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https://github.com/bilawalsidhu/gods-eye-view.git
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feat(hud): Cyber HUD theme with GPU contact sonar (#706)
Add the opt-in Cyber HUD layout with coordinated map and cockpit panel styling, GPU-only contact sonar (rings, range, power, opacity, sector) with native-rendering fallback, and set_cyber_sonar voice controls. Sonar visual style inspired by kk376's tactical naval sonar (#214). Co-authored-by: Sameh Khamis <[email protected]> Co-Authored-By: Claude Opus 5.5 (1M context) <[email protected]>
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import test from 'node:test';
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import assert from 'node:assert/strict';
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import * as Cesium from 'cesium';
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import {
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createCyberSonarGpu,
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sonarVertexSource,
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CYBER_SONAR_CESIUM_VERSION,
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isCyberSonarCommandVisible,
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syncCyberSonarCommand,
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} from './cyberSonarGpu.js';
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test('stable commands reuse uniforms and derived pipelines while all native fields remain live', () => {
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const native = new Cesium.DrawCommand({
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count: 6,
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uniformMap: { value: () => 1 },
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});
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const record = {},
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program = {},
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uniforms = { u_gevSonar: () => 42 };
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const derived = syncCyberSonarCommand(native, record, program, uniforms, 0);
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const map = derived.uniformMap;
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derived.dirty = false;
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derived.lastDirtyTime = 7;
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assert.equal(native.dirty, true);
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assert.equal(
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syncCyberSonarCommand(native, record, program, uniforms, 1),
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derived,
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);
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assert.equal(
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derived.dirty,
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false,
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'stale native dirty flag must not rebuild pipelines',
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);
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assert.equal(derived.lastDirtyTime, 7);
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assert.equal(derived.uniformMap, map);
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assert.equal(map.u_gevSonarLabelBackground(), 1);
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for (const [key, value] of Object.entries({
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count: 12,
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offset: 2,
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instanceCount: 3,
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pickId: 'pick',
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pass: Cesium.Pass.TRANSLUCENT,
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cull: false,
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occlude: false,
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castShadows: true,
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receiveShadows: true,
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pickOnly: true,
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renderState: {},
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vertexArray: {},
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modelMatrix: Cesium.Matrix4.IDENTITY,
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framebuffer: {},
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})) {
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derived.dirty = false;
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native[key] = value;
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syncCyberSonarCommand(native, record, program, uniforms, 0);
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assert.equal(derived[key], value, key);
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assert.equal(derived.dirty, true, key);
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}
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native.uniformMap.value = () => 2;
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syncCyberSonarCommand(native, record, program, uniforms, 0);
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assert.equal(map.value(), 2);
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native.uniformMap = { replacement: () => 3 };
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syncCyberSonarCommand(native, record, program, uniforms, 0);
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assert.equal(map.value, undefined);
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assert.equal(map.replacement(), 3);
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assert.equal(map.u_gevSonar(), 42);
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const nextProgram = {};
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syncCyberSonarCommand(native, record, nextProgram, uniforms, 0);
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assert.equal(derived.shaderProgram, nextProgram);
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assert.equal(native.shaderProgram, undefined);
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});
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test('GPU shader transform is isolated, settings-driven, and precedes native fragment classification', () => {
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assert.equal(
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Cesium.VERSION,
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CYBER_SONAR_CESIUM_VERSION,
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'engine upgrades require GPU revalidation',
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);
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for (const [kind, attr, low] of [
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['point', 'positionHighAndSize', 'positionLowAndOutline'],
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['billboard', 'positionHighAndScale', 'positionLowAndRotation'],
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]) {
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const source = new Cesium.ShaderSource({
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defines: ['SDF'],
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sources: [
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`in vec4 ${attr}; in vec4 ${low}; out vec4 v_color; void main() { v_color=vec4(1.); }`,
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],
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});
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const original = source.sources[0];
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const next = sonarVertexSource(source, kind);
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assert.equal(source.sources[0], original);
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assert.notEqual(next, source);
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assert.deepEqual(next.defines, ['SDF']);
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assert.match(next.sources[0], /void gev_sonar_main/);
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assert.match(next.sources[1], /v_color.a \*= factor/);
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assert.match(next.sources[1], /u_gevSonarSector/);
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assert.match(next.sources[1], /floorValue \+ \(1.0 - floorValue\) \* 0.46/);
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assert.ok(
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next.sources[1].includes(
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`czm_translateRelativeToEye(${attr}.xyz, ${low}.xyz)`,
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),
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);
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assert.match(next.sources[1], /anchor.xy \/ anchor.w/);
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assert.doesNotMatch(next.sources[1], /gl_Position\s*[=\/]/);
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}
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assert.equal(
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sonarVertexSource(
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new Cesium.ShaderSource({ sources: ['void main() {}'] }),
