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Read QA drawing evidence through the globe contract
Port the layer probes in twenty-six browser scripts to engine primitive lists, drawn rows and layer diagnostics. Preserve Cesium as the reference and keep the supported Navara paths on the same observations. This changes QA observation only, with no application behaviour change. Review the interrupted infrastructure group and retain its readiness, drape, selection, label and floor checks. Match both installation outline buffers. Frame each CCTV city before reading its visible coverage. Read Radio colours and selected identities from actual mover writes. Retain transit's GPU upload budgets using engine-owned line primitives rather than substituting rebuild counts. Keep native inspection where a check specifically measures GPU uploads, loaded meshes or ground readiness. The preceding combined B/C commit owns all shared manifests, docs, locale catalogs and the coupling baseline; this commit changes only its own twenty-six QA scripts. Coupling remains unchanged at 344 Cesium renderer lines, 1294 Navara renderer lines, 9 Cesium import files, 1026 viewer lines, 2 Navara kind checks, 0 engine sniff calls, 9 extension reads, 1 ground pass, 3 SDK loads, 4 screen-handler files and 42 engine-name lines. The full unit suite and the boundary, format and coupling checks pass. Browser validation remains to be run. Browser checks to run GOOGLE_MAPS_API_KEY= CESIUM_ION_TOKEN= npm run dev -- --port 4291 node scripts/qa-alpr-journey.mjs http://localhost:4291 node scripts/qa-alpr-journey.mjs 'http://localhost:4291/?engine=navara' node scripts/qa-cables-overlay.mjs --url http://localhost:4291 node scripts/qa-cctv-v2.mjs --url http://localhost:4291 --fixture --terrain-globe node scripts/qa-context-arrivals.mjs http://localhost:4291 node scripts/qa-directions.mjs --url http://localhost:4291 QA_BASE_URL=http://localhost:4291 node scripts/qa-draw-tool.mjs QA_BASE_URL=http://localhost:4291 node scripts/qa-floor-hold.mjs node scripts/qa-ghostmaps.mjs --url http://localhost:4291 node scripts/qa-gnss.mjs --url http://localhost:4291 node scripts/qa-height-datum.mjs --url http://localhost:4291 node scripts/qa-infra-lod.mjs --url http://localhost:4291 node scripts/qa-installation-navigation.mjs http://localhost:4291 node scripts/qa-military-names.mjs http://localhost:4291 --no-video node scripts/qa-overpass-offload.mjs --url http://localhost:4291 node scripts/qa-radio.mjs --url http://localhost:4291 node scripts/qa-traffic-motion.mjs http://localhost:4291 --mode=osm QA_BASE_URL=http://localhost:4291 node scripts/qa-transit-recovery.mjs QA_BASE_URL=http://localhost:4291 node scripts/qa-transit.mjs node scripts/qa-weather-teardown.mjs --url http://localhost:4291 --headless for engine in cesium navara; do node scripts/qa-enrich-ambient.mjs --url http://localhost:4291 --engine=$engine QA_BASE_URL=http://localhost:4291 node scripts/qa-floor-verify.mjs --engine=$engine node scripts/qa-heading-b3.mjs --url http://localhost:4291 --engine=$engine node scripts/qa-overlay-baseline.mjs --url http://localhost:4291 --engine=$engine node scripts/qa-sprites-b5.mjs --url http://localhost:4291 --engine=$engine node scripts/qa-vessel-datum.mjs --url 'http://localhost:4291/?qaFeed=vessels:fixture' --engine $engine done The military-names driver exercises installation-polish; the transit driver exercises transit-scenes. Use only the keyless server. Cases that require photoreal tiles or unavailable providers remain unverified.
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@@ -367,7 +367,7 @@ export async function runBostonMatrix({
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route: e.record.routeId,
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image: e.marker.image,
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width: e.marker.width,
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color: e.marker.color.toCssHexString(),
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color: e.marker.color.toCssColorString(),
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}),
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);
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});
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@@ -421,7 +421,7 @@ export async function runBostonMatrix({
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return {
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image: e.marker.image,
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width: e.marker.width,
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color: e.marker.color.toCssHexString(),
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color: e.marker.color.toCssColorString(),
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};
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}, target.key);
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check(
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@@ -655,6 +655,31 @@ export async function runTrailVisibility({
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),
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orientation: { heading: 0, pitch: (-pitch * Math.PI) / 180, roll: 0 },
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});
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// The trail draws through engine.lines (render/display.js); keep the
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// renderer the selection below creates, the handle that shows and
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// hides the whole trail.
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const createLine = app.engine.lines.createLine.bind(app.engine.lines);
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window.__qaTransitLineKinds = new Map();
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app.engine.lines.createLine = (options) => {
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const line = createLine(options);
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if (options.id.startsWith('transit-trail-'))
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window.__qaTransitLineKinds.set(
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options.id,
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options.order >= 2 ? 'head' : 'body',
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);
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return line;
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};
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window.__restoreTransitLines = () => {
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app.engine.lines.createLine = createLine;
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};
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const createTrailRenderer = parts.renderer.createTrailRenderer;
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parts.renderer.createTrailRenderer = (...args) => {
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parts.renderer.createTrailRenderer = createTrailRenderer;
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return (window.__qaTransitTrail = createTrailRenderer.apply(
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parts.renderer,
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args,
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));
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};
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parts.selection.clearSelection();
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parts.ingestion.abortAllInFlight();
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state._activeFeeds.clear();
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@@ -711,6 +736,8 @@ export async function runTrailVisibility({
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check(name, false, JSON.stringify(setup), { unexercised: true });
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return;
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}
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// Measure the engine's native uploads, attributing its line primitives to
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// the head or body by the draw order supplied at contract creation.
