Merge main and preserve shared control surfaces

# Conflicts:
#	src/ui/templates/layer-panels.html
#	style.css
This commit is contained in:
Mazeyar Moeini Feizabadi committed 2026-10-21 17:25:25 +02:00
commit 3f903f0b18
36 files changed
+1134 -176

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+41
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@@ -0,0 +1,41 @@
/**
* Create an ordinary native action button. Static templates use the same CSS
* classes. Labels are already translated; feature owners retain callbacks,
* disabled-state updates and listener cleanup. Construction binds no listeners.
* @param {object} options
* @param {Document} [options.documentRef] Document that owns the button.
* @param {string} options.label Visible text, never interpreted as markup.
* @param {string} [options.className] Additional feature/layout hooks.
* @param {'default'|'danger'} [options.variant]
* @param {'default'|'compact'} [options.size]
* @param {boolean} [options.disabled]
* @param {string} [options.ariaLabel] Accessible name when visible text needs context.
* @param {string} [options.title]
* @returns {HTMLButtonElement}
*/
export function createActionButton({
documentRef = globalThis.document,
label,
className = '',
variant = 'default',
size = 'default',
disabled = false,
ariaLabel,
title,
}) {
const button = documentRef.createElement('button');
button.type = 'button';
button.className = [
'gev-action-button',
variant === 'danger' && 'gev-action-button--danger',
size === 'compact' && 'gev-action-button--compact',
className,
]
.filter(Boolean)
.join(' ');
button.textContent = label;
button.disabled = disabled;
if (ariaLabel !== undefined) button.setAttribute('aria-label', ariaLabel);
if (title !== undefined) button.title = title;
return button;
}
+12 -6
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@@ -1,5 +1,6 @@
/** Scene panel elements and text-only project presentation. */
import { formatNumber, msg, t } from '../i18n/index.js';
import { createActionButton } from './actionButton.js';
// Labels for what a shot stores; anything else shows as stored. Style names
// match STYLE_STATUS_LABELS in visualPresets.js, which this package cannot
@@ -121,13 +122,18 @@ export function renderSceneShots(
});
const actions = document.createElement('div');
actions.className = 'scene-shot-actions';
const loadButton = document.createElement('button');
loadButton.className = 'scene-shot-btn';
loadButton.textContent = t('LOAD');
const loadButton = createActionButton({
label: t('LOAD'),
className: 'scene-shot-btn',
size: 'compact',
});
listen(loadButton, 'click', () => load(scene.id, shot.id));
const deleteButton = document.createElement('button');
deleteButton.className = 'scene-shot-btn scene-shot-danger';
deleteButton.textContent = t('DEL');
const deleteButton = createActionButton({
label: t('DEL'),
className: 'scene-shot-btn scene-shot-danger',
size: 'compact',
variant: 'danger',
});
listen(deleteButton, 'click', () => remove(scene.id, shot.id));
actions.appendChild(loadButton);
actions.appendChild(deleteButton);
+2 -4
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@@ -1,4 +1,5 @@
import { t, tn } from '../i18n/index.js';
import { createActionButton } from './actionButton.js';
/** Small owned modal for scene authoring and import review; text never becomes markup. */
export function createSceneDialog(title, onClose) {
@@ -185,10 +186,7 @@ export function mountSceneSharing(
];
const removers = [];
for (const [text, fn] of entries) {
const b = document.createElement('button');
b.type = 'button';
b.textContent = text;
b.className = 'scene-btn';
const b = createActionButton({ label: text, className: 'scene-btn' });
b.addEventListener('click', fn);
removers.push(() => b.removeEventListener('click', fn));
bar.append(b);
+2 -2
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@@ -981,9 +981,9 @@ test('a note under SINCE says what date it compares, only while one is given', (
const { layer } = stubPanel(dom, state);
const note = () => dom.root.querySelector('#sl-since-note');
assert.equal(note().hidden, true, 'none for Mapillary');
layer.publish({ ...state, sinceNote: 'KartaView: by upload date' });
layer.publish({ ...state, sinceNote: '(by upload date)' });
assert.equal(note().hidden, false);
assert.equal(note().textContent, 'KartaView: by upload date');
assert.equal(note().textContent, '(by upload date)');
layer.publish(state);
assert.equal(note().hidden, true);
// The panel's own markup has it, read out with the slider.
