docs(street-level): shorten docs and comments before merge

Trim the doc text this PR adds (README, CHANGELOG, CURRENT-STATE,
KNOWN-ISSUES, SECURITY, DATA_SOURCES, .env.example, the CI job comment),
drop code comments that restate the code, cut design-note JSDoc to a line
or two, and drop review tags from test names. Comments only; no code
changes.

Also: README key count (seven keys, two metered), CURRENT-STATE's gate
paragraph (CI runs a production build with a dummy token), the stacked
doc above meshBoxInRange and the orphaned inMeshRange line in
coverage.js, and a duplicate ALPR row in DATA_SOURCES that a merge had
brought back.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
This commit is contained in:
Said TurkseverandClaude Opus 5.5 committed 2026-10-06 21:59:12 +01:00
1 parent c65feda4b1
commit 4ea6631425
85 files changed
+701 -1520

No files matched your search

+4 -13
View File
@@ -4,12 +4,7 @@ export const STREET_LEVEL_LAYER_ID = 'street-level';
/** Pick id of the viewer position marker; the core owns it, not a provider. */
export const POSITION_PICK_ID = 'sl:pos';
/**
* One colour per imagery source, used everywhere that source appears: its
* chip, coverage lines, overview points, image cones and legend swatch.
* Registered providers take their entry from here; a new source adds its
* colour together with its provider.
*/
/** One colour per imagery source: chip, coverage lines, points, cones and legend. */
export const PROVIDER_COLORS = Object.freeze({
mapillary: '#05cb63',
});
@@ -29,16 +24,12 @@ export const MAX_SINCE_DAYS = 36_500;
/** Filter every provider starts with: all imagery, any date. */
export const FILTER_DEFAULT = Object.freeze({ pano: 'all', sinceDays: 0 });
/**
* Nearest-image search when the user asks to look at a place, in metres
* (Mapillary's graph API answers within at most 50 m).
*/
/** Nearest-image search radius in metres (Mapillary's graph API caps it at 50 m). */
export const NEAREST_RADIUS_M = 50;
/**
* Map stack the globe camera may follow the street-level view on. Only Google
* Photorealistic 3D has buildings to stand among; on flat imagery or terrain
* a camera at eye height looks at a smeared texture.
* The only map stack camera follow is offered on: elsewhere a camera at eye
* height looks at a smeared texture.
*/
export const FOLLOW_MAP_STACK_ID = 'photoreal';