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refactor(geography): separate cable sources and bundled lookup modules
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import * as Cesium from 'cesium';
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import {
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CABLE_GLOBE_STACK_IDS,
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MARKER_COLLECTION_EXPECTATIONS,
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} from './policy.js';
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/**
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* Ground-line classification for one map stack. The photoreal stack renders
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* Google 3D tiles with the Cesium globe HIDDEN, so cable ground lines only
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* need the 3D-tile classification pass there; every other known stack (the
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* bing stacks and osm) renders imagery on the shown globe, so only the
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* terrain pass applies.
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* Classifying against just the active surface halves the batched
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* GroundPolylinePrimitive's emitted command sets. BOTH is the safe fallback
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* for an unknown stack — it renders on every surface, exactly the shipped
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* pre-optimization behavior.
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* @param {string|null|undefined} activeId MapStackController stack id.
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* @returns {Cesium.ClassificationType}
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*/
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export function cableClassificationTypeForStack(activeId) {
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if (activeId === 'photoreal') return Cesium.ClassificationType.CESIUM_3D_TILE;
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if (CABLE_GLOBE_STACK_IDS.has(activeId))
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return Cesium.ClassificationType.TERRAIN;
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return Cesium.ClassificationType.BOTH;
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}
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/**
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* Derive the active surface from live scene state. The boot-time
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* `setStack(..., { silent: true })` fires no 'gev:map-stack-changed' event,
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* so the initial classification reads the scene the way the height-datum
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* listeners do: the photoreal regime is exactly "globe hidden".
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* @param {Cesium.Scene|null|undefined} scene
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* @returns {Cesium.ClassificationType}
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*/
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export function cableClassificationTypeForScene(scene) {
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if (!scene?.globe) return Cesium.ClassificationType.BOTH;
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return scene.globe.show === false
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? Cesium.ClassificationType.CESIUM_3D_TILE
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: Cesium.ClassificationType.TERRAIN;
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}
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/**
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* Validate one data source's marker collections WITHOUT mutating anything.
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* Splitting validation from mutation is what makes the fallback honest: a
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* shape failure on the SECOND collection (or the second data source) must
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* not leave the first one already forced to TRANSLUCENT.
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* @param {Cesium.DataSource|null|undefined} dataSource
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* @returns {{ready:object[],pending:number,invariantFailed:boolean}}
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*/
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export function probeTranslucentMarkerBlend(dataSource) {
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const cluster = dataSource?.clustering;
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if (!cluster) return { ready: [], pending: 0, invariantFailed: true };
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const ready = [];
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let pending = 0;
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let invariantFailed = false;
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for (const { key, type } of MARKER_COLLECTION_EXPECTATIONS) {
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if (!(key in cluster)) {
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invariantFailed = true;
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continue;
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}
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const collection = cluster[key];
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if (collection === undefined || collection === null) {
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pending++;
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continue;
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}
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if (!(collection instanceof type) || !('blendOption' in collection)) {
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invariantFailed = true;
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continue;
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}
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ready.push(collection);
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}
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// Any failure discards every collected target: nothing is mutated at all.
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if (invariantFailed) return { ready: [], pending: 0, invariantFailed: true };
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return { ready, pending, invariantFailed: false };
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}
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/**
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* Commit a clean probe. Only ever called once every probe in the batch has
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* passed, so this cannot land a partial application.
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* @param {{ready:object[],pending:number}} probe
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* @returns {{applied:number,pending:number,invariantFailed:boolean}}
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*/
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export function commitTranslucentMarkerBlend(probe) {
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for (const collection of probe.ready) {
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if (collection.blendOption !== Cesium.BlendOption.TRANSLUCENT) {
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collection.blendOption = Cesium.BlendOption.TRANSLUCENT;
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}
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}
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return {
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applied: probe.ready.length,
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pending: probe.pending,
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invariantFailed: false,
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};
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}
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/**
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* Force one translucent draw pass for a data source's marker collections.
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* The default `OPAQUE_AND_TRANSLUCENT` blend emits two draw commands per
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* collection, and every cable marker is translucent (alpha < 1), so the
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* opaque pass is pure overhead across 1,917 landing billboards + 2,629
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* reference points. Cesium has no public accessor for the entity-backed
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* collections, so this reaches through EntityCluster's private fields under
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* a SHAPE INVARIANT the caller must honor loudly: the constructor
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* pre-assigns `_billboardCollection`/`_pointCollection` (= undefined until a
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* visualizer lazily creates them), so a missing PROPERTY means Cesium's
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* shape changed — report `invariantFailed` and never touch anything —
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* while a present-but-undefined value only means "not created yet"
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* (`pending`). Wrong instance types also fail the invariant. The cables
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* sources never enable clustering, so created collections persist.
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* VALIDATE-ALL-THEN-MUTATE-ALL: every field/type check runs before the first
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* assignment, so a failure anywhere leaves BOTH collections on Cesium's
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* default blend — the fallback this helper promises.
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* @param {Cesium.DataSource|null|undefined} dataSource
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* @returns {{applied:number,pending:number,invariantFailed:boolean}}
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*/
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export function applyTranslucentMarkerBlend(dataSource) {
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const probe = probeTranslucentMarkerBlend(dataSource);
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if (probe.invariantFailed)
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return { applied: 0, pending: 0, invariantFailed: true };
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return commitTranslucentMarkerBlend(probe);
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}
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