+59
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@@ -0,0 +1,59 @@
/* Ordinary actions share one surface; feature classes own placement and width.
* Legacy scene-btn hooks keep untouched toggles/Street Level controls stable. */
.gev-action-button,
.scene-btn {
background: rgba(255, 255, 255, 0.05);
border: 1px solid rgba(255, 255, 255, 0.14);
border-radius: 7px;
color: var(--text-secondary);
font-family: var(--font-mono);
font-size: 9px;
letter-spacing: 1.2px;
padding: 6px 9px;
cursor: pointer;
transition:
background-color var(--transition-fast),
border-color var(--transition-fast),
color var(--transition-fast),
opacity var(--transition-fast);
white-space: nowrap;
}
.gev-action-button:hover:not(:disabled),
.scene-btn:hover:not(:disabled) {
color: var(--accent);
border-color: var(--accent);
background: rgba(0, 212, 255, 0.14);
}
.gev-action-button:disabled,
.scene-btn:disabled {
opacity: 0.45;
cursor: default;
}
.gev-action-button--danger:hover:not(:disabled),
.scene-btn-danger:hover:not(:disabled) {
color: #ff7272;
border-color: #ff7272;
background: rgba(255, 88, 88, 0.15);
}
/* Shot-row actions retain their smaller footprint and quieter hover treatment. */
.gev-action-button--compact {
border-radius: 6px;
font-size: 8px;
letter-spacing: 0.8px;
padding: 4px 6px;
}
.gev-action-button--compact:hover:not(:disabled) {
color: var(--text-primary);
border-color: var(--glass-border-hover);
background: rgba(255, 255, 255, 0.05);
}
.gev-action-button--compact.gev-action-button--danger:hover:not(:disabled) {
color: #ff7e7e;
border-color: #ff7e7e;
}
+1
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@@ -171,6 +171,7 @@
.dock-tray-toggle,
.dock-popover,
.scene-btn,
.gev-action-button:not(.gev-action-button--compact),
.context-mode-button,
.map-stack-chip,
.key-setup-chip,
-58
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@@ -176,21 +176,6 @@ html:not([lang='en']) #scene-panel .scene-controls .scene-btn {
}
.scene-btn {
background: rgba(255, 255, 255, 0.05);
border: 1px solid rgba(255, 255, 255, 0.14);
border-radius: 7px;
color: var(--text-secondary);
font-family: var(--font-mono);
font-size: 9px;
letter-spacing: 1.2px;
padding: 6px 9px;
cursor: pointer;
transition:
background-color var(--transition-fast),
border-color var(--transition-fast),
color var(--transition-fast),
opacity var(--transition-fast);
white-space: nowrap;
flex: 1;
min-width: 72px;
}
@@ -287,49 +272,6 @@ html:not([lang='en']) #scene-panel .scene-controls .scene-btn {
gap: 6px;
}
.scene-shot-btn {
border: 1px solid rgba(255, 255, 255, 0.14);
border-radius: 6px;
background: rgba(255, 255, 255, 0.05);
color: var(--text-secondary);
font-family: var(--font-mono);
font-size: 8px;
letter-spacing: 0.8px;
padding: 4px 6px;
cursor: pointer;
transition:
background-color var(--transition-fast),
border-color var(--transition-fast),
color var(--transition-fast);
}
.scene-shot-btn:hover {
color: var(--text-primary);
border-color: var(--glass-border-hover);
}
.scene-shot-btn.scene-shot-danger:hover {
color: #ff7e7e;
border-color: #ff7e7e;
}
.scene-btn:hover:not(:disabled) {
color: var(--accent);
border-color: var(--accent);
background: rgba(0, 212, 255, 0.14);
}
.scene-btn:disabled {
