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fix(infrastructure): follow refined terrain after initial sampling
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@@ -12,7 +12,9 @@ Unchanged overlay entries do not request another frame; moved positions,
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changed membership and re-enabling still publish. Ground sampling waits for
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visible globe tiles to settle and uses valid loaded terrain as a floor while
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retaining rooftop and below-sea-level elevations. A hidden globe does not
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constrain photoreal geometry, and retry work remains bounded.
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constrain photoreal geometry, and retry work remains bounded. Already sampled
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nearby markers follow higher settled terrain on existing bounded walks, without
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additional GPU samples or timers, when close-up tile detail refines the floor.
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The submarine-cable renderer is unchanged. These limits bound active stem work;
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they do not reduce the materialized entity count or establish an FPS gain.
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