Merge main and preserve shared control surfaces

# Conflicts:
#	src/ui/templates/layer-panels.html
#	style.css
This commit is contained in:
Mazeyar Moeini Feizabadi committed 2026-10-21 17:25:25 +02:00
commit 3f903f0b18
36 files changed
+1134 -176

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+5 -2
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@@ -283,6 +283,7 @@
"src/ui/scenePresentation.js",
"src/ui/sceneControls.test.mjs",
"scripts/qa-scene-controls.mjs",
"scripts/qa-action-buttons.mjs",
"src/ui.js",
"src/standalone/ui.js",
"src/ui/applicationShell.js",
@@ -307,6 +308,7 @@
"src/ui/styles/layers.css",
"src/ui/styles/controls.css",
"src/ui/styles/slider.css",
"src/ui/styles/action-button.css",
"src/ui/styles/cctv.css",
"src/ui/styles/foundation.css",
"src/ui/styles/first-run.css",
@@ -1069,6 +1071,7 @@
"scripts/assemble-changelog.mjs",
"src/tooling/changelogFragments.test.mjs",
"src/data/gbfsProxyRateLimit.test.mjs",
"src/data/routeSegment.test.mjs",
"src/terrainHeightsBounds.test.mjs"
"src/terrainHeightsBounds.test.mjs",
"server/providers/overpass/requestAdmission.test.mjs",
"src/tooling/trackArrivalObservation.test.mjs"
]
+6
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@@ -252,6 +252,7 @@
"server/providers/common/http.js",
"server/providers/common/rate-limit.js",
"server/providers/common/request.js",
"server/providers/common/same-site.js",
"server/providers/overpass.js",
"server/providers/overpass/cache.js",
"server/providers/overpass/constants.js",
@@ -261,6 +262,7 @@
"server/providers/places/routes.js",
"src/data/placeProviderPayloads.js",
"src/data/routeSteps.js",
"src/localRequestGate.mjs",
"src/sources/httpBody.js",
"src/i18n/marker.js",
"src/sources/overpass.js",
@@ -615,6 +617,7 @@
"src/ui/scenes.js",
"src/ui/sceneControls.js",
"src/ui/scenePresentation.js",
"src/ui/actionButton.js",
"src/i18n/index.js",
"src/i18n/locale.js",
"src/i18n/locales/es.json",
@@ -739,6 +742,7 @@
"src/ui/rightPanelRail.js",
"src/ui/sceneControls.js",
"src/ui/scenePresentation.js",
"src/ui/actionButton.js",
"src/ui/scenes.js",
"src/ui/shareRestoration.js",
"src/ui/shellElements.js",
@@ -851,6 +855,7 @@
"src/ui/scenes.js",
"src/ui/sceneControls.js",
"src/ui/scenePresentation.js",
"src/ui/actionButton.js",
"src/contextModePolicy.js",
"src/director/clock.js",
"src/director/timeline.js",
@@ -2217,6 +2222,7 @@
"src/ui/rightPanelRail.js",
"src/ui/sceneControls.js",
"src/ui/scenePresentation.js",
"src/ui/actionButton.js",
"src/ui/scenes.js",
"src/ui/shareRestoration.js",
"src/ui/shellElements.js",
+335
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@@ -0,0 +1,335 @@
#!/usr/bin/env node
/**
* Scenes/CCTV action-button acceptance against dev or production preview:
* QA_BASE_URL=http://127.0.0.1:4179 node scripts/qa-action-buttons.mjs
* Uses the installed CCTV controller with fixture camera/action ports to prove
* native dispatch/disabled/teardown without providers or world calibration writes.
* Real Scene authoring/playback remains covered by qa-scene-controls.mjs.