opacity: 0.45;
cursor: default;
}
.scene-btn-danger:hover:not(:disabled) {
color: #ff7272;
border-color: #ff7272;
background: rgba(255, 88, 88, 0.15);
}
.scene-progress {
margin-top: 8px;
width: 100%;
+25 -3
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@@ -236,10 +236,33 @@ html:not([lang='en']) .sl-meta-row .sl-nearest-btn {
gap: 4px 10px;
}
.sl-since-note {
.sl-range {
width: 100%;
min-width: 0;
margin: 0;
accent-color: var(--sl-green);
cursor: pointer;
}
.sl-range:focus-visible {
outline: 1px solid var(--accent);
outline-offset: 3px;
}
/* The value and its note share a line: ANY DATE (by upload date). */
.sl-since-value {
grid-column: 2;
display: flex;
flex-wrap: wrap;
align-items: baseline;
gap: 0 6px;
min-width: 0;
}
.sl-since-note {
font-family: var(--font-mono);
font-size: var(--sl-text-small);
font-size: 0.5rem;
letter-spacing: 0.08em;
color: var(--text-secondary);
}
@@ -248,7 +271,6 @@ html:not([lang='en']) .sl-meta-row .sl-nearest-btn {
}
.sl-since-label {
grid-column: 2;
font-family: var(--font-mono);
font-size: var(--sl-text);
letter-spacing: 0.08em;
+21 -19
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@@ -31,15 +31,15 @@
<div id="cctv-meta" data-i18n>Enable CCTV to load camera intersections</div>
<div class="cctv-controls">
<button id="cctv-enable-btn" class="scene-btn" data-i18n>CCTV OFF</button>
<button id="cctv-nearest-btn" class="scene-btn" data-i18n>NEAREST</button>
<button id="cctv-nearest-btn" type="button" class="gev-action-button scene-btn" data-i18n>NEAREST</button>
</div>
<div class="cctv-controls">
<button id="cctv-prev-btn" class="scene-btn" data-i18n>PREV</button>
<button id="cctv-prev-btn" type="button" class="gev-action-button scene-btn" data-i18n>PREV</button>
<select class="gev-field" id="cctv-camera-select" aria-label="CCTV camera" data-i18n-aria-label></select>
<button id="cctv-next-btn" class="scene-btn" data-i18n>NEXT</button>
<button id="cctv-next-btn" type="button" class="gev-action-button scene-btn" data-i18n>NEXT</button>
</div>
<div class="cctv-controls">
<button id="cctv-focus-btn" class="scene-btn" data-i18n>FOCUS</button>
<button id="cctv-focus-btn" type="button" class="gev-action-button scene-btn" data-i18n>FOCUS</button>
<button id="cctv-coverage-btn" class="scene-btn" data-i18n>COVERAGE OFF</button>
<button id="cctv-auto-hop-btn" class="scene-btn" data-i18n>AUTO HOP OFF</button>
</div>
@@ -62,8 +62,8 @@
<button class="cctv-cal-value" data-cal-field="east" title="East offset from catalog position (m) — click to type" data-i18n-title>ΔE --</button>
</div>
<div class="cctv-controls cctv-calibration-actions">
<button id="cctv-calib-save-btn" class="scene-btn" data-i18n>SAVE CAL</button>
<button id="cctv-calib-reset-btn" class="scene-btn" data-i18n>RESET CAL</button>
<button id="cctv-calib-save-btn" type="button" class="gev-action-button scene-btn" data-i18n>SAVE CAL</button>
<button id="cctv-calib-reset-btn" type="button" class="gev-action-button scene-btn" data-i18n>RESET CAL</button>
</div>
</div>
<div class="cctv-summary-label" data-i18n>SCENE SUMMARY</div>
@@ -126,9 +126,11 @@
</div>
<div id="sl-since-row" class="sl-since">
<label class="cctv-summary-label" for="sl-since" data-i18n>SINCE</label>
