mirror of
https://github.com/bilawalsidhu/gods-eye-view.git
synced 2026-11-06 11:24:00 +00:00
feat(hud): Cyber HUD theme with GPU contact sonar (#706)
Add the opt-in Cyber HUD layout with coordinated map and cockpit panel styling, GPU-only contact sonar (rings, range, power, opacity, sector) with native-rendering fallback, and set_cyber_sonar voice controls. Sonar visual style inspired by kk376's tactical naval sonar (#214). Co-authored-by: Sameh Khamis <[email protected]> Co-Authored-By: Claude Opus 5.5 (1M context) <[email protected]>
This commit is contained in:
74 files changed
+7320
-90
No files matched your search
@@ -6,6 +6,17 @@
|
||||
panel method.
|
||||
- On phones the title bar sits 16 px from the top so both Radio broadcast
|
||||
waves stay on-screen.
|
||||
- Keep Cyber right-rail panels mutually exclusive and Display, CCTV and Context
|
||||
headers and frames fixed during content scrolling. Restore Radio's nested Context placement and compact
|
||||
player. Add Cyber Sonar voice controls with settings and effect-state readback.
|
||||
Keep keyboard-focus outlines visible inside Cyber's clipped map and cockpit
|
||||
expand/collapse buttons, with a matching red hover border.
|
||||
|
||||
- Add the opt-in Cyber HUD layout with coordinated map and cockpit panel
|
||||
styling. Display exposes Sonar on/off, rings, range, power, opacity and sector.
|
||||
Native point, billboard and label highlighting uses GPU draw commands; there
|
||||
is no scene-dimming effect selector. Unsupported shaders retain native contact
|
||||
rendering, and leaving Cyber restores the standard shell and contact treatment.
|
||||
|
||||
- Add a **Recent Imagery** data layer (NASA GIBS · HLS + VIIRS, keyless).
|
||||
Select a box (drag, the current view, or around a pin; up to 1,000 km a
|
||||
|
||||
Reference in new issue
Block a user