*/
import fs from 'node:fs';
import puppeteer from 'puppeteer';
const browser = await puppeteer.launch({
headless: true,
args: ['--use-gl=angle', '--use-angle=swiftshader'],
});
const page = await browser.newPage();
const errors = [];
page.on('pageerror', (error) => errors.push(error.message));
let failures = 0;
const check = (name, passed, detail) => {
console.log(`[${passed ? 'PASS' : 'FAIL'}] ${name}`);
if (!passed) {
failures++;
console.log(JSON.stringify(detail));
}
};
const shots = 'qa-shots/action-buttons';
fs.mkdirSync(shots, { recursive: true });
try {
await page.setViewport({ width: 1440, height: 900 });
await page.goto(
`${process.env.QA_BASE_URL || 'http://127.0.0.1:4179'}/?welcome=0`,
{ waitUntil: 'domcontentloaded' },
);
await page.waitForFunction(
() =>
window.__godsEyeView?.styleManager?._cctvControls &&
document.getElementById('loading-screen')?.classList.contains('hidden'),
{ timeout: 60000 },
);
const inventory = await page.evaluate(() => {
const ids = [
'scene-new-btn',
'scene-delete-btn',
'scene-capture-btn',
'scene-update-shot-btn',
'scene-start-btn',
'scene-stop-btn',
'scene-next-btn',
'scene-export-btn',
'scene-import-btn',
'scene-download-btn',
'cctv-nearest-btn',
'cctv-prev-btn',
'cctv-next-btn',
'cctv-focus-btn',
'cctv-calib-save-btn',
'cctv-calib-reset-btn',
];
const ordinary = ids.map((id) => document.getElementById(id));
const generated = [
...document.querySelectorAll(
'.scene-shot-btn, [data-director-authoring] button',
),
];
const toggles = [
'cctv-enable-btn',
'cctv-coverage-btn',
'cctv-auto-hop-btn',
'cctv-projection-btn',
'cctv-adjust-btn',
].map((id) => document.getElementById(id));
return {
shared: [...ordinary, ...generated].every(
(node) =>
node?.type === 'button' &&
node.classList.contains('gev-action-button'),
),
generated: generated.length,
layout: ordinary.every((node) => {
const style = getComputedStyle(node);
return style.minWidth === '72px' && style.flexGrow === '1';
}),
togglesSeparate: toggles.every(
(node) => node && !node.classList.contains('gev-action-button'),
),
compactDanger: !!document.querySelector(
'.scene-shot-danger.gev-action-button--compact.gev-action-button--danger',
),
};
});
check(
'static and generated actions share the native component',
inventory.shared && inventory.generated >= 4 && inventory.compactDanger,
inventory,
);
check(
'persistent CCTV toggles retain their existing controls',
inventory.togglesSeparate,
);
check('ordinary actions retain their panel sizing', inventory.layout);
await page.evaluate(() => {
const manager = window.__godsEyeView.styleManager;
const owner = manager._cctvControls;
owner._cctvUnsubscribe?.();
owner._cctvUnsubscribe = null;
window.__qaButtonCalls = [];
const record = (...args) => window.__qaButtonCalls.push(args);
owner.actions = {
...owner.actions,
isEnabled: () => true,
toggleEnabled: async () => {
record('enable');
return true;
},
runExplicitFocus: (select, focus) => focus(select()),
setParams: (params, options) => record('params', params, options),
showToast: () => {},
};
owner.cctv = {
focusNearest: () => {
record('nearest');
return 'a';
},
cycleCamera: (direction) => {
record('cycle', direction);
return 'b';
},
focusCamera: (id, seconds) => record('focus', id, seconds),
};
window.__qaCameraState = {
enabled: true,
activeCameraId: 'a',
cameras: [
{ id: 'a', city: 'Fixture', name: 'A' },
{ id: 'b', city: 'Fixture', name: 'B' },
],
activeCamera: { id: 'a', name: 'A', basePose: {} },
};
owner._renderCctvState(window.__qaCameraState);
manager.setPanelCollapsed('cctv-panel', false, {
persist: false,
syncShare: false,
});
});
await page.focus('#cctv-next-btn');
await page.keyboard.press('Space');
await page.waitForFunction(() => window.__qaButtonCalls.length === 3);
check(
'native Space dispatches Next and its focus once',
await page.evaluate(
() =>
JSON.stringify(window.__qaButtonCalls) ===
JSON.stringify([['enable'], ['cycle', 1], ['focus', 'b', 1.4]]),
),
);
check(
'native keyboard activation keeps a visible focus ring',
await page.$eval(
'#cctv-next-btn',
(node) =>
document.activeElement === node &&
getComputedStyle(node).outlineStyle === 'solid',
),
);
await page.evaluate(() => {
window.__qaButtonCalls = [];
});
await page.focus('#cctv-prev-btn');
await page.keyboard.press('Enter');
await page.waitForFunction(() => window.__qaButtonCalls.length === 3);
check(
'native Enter dispatches Previous once',
await page.evaluate(
() =>
JSON.stringify(window.__qaButtonCalls) ===
JSON.stringify([['enable'], ['cycle', -1], ['focus', 'b', 1.4]]),
),
);
for (const [id, expected] of [
