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Read QA drawing evidence through the globe contract
Port the layer probes in twenty-six browser scripts to engine primitive lists, drawn rows and layer diagnostics. Preserve Cesium as the reference and keep the supported Navara paths on the same observations. This changes QA observation only, with no application behaviour change. Review the interrupted infrastructure group and retain its readiness, drape, selection, label and floor checks. Match both installation outline buffers. Frame each CCTV city before reading its visible coverage. Read Radio colours and selected identities from actual mover writes. Retain transit's GPU upload budgets using engine-owned line primitives rather than substituting rebuild counts. Keep native inspection where a check specifically measures GPU uploads, loaded meshes or ground readiness. The preceding combined B/C commit owns all shared manifests, docs, locale catalogs and the coupling baseline; this commit changes only its own twenty-six QA scripts. Coupling remains unchanged at 344 Cesium renderer lines, 1294 Navara renderer lines, 9 Cesium import files, 1026 viewer lines, 2 Navara kind checks, 0 engine sniff calls, 9 extension reads, 1 ground pass, 3 SDK loads, 4 screen-handler files and 42 engine-name lines. The full unit suite and the boundary, format and coupling checks pass. Browser validation remains to be run. Browser checks to run GOOGLE_MAPS_API_KEY= CESIUM_ION_TOKEN= npm run dev -- --port 4291 node scripts/qa-alpr-journey.mjs http://localhost:4291 node scripts/qa-alpr-journey.mjs 'http://localhost:4291/?engine=navara' node scripts/qa-cables-overlay.mjs --url http://localhost:4291 node scripts/qa-cctv-v2.mjs --url http://localhost:4291 --fixture --terrain-globe node scripts/qa-context-arrivals.mjs http://localhost:4291 node scripts/qa-directions.mjs --url http://localhost:4291 QA_BASE_URL=http://localhost:4291 node scripts/qa-draw-tool.mjs QA_BASE_URL=http://localhost:4291 node scripts/qa-floor-hold.mjs node scripts/qa-ghostmaps.mjs --url http://localhost:4291 node scripts/qa-gnss.mjs --url http://localhost:4291 node scripts/qa-height-datum.mjs --url http://localhost:4291 node scripts/qa-infra-lod.mjs --url http://localhost:4291 node scripts/qa-installation-navigation.mjs http://localhost:4291 node scripts/qa-military-names.mjs http://localhost:4291 --no-video node scripts/qa-overpass-offload.mjs --url http://localhost:4291 node scripts/qa-radio.mjs --url http://localhost:4291 node scripts/qa-traffic-motion.mjs http://localhost:4291 --mode=osm QA_BASE_URL=http://localhost:4291 node scripts/qa-transit-recovery.mjs QA_BASE_URL=http://localhost:4291 node scripts/qa-transit.mjs node scripts/qa-weather-teardown.mjs --url http://localhost:4291 --headless for engine in cesium navara; do node scripts/qa-enrich-ambient.mjs --url http://localhost:4291 --engine=$engine QA_BASE_URL=http://localhost:4291 node scripts/qa-floor-verify.mjs --engine=$engine node scripts/qa-heading-b3.mjs --url http://localhost:4291 --engine=$engine node scripts/qa-overlay-baseline.mjs --url http://localhost:4291 --engine=$engine node scripts/qa-sprites-b5.mjs --url http://localhost:4291 --engine=$engine node scripts/qa-vessel-datum.mjs --url 'http://localhost:4291/?qaFeed=vessels:fixture' --engine $engine done The military-names driver exercises installation-polish; the transit driver exercises transit-scenes. Use only the keyless server. Cases that require photoreal tiles or unavailable providers remain unverified.
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@@ -5,7 +5,8 @@
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* weather layer on and exercises it (history playback, a wind reading, a
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* storm selection), turns them all off, and asserts the scene is back to the
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* baseline (imagery layers on the globe and the tileset, primitives, ground
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* primitives, data sources, entities, camera/scene listeners, the weather
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* primitives, data sources, entities, the globe contract's mover sets,
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* lines, ground sets and imagery layers, camera/scene listeners, the weather
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* panel, the wind reading marker). Then it enables a set of non-weather
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* layers one at a time and samples the render rate, long tasks and console
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* errors for each, and repeats the same non-weather sequence in a control
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@@ -120,11 +121,49 @@ const snapshot = (page) =>
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};
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}
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const wind = dm.layers.get('wind')?.module?.getDiagnostics?.() || {};
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// What layers draw on Cesium directly, excluding collections and the contract's own
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// batches: the engine keeps one PrimitiveCollection per primitive kind
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// (src/globe/cesium/) for the scene's lifetime, and its mover, line and
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// ground batches (tagged gevMoverSet, gevLine, gevGroundSet) are counted
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// below through the contract.
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const contractOwned = (item) =>
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item?.gevMoverSet !== undefined ||
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item?.gevLine !== undefined ||
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item?.gevGroundSet !== undefined;
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const drawn = (collection) => {
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let count = 0;
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for (let i = 0; i < collection.length; i++) {
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const item = collection.get(i);
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if (contractOwned(item)) continue;
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if (typeof item?.raiseToTop === 'function') count += drawn(item);
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else count++;
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}
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return count;
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};
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const { engine } = gev;
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const sum = (rows, key) => rows.reduce((n, row) => n + (row[key] || 0), 0);
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const movers = engine.movers.list();
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const lines = engine.lines.list();
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const ground = engine.ground.list();
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return {
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globeImagery: v.imageryLayers.length,
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tilesetImagery: t?.imageryLayers?.length ?? null,
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primitives: s.primitives.length,
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groundPrimitives: s.groundPrimitives.length,
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primitives: drawn(s.primitives),
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groundPrimitives: drawn(s.groundPrimitives),
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// The globe contract's own drawing (cyclone points and fills draw
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// through it; render/display.js).
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// Drawn instances, not sets: a disabled layer may keep an emptied set
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// for its next enable (the cyclone points do), which draws nothing.
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contract: {
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moverInstances: sum(movers, 'count'),
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lines: lines.filter((line) => line.shown && line.points > 0).length,
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groundItems: sum(
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ground.filter((set) => set.shown),
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'count',
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),
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imageryLayers: engine.imagery.list().filter((layer) => layer.shown)
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.length,
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},
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dataSources: v.dataSources.length,
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entities: v.entities.values.length,
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listeners: {
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