Merge main for shared action button integration

This commit is contained in:
Mazeyar Moeini Feizabadi committed 2026-10-21 17:18:18 +02:00
commit 49735d9307
24 files changed
+626 -90

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+3 -2
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@@ -1069,6 +1069,7 @@
"scripts/assemble-changelog.mjs",
"src/tooling/changelogFragments.test.mjs",
"src/data/gbfsProxyRateLimit.test.mjs",
"src/data/routeSegment.test.mjs",
"src/terrainHeightsBounds.test.mjs"
"src/terrainHeightsBounds.test.mjs",
"server/providers/overpass/requestAdmission.test.mjs",
"src/tooling/trackArrivalObservation.test.mjs"
]
+2
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@@ -252,6 +252,7 @@
"server/providers/common/http.js",
"server/providers/common/rate-limit.js",
"server/providers/common/request.js",
"server/providers/common/same-site.js",
"server/providers/overpass.js",
"server/providers/overpass/cache.js",
"server/providers/overpass/constants.js",
@@ -261,6 +262,7 @@
"server/providers/places/routes.js",
"src/data/placeProviderPayloads.js",
"src/data/routeSteps.js",
"src/localRequestGate.mjs",
"src/sources/httpBody.js",
"src/i18n/marker.js",
"src/sources/overpass.js",
+10 -1
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@@ -306,7 +306,16 @@ try {
await observeNetwork(page);
page.on('pageerror', (error) => result.errors.push(error.message));
page.on('console', (message) => {
if (message.type() === 'error' && result.consoleErrors.length < 30)
if (message.type() !== 'error') return;
// A keyless server does not offer optional Google tokens. Keep every other
// HTTP or JavaScript error visible, including failures of this route other
// than its expected capability-miss 404.
const optionalTokenMiss =
message.location().url === new URL('/api/google/tiles-token', url).href &&
/^Failed to load resource: the server responded with a status of 404\b/.test(
message.text(),
);
if (!optionalTokenMiss && result.consoleErrors.length < 30)
result.consoleErrors.push(message.text());
});
page.on('requestfailed', (request) => {
+34 -51
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@@ -94,6 +94,7 @@
import fs from 'node:fs';
import puppeteer from 'puppeteer';
import { arrivalRotationPassed } from '../src/tooling/trackArrivalObservation.mjs';
import { classifyAircraft, CLASS_SCALE_3D, CLASS_MODEL_REAL } from '../src/data/aircraftClass.js';
import { ensureGeoidReady, geoidHeight } from '../src/data/geoid.js';
@@ -2695,16 +2696,17 @@ async function main() {
// reappear wearing its stale/creation-north nose for up to 1 s).
// Staged deterministically: park the camera nadir over the synthetic
// cluster, let rotations settle, TAMPER a billboard's rotation, then
// trigger each path with the camera idle. The idle-drift catch-up
// (ROTATION_REFRESH_MS = 1 s) can coincidentally mask a regression in a
// ~300 ms SwiftShader frame window, so a regression shows as an
// intermittent (not guaranteed) failure — never a false failure.
// trigger each path with the camera idle. The fleet runs every 80 ms,
// independently of rendered FPS. Observe the first completed settle and
// reveal frames within 500 ms of forcing moveEnd, before the 1 s idle
// rotation refresh can repair an incorrect first reveal.
// ============================================================
console.log('\nChange 4 — arrival rotation: moveEnd settle pass + horizon-reveal pass');
const arrival = await evalPage(async () => {
const v = window.__godsEyeView.viewer;
const dm = window.__godsEyeView.dataManager;
const { screenProjectedRotation } = await import(`${window.__gevQaSourceBase || '/src'}/data/iconOrientation.js`);
const { observeArrivalRotation } = await import(`${window.__gevQaSourceBase || '/src'}/tooling/trackArrivalObservation.mjs`);
// 3D models OFF for this phase: a model-handed-off billboard is hidden
// and skips rotation updates entirely — the probes need live billboards
// (this is also the app's default state the field report came from).
@@ -2766,39 +2768,29 @@ async function main() {
const bb = findBB(id);
if (!bb || !bb.show) return { error: `${id} missing/hidden` };
const r0 = bb.rotation; // settled tamper origin; correctness uses a fresh projection below
// (a) settle pass: tamper, then raise moveEnd with the camera IDLE —
// the pose signature is unchanged, so only the moveEnd hook can fix
// this before the 1 s catch-up.
bb.rotation = r0 + 1.5;
v.camera.moveEnd.raiseEvent();
await nextFrames(2);
const afterMoveEnd = bb.rotation;
// A real-GPU fleet tick can land near the edge of the frame budget and
// advance the contact before the probe reads it. Compare with the
// production projection at the CURRENT position, not the now-stale r0.
