feat(alpr): render camera markers on Navara

Separate native scene ownership from shared ALPR source and selection state,
and add bounded Navara sprites with the existing direction/card overlay.
Preserve marker artwork, picking, floor retries and source attribution.

Fix lost post-render wakeups and redundant mobile rail mutations, and keep
HUD typewriter dimensions stable so static views settle without extra frames.
Add parser-fed dev/preview and legacy evidence, including retained failures.
Common W2 terrain and combined performance gates remain open.
This commit is contained in:
German Khokhlov committed 2026-10-28 21:06:08 +04:00
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commit 46b3aceafc
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@@ -573,9 +573,16 @@
"src/layers/alpr/index.js",
"src/layers/alpr/model.js",
"src/layers/alpr/policy.js",
"src/layers/alpr/presentation.js",
"src/layers/alpr/render/cesiumPresentation.js",
"src/layers/alpr/render/cesium.js",
"src/layers/alpr/render/navara.js",
"src/layers/alpr/render/navara.test.mjs",
"src/layers/alpr/render/navaraOverlay.js",
"src/layers/alpr/render/navaraOverlay.test.mjs",
"scripts/fixtures/w2/alpr.mjs",
"scripts/qa-w2-alpr.mjs",
"src/layers/alpr/visuals.js",
"src/layers/alpr/overlay.js",
"src/layers/alpr/render/cesiumOverlay.js",
"src/layers/alpr/overlay.test.mjs",
"src/layers/alpr/source.js",
"src/layers/alpr/source.test.mjs",