['cctv-nearest-btn', [['enable'], ['nearest'], ['focus', 'a', 1.8]]],
[
'cctv-focus-btn',
[
['enable'],
['focus', 'a', 1.9],
['params', { selectedCameraId: 'a' }, { origin: 'user' }],
],
],
]) {
await page.evaluate(() => {
window.__qaButtonCalls = [];
});
await page.click(`#${id}`);
await page.waitForFunction(() => window.__qaButtonCalls.length === 3);
const calls = await page.evaluate(() => window.__qaButtonCalls);
check(
`${id} retains its existing action and focus timing`,
JSON.stringify(calls) === JSON.stringify(expected),
calls,
);
}
await page.evaluate(() => {
window.__qaButtonCalls = [];
});
await page.click('#cctv-calib-save-btn');
await page.click('#cctv-calib-reset-btn');
const calibration = await page.evaluate(() => window.__qaButtonCalls);
check(
'Save and Reset retain camera identity and user-origin dispatch',
JSON.stringify(calibration) ===
JSON.stringify([
[
'params',
{ selectedCameraId: 'a', calibration: { cameraId: 'a', save: true } },
{ origin: 'user' },
],
[
'params',
{
selectedCameraId: 'a',
calibration: { cameraId: 'a', reset: true },
},
{ origin: 'user' },
],
]),
calibration,
);
await page.evaluate(() => {
window.__qaButtonCalls = [];
window.__godsEyeView.styleManager._cctvControls._renderCctvState({
enabled: false,
});
});
await page.click('#cctv-next-btn');
await page.waitForFunction(
() => {
const node = document.getElementById('cctv-next-btn');
return node.disabled && Number(getComputedStyle(node).opacity) === 0.45;
},
{ timeout: 3000 },
);
check(
'disabled actions stay inert and keep disabled presentation',
await page.$eval(
'#cctv-next-btn',
(node) =>
node.disabled &&
getComputedStyle(node).opacity === '0.45' &&
window.__qaButtonCalls.length === 0,
),
);
for (const width of [1440, 620, 390]) {
await page.setViewport({ width, height: 900 });
for (const panel of ['scene-panel', 'cctv-panel']) {
await page.evaluate((panel) => {
window.__godsEyeView.styleManager.setPanelCollapsed(panel, false, {
persist: false,
syncShare: false,
});
}, panel);
const fit = await page.$eval(`#${panel}`, (root) => {
const buttons = [...root.querySelectorAll('.gev-action-button')];
const rect = root.getBoundingClientRect();
return {
count: buttons.length,
fits:
buttons.length > 0 &&
buttons.every((button) => {
const box = button.getBoundingClientRect();
return (
box.width > 0 &&
box.left >= rect.left &&
box.right <= rect.right + 1 &&
box.left >= 0 &&
box.right <= innerWidth + 1 &&
button.scrollWidth <= button.clientWidth
);
}),
};
});
check(`${panel} actions fit at ${width}px`, fit.fits, fit);
if (width !== 620)
await page.screenshot({ path: `${shots}/${panel}-${width}.png` });
}
}
await page.evaluate(() => {
const owner = window.__godsEyeView.styleManager._cctvControls;
owner.destroy();
document.getElementById('cctv-next-btn').disabled = false;
window.__qaButtonCalls = [];
});
await page.click('#cctv-next-btn');
check(
'destroyed controllers revoke action listeners',
await page.evaluate(() => window.__qaButtonCalls.length === 0),
);
const localized = new URL(page.url());
localized.searchParams.set('lang', 'ru');
await page.goto(localized.href, { waitUntil: 'domcontentloaded' });
await page.waitForFunction(
() =>
window.__godsEyeView?.styleManager?._cctvControls &&
document.getElementById('loading-screen')?.classList.contains('hidden'),
{ timeout: 60000 },
);
for (const panel of ['scene-panel', 'cctv-panel']) {
await page.evaluate((panel) => {
window.__godsEyeView.styleManager.setPanelCollapsed(panel, false, {
persist: false,
syncShare: false,
});
}, panel);
const translated = await page.$eval(`#${panel}`, (root) => {
const buttons = [...root.querySelectorAll('.gev-action-button')];
return (
document.documentElement.lang === 'ru' &&
buttons.length > 0 &&
buttons.every((node) => node.scrollWidth <= node.clientWidth)
);
});
check(`Russian ${panel} action labels fit at 390px`, translated);
await page.screenshot({ path: `${shots}/${panel}-ru-390.png` });
}
check('no uncaught browser errors', errors.length === 0, errors);
} finally {
await browser.close();
}
console.log(`RESULT: ${failures} failures`);
process.exitCode = failures ? 1 : 0;
+10 -1
View File
@@ -306,7 +306,16 @@ try {
await observeNetwork(page);
page.on('pageerror', (error) => result.errors.push(error.message));
page.on('console', (message) => {
if (message.type() === 'error' && result.consoleErrors.length < 30)
if (message.type() !== 'error') return;
// A keyless server does not offer optional Google tokens. Keep every other
// HTTP or JavaScript error visible, including failures of this route other
// than its expected capability-miss 404.