<input id="sl-since" class="gev-quantitative-slider sl-range" type="range" min="0" max="8" step="1" value="0" aria-valuetext="ANY DATE" aria-describedby="sl-since-label sl-since-note" />
<output id="sl-since-label" class="sl-since-label" for="sl-since" data-i18n>ANY DATE</output>
<small id="sl-since-note" class="sl-since-note" hidden></small>
<input id="sl-since" class="sl-range" type="range" min="0" max="8" step="1" value="0" aria-valuetext="ANY DATE" aria-describedby="sl-since-label sl-since-note" />
<span class="sl-since-value">
<output id="sl-since-label" class="sl-since-label" for="sl-since" data-i18n>ANY DATE</output>
<small id="sl-since-note" class="sl-since-note" hidden></small>
</span>
</div>
</fieldset>
<!-- The hint says how to open imagery; the button does it without a pointer. -->
@@ -151,23 +153,23 @@
</div>
<div class="scene-controls">
<select class="gev-field" id="scene-select" aria-label="Scene recipe" data-i18n-aria-label></select>
<button id="scene-new-btn" class="scene-btn" data-i18n>NEW</button>
<button id="scene-delete-btn" class="scene-btn scene-btn-danger" data-i18n>DEL</button>
<button id="scene-new-btn" type="button" class="gev-action-button scene-btn" data-i18n>NEW</button>
<button id="scene-delete-btn" type="button" class="gev-action-button gev-action-button--danger scene-btn scene-btn-danger" data-i18n>DEL</button>
</div>
<div class="scene-controls">
<button id="scene-capture-btn" class="scene-btn" data-i18n>CAPTURE SHOT</button>
<button id="scene-update-shot-btn" class="scene-btn" data-i18n>UPDATE SHOT</button>
<button id="scene-capture-btn" type="button" class="gev-action-button scene-btn" data-i18n>CAPTURE SHOT</button>
<button id="scene-update-shot-btn" type="button" class="gev-action-button scene-btn" data-i18n>UPDATE SHOT</button>
</div>
<div id="scene-shot-list" class="scene-shot-list"></div>
<div class="scene-controls">
<button id="scene-start-btn" class="scene-btn" data-i18n>START</button>
<button id="scene-stop-btn" class="scene-btn scene-btn-danger" data-i18n>STOP</button>
<button id="scene-next-btn" class="scene-btn" data-i18n>NEXT</button>
<button id="scene-start-btn" type="button" class="gev-action-button scene-btn" data-i18n>START</button>
<button id="scene-stop-btn" type="button" class="gev-action-button gev-action-button--danger scene-btn scene-btn-danger" data-i18n>STOP</button>
<button id="scene-next-btn" type="button" class="gev-action-button scene-btn" data-i18n>NEXT</button>
</div>
<div class="scene-controls">
<button id="scene-export-btn" class="scene-btn" data-i18n>EXPORT PRESETS</button>
<button id="scene-import-btn" class="scene-btn" data-i18n>IMPORT</button>
<button id="scene-download-btn" class="scene-btn" data-i18n>RUN LOG</button>
<button id="scene-export-btn" type="button" class="gev-action-button scene-btn" data-i18n>EXPORT PRESETS</button>
<button id="scene-import-btn" type="button" class="gev-action-button scene-btn" data-i18n>IMPORT</button>
<button id="scene-download-btn" type="button" class="gev-action-button scene-btn" data-i18n>RUN LOG</button>
<input type="file" id="scene-import-file" accept="application/json,.json" hidden />
</div>
<div class="scene-progress">