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feat(hud): Cyber HUD theme with GPU contact sonar (#706)
Add the opt-in Cyber HUD layout with coordinated map and cockpit panel styling, GPU-only contact sonar (rings, range, power, opacity, sector) with native-rendering fallback, and set_cyber_sonar voice controls. Sonar visual style inspired by kk376's tactical naval sonar (#214). Co-authored-by: Sameh Khamis <[email protected]> Co-Authored-By: Claude Opus 5.5 (1M context) <[email protected]>
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# God's Eye View Current State
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## Cyber HUD — September 23, 2026
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Display > HUD > Layout includes Cyber, also available through the HUD voice
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action and shared visual state. An explicit first transition into Cyber selects
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FLIR with Ironbow 0.42; restored links and subsequent visual tuning remain
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authoritative. The skin uses shared red/slate panel treatments in map and cockpit,
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with compact 200px collapsed controls and wider expanded panels. Other HUD
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layouts retain their existing presentation.
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Chamfered panel expand/collapse controls use an inset keyboard-focus outline and
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red hover border in both map and cockpit, so clipping does not hide the highlight.
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Cyber's map-side right rail opens one panel at a time while keeping collapsed
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launchers available. Display, CCTV and Context scroll their contents inside fixed
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headers and decorative frames. The narrow-screen rail remains scrollable to reach
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each panel. Radio retains the shared nested Context player and compact
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header disclosure, without relocating playback controls on theme changes.
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Sonar has one contact-highlighting method. Native Cesium points, billboards and
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labels are treated in GPU draw commands without replacing their positions,
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identities or pick commands. Model and canvas/DOM overlays retain their own
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rendering paths. Sonar OFF stops the sweep while retaining Cyber's neutral
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contact treatment. Reduced motion disables the animated sweep; cockpit and
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hidden HUD states do not apply the map treatment. If the native shader is not
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supported, native contacts remain available and Display reports the limitation.
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No CSS scene-dimming fallback or effect selector is exposed.
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The Sonar controls adjust rings, range, power, opacity and sector. Sweep opacity
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affects detection painting rather than label cohort admission. Theme exit and
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renderer teardown release the derived GPU resources and restore owned model
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colors without replacing newer layer-owned color changes.
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The `set_cyber_sonar` voice action adjusts the same controls without switching
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themes or enabling omitted settings. State readback distinguishes configured
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settings from active map/contact effects. Sonar settings are session-only and
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return to their defaults on reload. Sliders accept integer values matching the
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action's ranges.
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Wind appears in the Weather group before Utilities. The surface-weather prototype
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uses keyless NOAA GFS or ECMWF IFS forecasts on an approximately 1° display grid.
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It defaults to 10 m wind trails over the existing basemap. Speed shading is an explicit choice; earlier v2 links retain their original speed-shading meaning.
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@@ -1013,7 +1050,7 @@ Non-object or array-valued properties reject the response instead of being treat
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Launch payloads with missing records now say PAYLOAD DATA UNAVAILABLE. Missing names use Unnamed payload; absent or invalid mass stays unknown instead of appearing as 0 KG.
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Updated: September 15, 2026
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Updated: September 23, 2026
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## Aircraft and vessel server modules
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