const optionalTokenMiss =
message.location().url === new URL('/api/google/tiles-token', url).href &&
/^Failed to load resource: the server responded with a status of 404\b/.test(
message.text(),
);
if (!optionalTokenMiss && result.consoleErrors.length < 30)
result.consoleErrors.push(message.text());
});
page.on('requestfailed', (request) => {
+2 -1
View File
@@ -66,7 +66,8 @@ try {
);
}),
);
await page.click('#scene-capture-btn');
await page.focus('#scene-capture-btn');
await page.keyboard.press('Space');
await page.waitForFunction(
() => document.querySelectorAll('.scene-shot-row').length === 1,
);
+34 -51
View File
@@ -94,6 +94,7 @@
import fs from 'node:fs';
import puppeteer from 'puppeteer';
import { arrivalRotationPassed } from '../src/tooling/trackArrivalObservation.mjs';
import { classifyAircraft, CLASS_SCALE_3D, CLASS_MODEL_REAL } from '../src/data/aircraftClass.js';
import { ensureGeoidReady, geoidHeight } from '../src/data/geoid.js';
@@ -2695,16 +2696,17 @@ async function main() {
// reappear wearing its stale/creation-north nose for up to 1 s).
// Staged deterministically: park the camera nadir over the synthetic
// cluster, let rotations settle, TAMPER a billboard's rotation, then
// trigger each path with the camera idle. The idle-drift catch-up
// (ROTATION_REFRESH_MS = 1 s) can coincidentally mask a regression in a
// ~300 ms SwiftShader frame window, so a regression shows as an
// intermittent (not guaranteed) failure — never a false failure.
// trigger each path with the camera idle. The fleet runs every 80 ms,
// independently of rendered FPS. Observe the first completed settle and
// reveal frames within 500 ms of forcing moveEnd, before the 1 s idle
// rotation refresh can repair an incorrect first reveal.
// ============================================================
console.log('\nChange 4 — arrival rotation: moveEnd settle pass + horizon-reveal pass');
const arrival = await evalPage(async () => {
const v = window.__godsEyeView.viewer;
const dm = window.__godsEyeView.dataManager;
const { screenProjectedRotation } = await import(`${window.__gevQaSourceBase || '/src'}/data/iconOrientation.js`);
const { observeArrivalRotation } = await import(`${window.__gevQaSourceBase || '/src'}/tooling/trackArrivalObservation.mjs`);
// 3D models OFF for this phase: a model-handed-off billboard is hidden
// and skips rotation updates entirely — the probes need live billboards
// (this is also the app's default state the field report came from).
@@ -2766,39 +2768,29 @@ async function main() {
const bb = findBB(id);
if (!bb || !bb.show) return { error: `${id} missing/hidden` };
const r0 = bb.rotation; // settled tamper origin; correctness uses a fresh projection below
// (a) settle pass: tamper, then raise moveEnd with the camera IDLE —
// the pose signature is unchanged, so only the moveEnd hook can fix
// this before the 1 s catch-up.
bb.rotation = r0 + 1.5;
v.camera.moveEnd.raiseEvent();
await nextFrames(2);
const afterMoveEnd = bb.rotation;
// A real-GPU fleet tick can land near the edge of the frame budget and
// advance the contact before the probe reads it. Compare with the
// production projection at the CURRENT position, not the now-stale r0.
const expectedMoveEnd = screenProjectedRotation(v.scene, bb.position, course, null);
// (b) reveal pass: tamper + hide — the next fleet tick must flip it
// visible AND correct the nose in that same tick (camera still idle,
// no moveEnd raised). Diagnostic fields (round 5): record WHICH frame
// the flip landed on (flipFrame; -1 = never within the extended
// window) and whether a 3D model owns this id — distinguishes "tick
// slow under load" from "occluder says hidden" from "model handoff".
