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feat(hud): Cyber HUD theme with GPU contact sonar (#706)
Add the opt-in Cyber HUD layout with coordinated map and cockpit panel styling, GPU-only contact sonar (rings, range, power, opacity, sector) with native-rendering fallback, and set_cyber_sonar voice controls. Sonar visual style inspired by kk376's tactical naval sonar (#214). Co-authored-by: Sameh Khamis <[email protected]> Co-Authored-By: Claude Opus 5.5 (1M context) <[email protected]>
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import * as Cesium from 'cesium';
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import { createCyberSonarGpu } from './cyberSonarGpu.js';
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import {
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applyCyberSonarPrimitive,
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createCyberSonarSampler,
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isCyberContactThemeActive,
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isCyberContactSonarActive,
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isCyberSonarActive,
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readCyberSonarSettings,
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cyberSonarAngleDeg,
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syncCyberSonarAnimation,
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CYBER_SONAR_RENDER_INTERVAL_MS,
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} from './cyberSonar.js';
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const alive = (value) => value && !value.isDestroyed?.();
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const diagnostics = new WeakMap();
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export const getCyberSonarSceneDiagnostics = (viewer) => ({
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...diagnostics.get(viewer),
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});
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export function visitCyberSonarModels(primitive, visit, visible = true) {
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if (!alive(primitive)) return;
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visible = visible && primitive.show !== false;
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if (primitive instanceof Cesium.PrimitiveCollection) {
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for (let i = 0; i < primitive.length; i++)
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visitCyberSonarModels(primitive.get(i), visit, visible);
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} else if (primitive instanceof Cesium.Model) {
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visit(primitive, primitive, 'model', visible && primitive.ready);
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}
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}
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/** Native dots, icons and glyphs use GPU draw-command treatment. Models retain
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* their existing reversible CPU color treatment without walking native records.
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*/
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export function createCyberSonarScene(viewer, manager) {
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const scene = viewer?.scene;
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if (
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!scene?.postUpdate?.addEventListener ||
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!scene?.preRender?.addEventListener
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)
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return () => {};
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const tracked = new Map();
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const matrix = new Cesium.Matrix4();
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const position = new Cesium.Cartesian3();
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let epoch = 0,
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timer = null,
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disposed = false;
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let sampler, width, height, active, count;
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const stats = { contacts: 0, updateMs: 0, frames: 0 };
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const root = globalThis.document?.documentElement;
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const gpu = createCyberSonarGpu(scene, () => ({
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...readCyberSonarSettings(),
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enabled: isCyberContactThemeActive(),
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active: isCyberContactSonarActive(),
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angle: cyberSonarAngleDeg(performance.now()),
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}));
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stats.gpu = gpu.stats;
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let gpuSupported = gpu.stats.supported;
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diagnostics.set(viewer, stats);
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const restore = (visual, state) => {
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if (!alive(state.owner)) return;
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for (const key of state.keys)
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applyCyberSonarPrimitive(visual, 1, false, undefined, key);
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};
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const visit = (visual, owner, kind, visible) => {
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let state = tracked.get(visual);
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if (!visible) {
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if (state) {
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restore(visual, state);
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tracked.delete(visual);
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}
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return;
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}
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let p = visual.position;
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if (kind === 'model')
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p = Cesium.Matrix4.getTranslation(visual.modelMatrix, position);
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else if (
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p &&
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owner.modelMatrix &&
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!Cesium.Matrix4.equals(owner.modelMatrix, Cesium.Matrix4.IDENTITY)
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)
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p = Cesium.Matrix4.multiplyByPoint(owner.modelMatrix, p, position);
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if (!p) return;
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const w = matrix[3] * p.x + matrix[7] * p.y + matrix[11] * p.z + matrix[15];
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const x =
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(matrix[0] * p.x + matrix[4] * p.y + matrix[8] * p.z + matrix[12]) / w;
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const y =
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(matrix[1] * p.x + matrix[5] * p.y + matrix[9] * p.z + matrix[13]) / w;
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if (w <= 0 || Math.abs(x) > 1.1 || Math.abs(y) > 1.1) return;
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if (!state) {
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state = {
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owner,
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keys:
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kind === 'label'
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? ['fillColor', 'outlineColor', 'backgroundColor']
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: kind === 'marker' && visual.outlineColor
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? ['color', 'outlineColor']
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: ['color'],
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epoch,
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};
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tracked.set(visual, state);
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}
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state.epoch = epoch;
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const factor = active
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? sampler.at((x + 1) * width * 0.5, (1 - y) * height * 0.5)
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: sampler.neutral;