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'point',
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),
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null,
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);
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});
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test('render demand follows batch bounds, including horizon culling, without far-plane rejection', () => {
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const planes = Array.from(
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{ length: 6 },
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(_, i) => new Cesium.Cartesian4(1, 0, 0, i),
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);
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const frame = {
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cullingVolume: { planes },
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mode: Cesium.SceneMode.SCENE3D,
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occluder: {},
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};
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let intersections = 0;
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let occluded = false;
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const command = {
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cull: true,
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occlude: true,
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boundingVolume: {
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intersectPlane(plane) {
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intersections++;
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return plane.distance === 5
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? Cesium.Intersect.OUTSIDE
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: Cesium.Intersect.INSIDE;
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},
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isOccluded() {
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return occluded;
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},
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},
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};
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assert.equal(isCyberSonarCommandVisible(command, frame), true);
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assert.equal(intersections, 5);
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occluded = true;
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assert.equal(isCyberSonarCommandVisible(command, frame), false);
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frame.mode = Cesium.SceneMode.SCENE2D;
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assert.equal(isCyberSonarCommandVisible(command, frame), true);
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command.boundingVolume.intersectPlane = () => Cesium.Intersect.OUTSIDE;
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assert.equal(isCyberSonarCommandVisible(command, frame), false);
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command.cull = false;
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assert.equal(isCyberSonarCommandVisible(command, frame), true);
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assert.equal(isCyberSonarCommandVisible({}, frame), true);
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});
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test('adapter never walks contacts, touches other scenes, or transforms pick-only passes', () => {
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let calls = 0;
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const original = function (fs) {
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assert.equal(this, root);
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calls++;
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fs.commandList.push({ owner: {}, id: 'terrain' });
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};
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const root = { update: original };
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const other = { update: original };
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const adapter = createCyberSonarGpu({ primitives: root }, () => ({
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enabled: false,
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}));
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const frame = { commandList: [], passes: { render: true, pick: false } };
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root.update(frame);
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assert.equal(calls, 1);
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assert.equal(frame.commandList[0].id, 'terrain');
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assert.equal(other.update, original);
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root.update({ commandList: [], passes: { render: false, pick: true } });
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assert.equal(calls, 2);
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adapter.destroy();
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adapter.destroy();
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assert.equal(root.update, original);
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});
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test('unknown native shaders fail closed without losing native commands', () => {
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const points = new Cesium.PointPrimitiveCollection();
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const command = {
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owner: points,
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uniformMap: {},
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shaderProgram: {
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vertexShaderSource: new Cesium.ShaderSource({
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sources: ['void main() {}'],
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}),
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},
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};
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const root = {
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update(fs) {
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fs.commandList.push(command);
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},
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};
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const adapter = createCyberSonarGpu(
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{ primitives: root, drawingBufferWidth: 800, drawingBufferHeight: 600 },
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() => ({
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enabled: true,
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active: true,
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angle: 0,
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range: 100,
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opacity: 84,
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sector: 24,
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}),
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);
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const frame = { commandList: [], passes: { render: true } };
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root.update(frame);
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assert.equal(frame.commandList[0], command);
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assert.equal(adapter.stats.supported, false);
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assert.match(adapter.stats.error, /Unsupported native contact shader/);
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assert.equal(adapter.stats.programs, 0);
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adapter.destroy();
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points.destroy();
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});
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test('program swaps, layer removal and late shader failure release only adapter resources', () => {
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const points = new Cesium.PointPrimitiveCollection();
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const source = () => ({
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vertexShaderSource: new Cesium.ShaderSource({
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sources: [
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'in vec4 positionHighAndSize; in vec4 positionLowAndOutline; out vec4 v_color; void main() {}',
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],
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}),
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vertexAttributes: {},
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fragmentShaderSource: new Cesium.ShaderSource({
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sources: ['void main() {}'],
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}),
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});
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const native = new Cesium.DrawCommand({
