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feat(alpr): render camera markers on Navara
Separate native scene ownership from shared ALPR source and selection state, and add bounded Navara sprites with the existing direction/card overlay. Preserve marker artwork, picking, floor retries and source attribution. Fix lost post-render wakeups and redundant mobile rail mutations, and keep HUD typewriter dimensions stable so static views settle without extra frames. Add parser-fed dev/preview and legacy evidence, including retained failures. Common W2 terrain and combined performance gates remain open.
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@@ -34,6 +34,7 @@ const navaraPackage = /^(?:(?:three|postprocessing)(?:\/|$)|@navaramap\/)/;
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// engine in their renderers: cesium only in render/cesium*.js, three and
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// Navara only in render/navara*.js. The list grows with each moved layer.
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const RENDERED_LAYER_DIRS = [
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'src/layers/alpr/',
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'src/layers/radio/',
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'src/layers/bikeshare/',
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'src/layers/earthquakes/',
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