fix(infrastructure): follow refined terrain after initial sampling

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Sameh Khamis committed 2026-09-11 09:05:41 -07:00
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@@ -12,7 +12,9 @@ Unchanged overlay entries do not request another frame; moved positions,
changed membership and re-enabling still publish. Ground sampling waits for
visible globe tiles to settle and uses valid loaded terrain as a floor while
retaining rooftop and below-sea-level elevations. A hidden globe does not
constrain photoreal geometry, and retry work remains bounded.
constrain photoreal geometry, and retry work remains bounded. Already sampled
nearby markers follow higher settled terrain on existing bounded walks, without
additional GPU samples or timers, when close-up tile detail refines the floor.
The submarine-cable renderer is unchanged. These limits bound active stem work;
they do not reduce the materialized entity count or establish an FPS gain.