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owner: points,
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uniformMap: {},
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shaderProgram: source(),
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cull: false,
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vertexArray: { generation: 1 },
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pickId: 'native-pick',
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});
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const unknown = new Cesium.DrawCommand({
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owner: points,
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uniformMap: {},
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shaderProgram: {
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vertexShaderSource: new Cesium.ShaderSource({
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sources: ['void main() {}'],
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}),
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},
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});
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let nativeCommands = [native];
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let enabled = true;
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const root = {
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update(frame) {
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frame.commandList.push(...nativeCommands);
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},
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};
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const fromCache = Cesium.ShaderProgram.fromCache;
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const created = [];
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Cesium.ShaderProgram.fromCache = () => {
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const program = {
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allUniforms: {},
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destroyed: false,
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isDestroyed() {
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return this.destroyed;
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},
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destroy() {
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assert.equal(this.destroyed, false);
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this.destroyed = true;
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},
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};
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created.push(program);
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return program;
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};
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const adapter = createCyberSonarGpu(
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{ primitives: root, drawingBufferWidth: 800, drawingBufferHeight: 600 },
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() => ({
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enabled,
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active: true,
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angle: 0,
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range: 100,
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opacity: 84,
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sector: 24,
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}),
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);
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const draw = () => {
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const frame = { commandList: [], passes: { render: true } };
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root.update(frame);
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return frame.commandList;
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};
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try {
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const first = draw()[0];
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assert.notEqual(first, native);
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first.dirty = false;
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assert.equal(draw()[0], first);
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assert.equal(first.dirty, false);
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assert.equal(created.length, 1, 'stable draws reuse the program');
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const buffer = { generation: 2 };
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native.vertexArray = buffer;
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native.shaderProgram = source();
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const swapped = draw()[0];
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assert.equal(swapped, first);
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assert.equal(swapped.vertexArray, buffer);
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assert.equal(swapped.pickId, 'native-pick');
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assert.equal(swapped.shaderProgram, created[1]);
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assert.equal(created[0].destroyed, true);
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assert.equal(adapter.stats.programs, 1);
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nativeCommands = [];
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draw();
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assert.equal(created[1].destroyed, true);
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assert.equal(
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adapter.stats.programs,
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0,
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'disabled layers retain no adapter program',
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);
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nativeCommands = [native];
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draw();
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enabled = false;
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assert.equal(draw()[0], native);
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assert.equal(
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created[2].destroyed,
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true,
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'theme/cockpit exit releases the derived program',
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);
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enabled = true;
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nativeCommands = [native, unknown];
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assert.deepEqual(
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draw(),
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nativeCommands,
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'a later failure rolls back earlier replacements in the same slice',
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);
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assert.equal(created[3].destroyed, true);
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assert.equal(adapter.stats.supported, false);
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assert.equal(adapter.stats.programs, 0);
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assert.equal(adapter.stats.commands, 0);
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assert.equal(adapter.stats.visibleCommands, 0);
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assert.deepEqual(draw(), nativeCommands);
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assert.equal(
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created.length,
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4,
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'unsupported draws do not retry compilation',
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);
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} finally {
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adapter.destroy();
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Cesium.ShaderProgram.fromCache = fromCache;
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points.destroy();
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}
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});
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test('disposal does not overwrite a successor update owner', () => {
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const root = { update() {} };
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const adapter = createCyberSonarGpu({ primitives: root }, () => ({
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enabled: false,
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}));
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const successor = () => {};
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root.update = successor;
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adapter.destroy();
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assert.equal(root.update, successor);
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});
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