const expectedMoveEnd = screenProjectedRotation(v.scene, bb.position, course, null);
// (b) reveal pass: tamper + hide — the next fleet tick must flip it
// visible AND correct the nose in that same tick (camera still idle,
// no moveEnd raised). Diagnostic fields (round 5): record WHICH frame
// the flip landed on (flipFrame; -1 = never within the extended
// window) and whether a 3D model owns this id — distinguishes "tick
// slow under load" from "occluder says hidden" from "model handoff".
bb.rotation = r0 + 1.5;
bb.show = false;
let flipFrame = -1;
for (let f = 1; f <= 6; f++) {
await nextFrames(1);
if (bb.show && flipFrame === -1) flipFrame = f;
if (f >= 2 && flipFrame !== -1) break;
}
const expectedReveal = screenProjectedRotation(v.scene, bb.position, course, null);
const observed = await observeArrivalRotation({
scene: v.scene,
startMoveEnd() {
// Only moveEnd can repair the tampered angle at the idle pose.
bb.rotation = r0 + 1.5;
v.camera.moveEnd.raiseEvent();
},
startReveal() {
// Hide immediately after the confirmed settle frame. The next
// eligible fleet tick must reveal AND re-aim in that same tick.
bb.rotation = r0 + 1.5;
bb.show = false;
},
read() {
return {
shown: bb.show,
rotationError: angDiff(bb.rotation,
screenProjectedRotation(v.scene, bb.position, course, null)),
};
},
});
const hasModel = !!(window.__g3dFindModel && window.__g3dFindModel(id));
return {
r0,
dMoveEnd: angDiff(afterMoveEnd, expectedMoveEnd),
dReveal: angDiff(bb.rotation, expectedReveal),
shown: bb.show, flipFrame, hasModel,
};
return { r0, ...observed, hasModel };
};
const flightCourse = window.__SYNTH.flights.find((f) => f.icao === 'aaa002')?.track ?? 0;
const militaryCourse = window.__SYNTH.military.find((m) => m.hex === 'bbb101')?.track ?? 0;
@@ -2807,22 +2799,13 @@ async function main() {
military: await probe('bbb101', militaryCourse),
};
});
const fmtArr = (a) => (!a ? `no result (${arrival?.error || 'phase error'})` : a.error ? a.error
: `settle-err=${(a.dMoveEnd * 180 / Math.PI).toFixed(1)}° reveal-err=${(a.dReveal * 180 / Math.PI).toFixed(1)}° shown=${a.shown} flipFrame=${a.flipFrame} hasModel=${a.hasModel}`);
const fmtArr = (a) => (!a ? `no result (${arrival?.error || 'phase error'})` : a.error ? `${a.error}; elapsed=${Number(a.elapsedMs).toFixed(1)} ms`
: `settle-err=${(a.dMoveEnd * 180 / Math.PI).toFixed(1)}° reveal-err=${(a.dReveal * 180 / Math.PI).toFixed(1)}° shown=${a.shown} flipFrame=${a.flipFrame} settle=${a.moveEndMs.toFixed(1)} ms reveal=${a.revealMs.toFixed(1)} ms total=${a.elapsedMs.toFixed(1)} ms hasModel=${a.hasModel}`);
const TAMPER_DEG = 1.5 * 180 / Math.PI; // ≈ 86° — an uncorrected nose stays this far off
// Reveal budget re-pinned 2 → 4 frames (round 5): the diagnostic probe
// shows the military flip consistently lands on frame 2 — the exact edge
// of the old budget — so any load hiccup flaked it (flights lands frame
// 1). The regression this protects against is a reveal that waits for
// the 1 s idle catch-up (~30-60 frames) or never re-aims; 4 frames still
// catches that with a wide margin, with zero-headroom flakes gone.
const arrOk = (a) => !!a && !a.error && a.shown
&& (a.flipFrame === -1 ? false : a.flipFrame <= 4)
&& a.dMoveEnd * 180 / Math.PI < 10 && a.dReveal * 180 / Math.PI < 10;
record(`arrival: moveEnd + reveal both re-aim within 4 frames, flights (tamper was ${TAMPER_DEG.toFixed(0)}°)`,
arrOk(arrival.flights), fmtArr(arrival.flights));
record(`arrival: moveEnd + reveal both re-aim within 4 frames, military (tamper was ${TAMPER_DEG.toFixed(0)}°)`,
arrOk(arrival.military), fmtArr(arrival.military));
record(`arrival: moveEnd + first reveal both re-aim before idle refresh, flights (tamper was ${TAMPER_DEG.toFixed(0)}°)`,
arrivalRotationPassed(arrival.flights), fmtArr(arrival.flights));
record(`arrival: moveEnd + first reveal both re-aim before idle refresh, military (tamper was ${TAMPER_DEG.toFixed(0)}°)`,
arrivalRotationPassed(arrival.military), fmtArr(arrival.military));
// ============================================================
// DISPLAY FLOOR (2026-08-19): a grounded contact must never render below