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feat(hud): Cyber HUD theme with GPU contact sonar (#706)
Add the opt-in Cyber HUD layout with coordinated map and cockpit panel styling, GPU-only contact sonar (rings, range, power, opacity, sector) with native-rendering fallback, and set_cyber_sonar voice controls. Sonar visual style inspired by kk376's tactical naval sonar (#214). Co-authored-by: Sameh Khamis <[email protected]> Co-Authored-By: Claude Opus 5.5 (1M context) <[email protected]>
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@@ -182,6 +182,29 @@ export const ACTION_DESCRIPTIONS = {
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},
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},
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},
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set_cyber_sonar: {
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description:
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'Adjust Cyber-only sonar controls. Requires the Cyber HUD layout; never switches layout or HUD visibility. Omitted fields stay unchanged. Returns actual settings and separate map/contact sweep activity. A saved setting does not mean the effect is active.',
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$position: 1,
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parameters: {
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properties: {
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enabled: { description: 'Explicitly turn sonar on or off.' },
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rings: { description: 'Number of decorative sonar rings, 3–12.' },
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rangePct: {
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description:
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'Visual ring range, 60–120 percent; not geographic distance.',
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},
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intensityPct: {
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description: 'Sonar Power slider, 0–100 percent. Zero is valid.',
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},
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opacityPct: {
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description:
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'Contact opacity floor between passes, 35–100 percent; labels have a derived floor. Not whole-scene dimming.',
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},
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sectorDeg: { description: 'Sonar sweep sector width, 8–60 degrees.' },
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},
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},
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},
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set_detection: {
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description:
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'Control the detection overlay: on/off, density-derived Sparse/Balanced/Dense profile, and Elastic/Weighted layer allocation.',
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