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feat(ui): give every panel one scrollbar, select and slider skin
Every scrolling surface carries the kit's .ui-scroll, which draws the thin themed scrollbar from --scroll-thumb and --scroll-track; the Context panel and others drew the platform's light scrollbar because the page declares no dark color-scheme. The per-panel scrollbar rules go; Cyber sets the two tokens and Cockpit's HUD windows keep their accent tint. Selects draw .gev-field's own chevron instead of the platform arrow, the voice selects join .gev-field, number fields keep dark spinners, and the Street Level range uses the shared slider in its green.
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@@ -348,7 +348,7 @@ test('camera updates retain a preload until the visible player loads', () => {
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assert.equal(frame.parent, root, 'keep the preload while the visible player starts');
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const card = root.children.find(node => node.tag === 'section');
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const body = card.children.find(node => node.className === 'bhote-embedded-callout-body');
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const player = body.children.find(node => node.className === 'bhote-embedded-callout-player');
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const player = body.children.find(node => node.className.split(' ').includes('bhote-embedded-callout-player'));
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player.children.find(node => node.tag === 'iframe').dispatchEvent(new Event('load'));
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assert.equal(frame.parent, null, 'visible player readiness releases the preload');
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media.destroy();
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