = color;
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obj._candidateSonarFactor = sonarLabelFactor;
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obj._candidatePrimary = primary;
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obj._candidateMicro = micro;
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