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docs(street-level): shorten docs and comments before merge
Trim the doc text this PR adds (README, CHANGELOG, CURRENT-STATE, KNOWN-ISSUES, SECURITY, DATA_SOURCES, .env.example, the CI job comment), drop code comments that restate the code, cut design-note JSDoc to a line or two, and drop review tags from test names. Comments only; no code changes. Also: README key count (seven keys, two metered), CURRENT-STATE's gate paragraph (CI runs a production build with a dummy token), the stacked doc above meshBoxInRange and the orphaned inMeshRange line in coverage.js, and a duplicate ALPR row in DATA_SOURCES that a merge had brought back. Co-Authored-By: Claude Opus 5.5 <[email protected]>
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@@ -4,12 +4,7 @@ export const STREET_LEVEL_LAYER_ID = 'street-level';
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/** Pick id of the viewer position marker; the core owns it, not a provider. */
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export const POSITION_PICK_ID = 'sl:pos';
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/**
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* One colour per imagery source, used everywhere that source appears: its
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* chip, coverage lines, overview points, image cones and legend swatch.
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* Registered providers take their entry from here; a new source adds its
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* colour together with its provider.
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*/
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/** One colour per imagery source: chip, coverage lines, points, cones and legend. */
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export const PROVIDER_COLORS = Object.freeze({
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mapillary: '#05cb63',
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});
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@@ -29,16 +24,12 @@ export const MAX_SINCE_DAYS = 36_500;
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/** Filter every provider starts with: all imagery, any date. */
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export const FILTER_DEFAULT = Object.freeze({ pano: 'all', sinceDays: 0 });
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/**
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* Nearest-image search when the user asks to look at a place, in metres
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* (Mapillary's graph API answers within at most 50 m).
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*/
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/** Nearest-image search radius in metres (Mapillary's graph API caps it at 50 m). */
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export const NEAREST_RADIUS_M = 50;
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/**
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* Map stack the globe camera may follow the street-level view on. Only Google
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* Photorealistic 3D has buildings to stand among; on flat imagery or terrain
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* a camera at eye height looks at a smeared texture.
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* The only map stack camera follow is offered on: elsewhere a camera at eye
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* height looks at a smeared texture.
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*/
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export const FOLLOW_MAP_STACK_ID = 'photoreal';
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