fix(hud): drop a summary reply once the camera starts moving (#1384)

Discard stale HUD summaries when camera movement starts and allow cancelled requests to retry for unchanged place context.

Contribution by @quanticsoul4772.
This commit is contained in:
quanticsoul4772 authored and GitHub committed 2026-10-25 09:18:22 -07:00
1 parent 5b6c52437e
commit 496d024431
4 files changed
+382 -13

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+42 -5
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@@ -224,6 +224,20 @@ export class IntelHUD {
// session, so this flips once — and both altitude readouts have to move
// together when it does (see the repaint in _updateCameraData).
this._geoidCorrectionApplied = false;
// A summary built for one view must not land on the next: a request in
// flight when the camera starts moving is aborted and nothing it ends
// with paints (the revision moves), a reply still typing stops, and the
// summary is marked dirty so the next periodic tick asks about the view
// the camera has moved to.
this._onCameraMoveStart = () => {
this._markSummaryDirty();
if (this._summaryRequest || this._summaryTypingInterval) {
// Cancelled requests and partially typed replies are not reusable answers.
this._lastSummarySignature = null;
}
this._summaryRequest?.abort();
this._stopSummaryTyping();
};
this._onCameraMoveEnd = () => {
this._markSummaryDirty();
// The 250 ms telemetry timer and 15 s semantic-summary timer must not
@@ -249,6 +263,7 @@ export class IntelHUD {
this._passNum = 100 + Math.floor(Math.random() * 200);
this._buildDOM();
this.viewer.camera.moveStart.addEventListener(this._onCameraMoveStart);
this.viewer.camera.moveEnd.addEventListener(this._onCameraMoveEnd);
this._startTimers();
}
@@ -766,6 +781,12 @@ export class IntelHUD {
return provenance ? `${line} | ${provenance}` : line;
}
/** Stop a summary still typing out, leaving what it has typed so far. */
_stopSummaryTyping() {
clearInterval(this._summaryTypingInterval);
this._summaryTypingInterval = null;
}
/**
* Animate the summary text into the DOM using a typewriter effect
* (2 characters every 24ms).
@@ -816,8 +837,10 @@ export class IntelHUD {
} catch (error) {
console.warn('[HUD] summary context unavailable:', error);
// Left dirty on purpose: the next periodic tick retries instead of
// sticking on the fallback line for the rest of the session.
this._setSummaryText(fallbackText, animate);
// sticking on the fallback line for the rest of the session. The
// fallback was composed for this view; a moved camera keeps its own.
if (revision === this._summaryRevision)
this._setSummaryText(fallbackText, animate);
return;
}
if (revision !== this._summaryRevision) return;
@@ -832,7 +855,11 @@ export class IntelHUD {
this._summaryDirty = false;
this._lastSummarySignature = signature;
const controller = new AbortController();
const timeout = window.setTimeout(() => controller.abort(), 5000);
let timedOut = false;
const timeout = window.setTimeout(() => {
timedOut = true;
controller.abort();
}, 5000);
this._summaryRequest = controller;
try {
this.summaryPolicy.onRequest?.();
@@ -855,17 +882,24 @@ export class IntelHUD {
animate,
);
} catch (error) {
if (error?.name !== 'AbortError') {
// The 5 s timeout is a failure like any other; a move's abort (or
// destroy's) is not.
const moved = revision !== this._summaryRevision;
if (error?.name !== 'AbortError' || timedOut) {
console.warn('[HUD] AI summary unavailable:', error);
// Invalidate the committed signature so the next periodic tick
// retries instead of sticking on the fallback line forever.
this._lastSummarySignature = null;
this._summaryDirty = true;
}
this._setSummaryText(fallbackText, animate);
if (!moved) this._setSummaryText(fallbackText, animate);
} finally {
window.clearTimeout(timeout);
if (this._summaryRequest === controller) this._summaryRequest = null;
// A request whose answer was dropped (aborted by a move, or a reply
// that came back after one) committed a signature it never painted;
// forget it, or the next tick over the same place would skip asking.
if (revision !== this._summaryRevision) this._lastSummarySignature = null;
}
}
@@ -874,6 +908,8 @@ export class IntelHUD {
this._typeSummary(text);
return;
}
// A plain paint replaces any reply still typing.
this._stopSummaryTyping();
const el = document.getElementById('hud-summary');
if (el) el.textContent = text;
}
@@ -1044,6 +1080,7 @@ export class IntelHUD {
clearInterval(this._timestampInterval);
clearInterval(this._summaryInterval);
clearInterval(this._summaryTypingInterval);
this.viewer.camera.moveStart.removeEventListener(this._onCameraMoveStart);
this.viewer.camera.moveEnd.removeEventListener(this._onCameraMoveEnd);
this._dataManagerUnsubscribe?.();
this._summaryRequest?.abort();