refactor(geography): separate cable sources and bundled lookup modules

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Sameh Khamis committed 2026-09-13 18:36:33 -07:00
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import * as Cesium from 'cesium';
import {
CABLE_REFERENCE_LABEL_WINNER_CAP,
CABLE_REFERENCE_LABEL_MAX_DISTANCE_M,
BASE_CABLE_COLOR,
BASE_LANDING_COLOR,
CABLE_OVERLAY_SOURCE_ID,
CABLE_OVERLAY_COLLISION_CAPACITY,
defaultSweepClock,
CABLE_SWEEP_MOTION_PROBE_INTERVAL_MS,
CABLE_SWEEP_MOTION_EPSILON_M,
STEM_TARGET_PX,
CABLE_STEM_TIP_EPSILON_SQ,
} from './policy.js';
/**
* Select the nearest visible cable references without exceeding the bounded
* cohort cap the shared host is offered.
* @param {object[]} records Records annotated with `visible` and `distanceM`.
* @param {number} [limit]
* @returns {object[]}
*/
export function selectCableReferenceLabelWinners(
records,
limit = CABLE_REFERENCE_LABEL_WINNER_CAP,
) {
const cap = Math.max(
0,
Math.min(CABLE_REFERENCE_LABEL_WINNER_CAP, Math.floor(Number(limit) || 0)),
);
if (!Array.isArray(records) || cap === 0) return [];
return records
.filter(
(record) =>
record?.visible === true &&
record.label &&
Number.isFinite(record.distanceM) &&
record.distanceM <= CABLE_REFERENCE_LABEL_MAX_DISTANCE_M,
)
.sort(
(a, b) =>
a.distanceM - b.distanceM ||
String(a.entity?.id || '').localeCompare(String(b.entity?.id || '')),
)
.slice(0, cap);
}
/**
* Distance-derived arbiter priority. Quantized to 50 km buckets so a slowly
* moving camera does not reshuffle equal-rank labels on every sweep; nearer
* references still win collisions, matching the shipped nearest-first feel.
* @param {number} distanceM
* @returns {number}
*/
export function cableReferencePriority(distanceM) {
const distance = Number.isFinite(distanceM)
? Math.max(0, distanceM)
: CABLE_REFERENCE_LABEL_MAX_DISTANCE_M;
return 1000 - Math.round(distance / 50000);
}
/**
* Build one shared-host ambient label for a cable or landing-point reference.
* The entry stays attached to the record's mutable stem-tip Cartesian and is
* created once per record; only `priority` is refreshed per sweep.
* `interactive: false` follows the infrastructure precedent — the depth-tested
* native point/stem/line remains the click surface, and a non-interactive
* label keeps the host's per-frame accessibility/hit sync allocation-free.
* @param {object} record Reference record ({ id, kind, label, tip }).
* @returns {object}
*/
export function createCableOverlayEntry(record) {
const kind = record?.kind === 'landing-point' ? 'landing-point' : 'cable';
return {
id: String(record?.id || ''),
position: record?.tip,
variant: 'label',
title: String(record?.label || ''),
accent: kind === 'cable' ? BASE_CABLE_COLOR : BASE_LANDING_COLOR,
priority: cableReferencePriority(record?.distanceM),
collisionGroup: 'ambient-label',
paintLane: 'ambient-label',
interactive: false,
minDistance: 0,
maxDistance: CABLE_REFERENCE_LABEL_MAX_DISTANCE_M,
distanceFadeStartRatio: 0.7,
// Former native scaleByDistance curve, unchanged: 1.0× at 250 km → 0.62×
// at 9,000 km.
distanceScale: {
near: 250000,
nearValue: 1,
far: 9000000,
farValue: 0.62,
},
edgeFade: 'keyhole',
horizonCull: true,
terrainOcclusion: false,
gapPx: 14,
verticalOnly: true,
placement: 'above',
};
}
/**
* Bind the cable layer's host visibility and entry lifecycle to the shared
* world overlay (same contract as the infrastructure publisher). The layer
* supports re-init after destroy (legacy contract), so its teardown path is
* hide() — clear the published source and go invisible while staying
* reusable. There is deliberately no permanent-destroy method: a hidden
* publisher already drops late publishes until the next show().
* @param {object} [options]
* @param {string} [options.sourceId]
* @param {object} [options.host] Test seam for the three host lifecycle calls.
* @returns {{show:function():void,publish:function(object[]):void,hide:function():void}}
*/
export function createCableOverlayPublisher({
sourceId = CABLE_OVERLAY_SOURCE_ID,
host,
} = {}) {
let visible = false;
let published = false;
const sourceOptions = {
cohortLimit: CABLE_REFERENCE_LABEL_WINNER_CAP,
collisionCapacity: CABLE_OVERLAY_COLLISION_CAPACITY,
moving: false,
};
return {
show() {
if (visible) return;
visible = true;
host.setVisible(sourceId, true);
},
publish(entries) {
if (!visible) return;
host.setEntries(sourceId, entries, sourceOptions);
published = entries.length > 0;
},
hide() {
if (published) host.clearSource(sourceId);
if (visible) host.setVisible(sourceId, false);
visible = false;
published = false;
},
};
}
/**
* Dirty gate for the reference sweep. TWO dirty conditions, no timer:
*
* 1. EVENT (primary): the sweep runs on the first frame after a camera
* `moveEnd`, layer enable, or load completion. The former 500 ms timer
* path re-sized stems while frames were flowing, and every re-size
* rebuilt the 2,629-instance batched translucent stem primitive
* (measured: 12 rebuilds in 6 s with the replacement primitive unready
* for 46/360 frames — the felt hitch). Stem lengths are therefore
* deliberately stale mid-drag/mid-flight and settle on release;
* reference visibility and label winners go stale the same way, and the
* shared host keeps reprojecting the published positions per frame.
