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fix(globe): the Navara follow orbits on drag and zooms to the floor
Review of Task 5: while following on Navara a left drag panned the globe about the ground point under the cursor (range 2,154 m → 54,136 m) and the wheel zoomed toward that point (462 m after 40 notches, Cesium stops at the 150 m floor). While a follow runs, Navara's spin, zoom and tilt are now suspended (input.suspendCameraInputs, which gives the app's own setCameraInputs choice back after the release) and followGestures.js turns a drag into heading and pitch of the ENU offset (a canvas width is one turn, its height half a turn; elevation kept within 2°-89°) and a wheel notch into 20 % of its range, never inside the minimum range, as Cesium's EntityView orbits the target. The offset is no longer read back from a camera the follow alone moves. Also (review item 7): a follow requests a render only when the target, the offset or a gesture changed, so a still target lets Navara idle. The contract follow check drags (range within ±5 %, target within 3 px) and turns the wheel 40 notches (never below 149 m, ends within 5 % of 150 m) on both engines with real input (qa-globe-contract's pointer gains drag and wheel); after stop it waits for Cesium's gesture inertia to end before checking that the camera is free. Contract: Cesium 73/73, Navara 79/79.
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@@ -2564,7 +2564,8 @@
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"src/globe/navara/movers/pack.js",
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"src/globe/navara/movers/modelMover.js",
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"src/globe/navara/movers/index.js",
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"src/globe/surfaceDetail.js"
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"src/globe/surfaceDetail.js",
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"src/globe/navara/followGestures.js"
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],
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"external": [
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"hls.js",
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