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feat(kit): render the sliders with UiSlider
UiSlider takes v-model, min, max, step and disabled over Core's native range input, emits numbers, and with `hold` never rewrites a focused handle and takes the model back on blur. It is a functional render function, so the portable style parameter rows use it too. The Display, Radio, RTL-SDR, Cockpit, mission replay and style parameter sliders render with it; server-rendered markup keeps their default values.
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@@ -2,7 +2,7 @@
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import { storeToRefs } from 'pinia';
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import { nextTick, ref, watch } from 'vue';
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import { t } from '../../../i18n/index.js';
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import { vFieldValue } from '../../rail/fieldValue.js';
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import UiSlider from '../../kit/UiSlider.js';
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import { useContextStore } from '../../stores/context.js';
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// The selected space mission inside Context. The launches layer presents it
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@@ -62,7 +62,7 @@ watch(
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</section>
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<div class="mission-replay-speed-control" :hidden="m && !m.replay.available">
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<div class="mission-replay-speed-header"><label for="space-mission-replay-speed">{{ t('REPLAY SPEED') }}</label><output class="gev-slider-value" for="space-mission-replay-speed" data-mission-replay-speed-output>{{ m ? m.replay.speedText : '1×' }}</output></div>
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<input id="space-mission-replay-speed" class="gev-quantitative-slider" type="range" min="0.25" max="4" step="0.25" value="1" data-mission-replay-speed :aria-label="t('Replay speed multiplier')" v-field-value="m?.replay.speed" :style="m && { '--replay-speed-progress': m.replay.speedProgress }" @input="layer?.setReplaySpeed($event.currentTarget.value)">
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<UiSlider id="space-mission-replay-speed" hold min="0.25" max="4" step="0.25" data-mission-replay-speed :aria-label="t('Replay speed multiplier')" :model-value="m ? m.replay.speed : 1" :style="m && { '--replay-speed-progress': m.replay.speedProgress }" @update:model-value="layer?.setReplaySpeed($event)" />
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<div class="mission-replay-speed-scale" aria-hidden="true"><span>0.25×</span><span>1×</span><span>4×</span></div>
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</div>
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<div class="mission-action-row">
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