bb.rotation = r0 + 1.5;
bb.show = false;
let flipFrame = -1;
for (let f = 1; f <= 6; f++) {
await nextFrames(1);
if (bb.show && flipFrame === -1) flipFrame = f;
if (f >= 2 && flipFrame !== -1) break;
}
const expectedReveal = screenProjectedRotation(v.scene, bb.position, course, null);
const observed = await observeArrivalRotation({
scene: v.scene,
startMoveEnd() {
// Only moveEnd can repair the tampered angle at the idle pose.
bb.rotation = r0 + 1.5;
v.camera.moveEnd.raiseEvent();
},
startReveal() {
// Hide immediately after the confirmed settle frame. The next
// eligible fleet tick must reveal AND re-aim in that same tick.
bb.rotation = r0 + 1.5;
bb.show = false;
},
read() {
return {
shown: bb.show,
rotationError: angDiff(bb.rotation,
screenProjectedRotation(v.scene, bb.position, course, null)),
};
},
});
const hasModel = !!(window.__g3dFindModel && window.__g3dFindModel(id));
return {
r0,
dMoveEnd: angDiff(afterMoveEnd, expectedMoveEnd),
dReveal: angDiff(bb.rotation, expectedReveal),
shown: bb.show, flipFrame, hasModel,
};
return { r0, ...observed, hasModel };
};
const flightCourse = window.__SYNTH.flights.find((f) => f.icao === 'aaa002')?.track ?? 0;
const militaryCourse = window.__SYNTH.military.find((m) => m.hex === 'bbb101')?.track ?? 0;
@@ -2807,22 +2799,13 @@ async function main() {
military: await probe('bbb101', militaryCourse),
};
});
const fmtArr = (a) => (!a ? `no result (${arrival?.error || 'phase error'})` : a.error ? a.error
: `settle-err=${(a.dMoveEnd * 180 / Math.PI).toFixed(1)}° reveal-err=${(a.dReveal * 180 / Math.PI).toFixed(1)}° shown=${a.shown} flipFrame=${a.flipFrame} hasModel=${a.hasModel}`);
const fmtArr = (a) => (!a ? `no result (${arrival?.error || 'phase error'})` : a.error ? `${a.error}; elapsed=${Number(a.elapsedMs).toFixed(1)} ms`
: `settle-err=${(a.dMoveEnd * 180 / Math.PI).toFixed(1)}° reveal-err=${(a.dReveal * 180 / Math.PI).toFixed(1)}° shown=${a.shown} flipFrame=${a.flipFrame} settle=${a.moveEndMs.toFixed(1)} ms reveal=${a.revealMs.toFixed(1)} ms total=${a.elapsedMs.toFixed(1)} ms hasModel=${a.hasModel}`);
const TAMPER_DEG = 1.5 * 180 / Math.PI; // ≈ 86° — an uncorrected nose stays this far off
// Reveal budget re-pinned 2 → 4 frames (round 5): the diagnostic probe
// shows the military flip consistently lands on frame 2 — the exact edge
// of the old budget — so any load hiccup flaked it (flights lands frame
// 1). The regression this protects against is a reveal that waits for
// the 1 s idle catch-up (~30-60 frames) or never re-aims; 4 frames still
// catches that with a wide margin, with zero-headroom flakes gone.
const arrOk = (a) => !!a && !a.error && a.shown
&& (a.flipFrame === -1 ? false : a.flipFrame <= 4)
&& a.dMoveEnd * 180 / Math.PI < 10 && a.dReveal * 180 / Math.PI < 10;
record(`arrival: moveEnd + reveal both re-aim within 4 frames, flights (tamper was ${TAMPER_DEG.toFixed(0)}°)`,
arrOk(arrival.flights), fmtArr(arrival.flights));
record(`arrival: moveEnd + reveal both re-aim within 4 frames, military (tamper was ${TAMPER_DEG.toFixed(0)}°)`,
arrOk(arrival.military), fmtArr(arrival.military));
record(`arrival: moveEnd + first reveal both re-aim before idle refresh, flights (tamper was ${TAMPER_DEG.toFixed(0)}°)`,
arrivalRotationPassed(arrival.flights), fmtArr(arrival.flights));
record(`arrival: moveEnd + first reveal both re-aim before idle refresh, military (tamper was ${TAMPER_DEG.toFixed(0)}°)`,
arrivalRotationPassed(arrival.military), fmtArr(arrival.military));
// ============================================================
// DISPLAY FLOOR (2026-08-19): a grounded contact must never render below