* 2. MOTION FALLBACK: `moveEnd` covers drags, one-shot `setView`, and voice
* `flyTo`, but a TRACKED-entity follow camera or an orbit never emits it,
* so condition 1 alone starves those sessions forever (frozen horizon
* visibility, frozen stems, stale label winners for as long as tracking
* lasts). While frames render, the gate therefore samples the camera at
* most once per `CABLE_SWEEP_MOTION_PROBE_INTERVAL_MS` and re-arms itself
* only when the camera has actually travelled past
* `CABLE_SWEEP_MOTION_EPSILON_M` since the last sweep.
*
* A PARKED camera still costs exactly zero sweeps: the probe compares against
* the last swept position (never the previous frame), so neither a frozen
* camera nor sub-epsilon numeric jitter ever accumulates into a sweep, and
* the per-frame cost of the fallback is one clock read plus one subtraction.
* Position is the only motion channel because it is the only camera input the
* sweep consumes — the horizon occluder, the reference distances, the stem
* sizing, and the winner ranks all derive from `positionWC` alone, so a
* heading-only rotation cannot change a single sweep output and deliberately
* does not spend one.
* @param {object} [options]
* @param {function():number} [options.now] Monotonic clock (test seam).
* @param {number} [options.probeIntervalMs]
* @param {number} [options.motionEpsilonM]
*/
export function createCableReferenceSweepGate({
now = defaultSweepClock,
probeIntervalMs = CABLE_SWEEP_MOTION_PROBE_INTERVAL_MS,
motionEpsilonM = CABLE_SWEEP_MOTION_EPSILON_M,
} = {}) {
const motionEpsilonSq = motionEpsilonM ** 2;
// Preallocated: the probe clones into it, so a moving camera allocates
// nothing per frame.
const lastSweptPosition = new Cesium.Cartesian3();
let hasSweptPosition = false;
let dirty = true;
let lastProbeAt = -Infinity;
/** Arm the next probe window and adopt the camera position being swept. */
function accept(camera, time) {
lastProbeAt = time;
const position = camera?.positionWC;
hasSweptPosition = Boolean(position);
if (position) Cesium.Cartesian3.clone(position, lastSweptPosition);
return true;
}
return {
markDirty() {
dirty = true;
},
/**
* @param {Cesium.Camera} [camera] Live camera; omit to disable the motion
* fallback entirely (pure dirty-only gate).
* @returns {boolean}
*/
shouldRun(camera) {
if (dirty) {
dirty = false;
return accept(camera, now());
}
if (!camera) return false;
// Cheapest possible per-frame path: a clock read and a subtraction. The
// camera getter is only touched once the probe window has actually
// opened, and the window re-arms whether or not the probe sweeps.
const time = now();
if (time - lastProbeAt < probeIntervalMs) return false;
lastProbeAt = time;
const position = camera.positionWC;
if (!position) return false;
if (
hasSweptPosition &&
Cesium.Cartesian3.distanceSquared(position, lastSweptPosition) <=
motionEpsilonSq
) {
return false;
}
return accept(camera, time);
},
reset() {
dirty = true;
lastProbeAt = -Infinity;
hasSweptPosition = false;
},
};
}
/**
* Recompute one staticized stem on the sweep cadence. Replaces the former
* per-frame `CallbackProperty` pair: constant properties are redefined only
* when the camera-scaled tip moved beyond the settle epsilon, and the two
* preallocated position buffers alternate so each real change raises exactly
* one geometry notification (the localGeojson double-buffer pattern).
* @param {object} record Reference record with entity/base/tip/nextTip/buffers.
* @param {Cesium.Cartesian3} cameraPositionWC
* @param {number} canvasHeight CSS-pixel canvas height.
* @param {number} fov Camera frustum field of view (radians).
* @returns {boolean} True when the stem geometry was redefined.
*/
export function updateCableReferenceStem(
record,
cameraPositionWC,
canvasHeight,
fov,
) {
const distance = Cesium.Cartesian3.distance(cameraPositionWC, record.base);
const effectiveDistance = Math.max(distance, 5000);
const height = canvasHeight || 1080;
const fieldOfView = fov || Math.PI / 3;
const metersPerPixelFactor = (2 * Math.tan(fieldOfView / 2)) / height;
const tipHeight = Math.max(
700,
Math.min(85000, effectiveDistance * metersPerPixelFactor * STEM_TARGET_PX),
);
Cesium.Cartesian3.fromDegrees(
record.reference.lon,
record.reference.lat,
tipHeight,
Cesium.Ellipsoid.WGS84,
record.nextTip,
);
if (
Cesium.Cartesian3.distanceSquared(record.tip, record.nextTip) <=
CABLE_STEM_TIP_EPSILON_SQ
) {
return false;
}
Cesium.Cartesian3.clone(record.nextTip, record.tip);
record.stemPositionBufferIndex = 1 - record.stemPositionBufferIndex;
const stemPositions =
record.stemPositionBuffers[record.stemPositionBufferIndex];
stemPositions[0] = record.base;
stemPositions[1] = record.tip;
record.entity.position.setValue(record.tip);
record.entity.polyline.positions.setValue(stemPositions);
return true;
}
export function clampLabel(value, maxLength = 34) {
const text = String(value || '')
.replace(/\s+/g, ' ')
.trim();
if (!text) return '';
if (text.length <= maxLength) return text;
return `${text.slice(0, Math.max(1, maxLength - 3))}...`;
}