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for (const key of state.keys) {
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if (key === 'outlineColor' && visual.outlineWidth === 0) continue;
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if (key === 'backgroundColor' && !visual.showBackground) continue;
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applyCyberSonarPrimitive(
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visual,
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kind === 'label' ? sampler.label(factor) : factor,
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true,
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sampler,
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key,
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kind === 'model',
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);
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}
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count++;
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};
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const update = () => {
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if (disposed) return;
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if (timer !== null) {
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clearTimeout(timer);
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timer = null;
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}
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if (!isCyberContactThemeActive()) {
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for (const [visual, state] of tracked) restore(visual, state);
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tracked.clear();
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stats.contacts = 0;
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stats.updateMs = 0;
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return;
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}
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const started = performance.now();
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width = scene.canvas.clientWidth;
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height = scene.canvas.clientHeight;
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sampler = createCyberSonarSampler(width, height, started);
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active = isCyberContactSonarActive();
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Cesium.Matrix4.multiply(
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scene.camera.frustum.projectionMatrix,
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scene.camera.viewMatrix,
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matrix,
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);
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epoch++;
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count = 0;
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visitCyberSonarModels(scene.primitives, visit);
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for (const [visual, state] of tracked)
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if (state.epoch !== epoch) {
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restore(visual, state);
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tracked.delete(visual);
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}
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stats.contacts = count;
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stats.updateMs = performance.now() - started;
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stats.frames++;
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// No contacts, no scanner-owned render demand. In continuous scenes the
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// next rendered frame cancels this timer; parked scenes refresh at fleet
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// cadence. Idle update-only ticks must not continually postpone the timer.
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};
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let removeRender;
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// Aircraft fleet writers run in preRender, while tracked models and entity
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// visualizers update earlier. Compose AFTER all those owners and BEFORE
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// Cesium uploads primitive attributes for this draw. Requeue at postUpdate
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// so writers installed later (enable/re-enable/track) cannot overwrite sonar.
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// This only reorders one callback; the contact walk runs once per actual draw.
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const removeUpdate = scene.postUpdate.addEventListener(() => {
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if (isCyberSonarActive()) syncCyberSonarAnimation();
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const supportChanged = gpuSupported !== gpu.stats.supported;
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gpuSupported = gpu.stats.supported;
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const support = gpu.stats.supported ? 'supported' : 'unsupported';
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if (root?.dataset && root.dataset.cyberSonarGpu !== support)
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root.dataset.cyberSonarGpu = support;
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// Shader setup runs after preRender's model tint. If it fails while the
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// scene is parked (including Sonar OFF/reduced motion), draw once more so
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// the now-unsupported contact path restores models before becoming idle.
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if (supportChanged) scene.requestRender();
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const status = globalThis.document?.getElementById?.('cyber-sonar-status');
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const message = gpu.stats.supported
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? ''
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: 'Contact GPU unavailable. Native contacts remain visible.';
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if (status && status.textContent !== message) status.textContent = message;
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removeRender?.();
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removeRender = scene.preRender.addEventListener(update);
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});
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const removePostRender = scene.postRender?.addEventListener(() => {
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if (timer !== null) clearTimeout(timer);
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timer = null;
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if (isCyberContactSonarActive() && (count || gpu.stats.visibleCommands))
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timer = setTimeout(() => {
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timer = null;
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if (!disposed && isCyberContactSonarActive()) scene.requestRender();
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}, CYBER_SONAR_RENDER_INTERVAL_MS);
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});
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const unsubscribe = manager?.subscribe?.((change) => {
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if (change.type !== 'visibility') return;
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scene.requestRender();
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});
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return () => {
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if (disposed) return;
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disposed = true;
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removeUpdate();
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removeRender?.();
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removePostRender?.();
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gpu.destroy();
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if (root?.dataset) delete root.dataset.cyberSonarGpu;
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unsubscribe?.();
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if (timer !== null) clearTimeout(timer);
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for (const [visual, state] of tracked) restore(visual, state);
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tracked.clear();
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diagnostics.delete(viewer);
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};
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}
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