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const cost = await page.evaluate(async (key) => {
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const app = window.__godsEyeView,
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scene = app.viewer.scene;
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@@ -766,9 +793,15 @@ export async function runTrailVisibility({
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}
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const pre = scene.preRender.addEventListener(() => {
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headBytes = bodyBytes = 0;
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const trail = parts.trails.diagnostics();
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wrap(trail?.body, 'body');
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wrap(trail?.headPrimitive || trail?.head?._polylineCollection, 'head');
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const walk = (collection) => {
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for (let i = 0; i < collection.length; i++) {
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const primitive = collection.get(i);
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const kind = window.__qaTransitLineKinds.get(primitive?.gevLine);
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if (kind) wrap(primitive, kind);
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else if (typeof primitive?.get === 'function') walk(primitive);
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}
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};
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walk(scene.primitives);
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});
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const post = scene.postRender.addEventListener(() => {
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frames++;
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@@ -792,6 +825,7 @@ export async function runTrailVisibility({
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} finally {
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pre();
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post();
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window.__restoreTransitLines();
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for (const [name, original] of originals) gl[name] = original;
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for (const [primitive, update] of wrapped)
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if (!primitive.isDestroyed()) primitive.update = update;
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@@ -855,7 +889,32 @@ export async function runTrailVisibility({
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if (points.length < 2)
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return { ...setup, present: 0, reason: 'no completed path' };
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const C = scene.camera.positionCartographic.constructor;
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const V = entry.marker.position.constructor;
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// Marker positions are plain { x, y, z } now (the display's handles), not
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// Cesium Cartesian3 instances with static helpers.
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const V = {
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distance: (a, b) => Math.hypot(a.x - b.x, a.y - b.y, a.z - b.z),
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lerp: (a, b, t) => ({
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x: a.x + (b.x - a.x) * t,
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y: a.y + (b.y - a.y) * t,
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z: a.z + (b.z - a.z) * t,
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}),
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};
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// What the floor samples leave out: the Cesium primitives the engine
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// draws the transit mover sets and trail lines with.
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const drawnByTransit = [];
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const walk = (collection) => {
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for (let i = 0; i < collection.length; i++) {
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const item = collection.get(i);
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if (
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String(item?.gevMoverSet ?? '').startsWith('transit') ||
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String(item?.gevLine ?? '').startsWith('transit-trail-')
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)
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drawnByTransit.push(item);
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else if (typeof item?.get === 'function' && 'length' in item)
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walk(item);
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}
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};
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walk(scene.primitives);
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const lengths = [0];
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for (let i = 1; i < points.length; i++)
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lengths.push(lengths.at(-1) + V.distance(points[i - 1], points[i]));
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@@ -872,13 +931,9 @@ export async function runTrailVisibility({
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points[j - 1],
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points[j],
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(d - lengths[j - 1]) / Math.max(0.001, lengths[j] - lengths[j - 1]),
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new V(),
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);
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const cart = C.fromCartesian(p);
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const height = scene.sampleHeight(
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cart,
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[entry.marker, trail.body, trail.headPrimitive].filter(Boolean),
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);
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const height = scene.sampleHeight(cart, drawnByTransit);
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if (Number.isFinite(height)) cart.height = height;
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const surface = C.toCartesian(cart);
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const q = mul(
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@@ -941,18 +996,12 @@ export async function runTrailVisibility({
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});
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scene.requestRender();
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});
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const bodyShow = trail.body?.show,
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headShow = trail.head?.show,
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headPrimitiveShow = trail.headPrimitive?.show,
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backingShow = trail.backing?.show;
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const trailRenderer = window.__qaTransitTrail;
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if (!trailRenderer)
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return { ...setup, present: 0, reason: 'no trail renderer captured' };
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let showTrail = false;
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const applyVisibility = () => {
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if (trail.body) trail.body.show = showTrail && bodyShow;
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if (trail.headPrimitive)
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trail.headPrimitive.show = showTrail && headPrimitiveShow;
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if (trail.head) trail.head.show = showTrail && headShow;
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if (trail.backing) trail.backing.show = showTrail && backingShow;
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};
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// Body and head together, as the trail's own visibility switch does.
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const applyVisibility = () => trailRenderer.setVisible(showTrail);
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// Override the layer's frame update in both states; selection stays fixed.
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const removeVisibility = scene.preRender.addEventListener(applyVisibility);
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const captures = [];
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@@ -971,10 +1020,7 @@ export async function runTrailVisibility({
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}
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} finally {
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removeVisibility();
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if (trail.body) trail.body.show = bodyShow;
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if (trail.headPrimitive) trail.headPrimitive.show = headPrimitiveShow;
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if (trail.head) trail.head.show = headShow;
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if (trail.backing) trail.backing.show = backingShow;
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trailRenderer.setVisible(true);
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await frame();
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}
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const [off, on, offAgain, onAgain] = captures.map((patches) =>
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@@ -994,8 +1040,8 @@ export async function runTrailVisibility({
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tilesReady: captureReady,
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elapsedDisplayMs: entry.sample.displayT - setup.startDisplayT,
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movedMetres: Math.abs(entry.sample.lat - setup.startLat) * 111320,
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body: trail.body?.constructor.name,
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headStrategy: trail.headStrategy || 'PolylineCollection',
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lines: trail.body?.lines ?? 0,
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headStrategy: trail.headStrategy,
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headRebuilds: trail.headRebuilds ?? null,
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};
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}, setup);
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