Read QA drawing evidence through the globe contract

Port the layer probes in twenty-six browser scripts to engine primitive
lists, drawn rows and layer diagnostics. Preserve Cesium as the reference
and keep the supported Navara paths on the same observations. This
changes QA observation only, with no application behaviour change.

Review the interrupted infrastructure group and retain its readiness,
drape, selection, label and floor checks. Match both installation outline
buffers. Frame each CCTV city before reading its visible coverage. Read
Radio colours and selected identities from actual mover writes. Retain
transit's GPU upload budgets using engine-owned line primitives rather
than substituting rebuild counts. Keep native inspection where a check
specifically measures GPU uploads, loaded meshes or ground readiness.

The preceding combined B/C commit owns all shared manifests, docs,
locale catalogs and the coupling baseline; this commit changes only its
own twenty-six QA scripts. Coupling remains unchanged at 344 Cesium
renderer lines, 1294 Navara renderer lines, 9 Cesium import files, 1026
viewer lines, 2 Navara kind checks, 0 engine sniff calls, 9 extension
reads, 1 ground pass, 3 SDK loads, 4 screen-handler files and 42 engine-name
lines.

The full unit suite and the boundary, format and coupling checks pass.
Browser validation remains to be run.

Browser checks to run
GOOGLE_MAPS_API_KEY= CESIUM_ION_TOKEN= npm run dev -- --port 4291
node scripts/qa-alpr-journey.mjs http://localhost:4291
node scripts/qa-alpr-journey.mjs 'http://localhost:4291/?engine=navara'
node scripts/qa-cables-overlay.mjs --url http://localhost:4291
node scripts/qa-cctv-v2.mjs --url http://localhost:4291 --fixture --terrain-globe
node scripts/qa-context-arrivals.mjs http://localhost:4291
node scripts/qa-directions.mjs --url http://localhost:4291
QA_BASE_URL=http://localhost:4291 node scripts/qa-draw-tool.mjs
QA_BASE_URL=http://localhost:4291 node scripts/qa-floor-hold.mjs
node scripts/qa-ghostmaps.mjs --url http://localhost:4291
node scripts/qa-gnss.mjs --url http://localhost:4291
node scripts/qa-height-datum.mjs --url http://localhost:4291
node scripts/qa-infra-lod.mjs --url http://localhost:4291
node scripts/qa-installation-navigation.mjs http://localhost:4291
node scripts/qa-military-names.mjs http://localhost:4291 --no-video
node scripts/qa-overpass-offload.mjs --url http://localhost:4291
node scripts/qa-radio.mjs --url http://localhost:4291
node scripts/qa-traffic-motion.mjs http://localhost:4291 --mode=osm
QA_BASE_URL=http://localhost:4291 node scripts/qa-transit-recovery.mjs
QA_BASE_URL=http://localhost:4291 node scripts/qa-transit.mjs
node scripts/qa-weather-teardown.mjs --url http://localhost:4291 --headless
for engine in cesium navara; do
  node scripts/qa-enrich-ambient.mjs --url http://localhost:4291 --engine=$engine
  QA_BASE_URL=http://localhost:4291 node scripts/qa-floor-verify.mjs --engine=$engine
  node scripts/qa-heading-b3.mjs --url http://localhost:4291 --engine=$engine
  node scripts/qa-overlay-baseline.mjs --url http://localhost:4291 --engine=$engine
  node scripts/qa-sprites-b5.mjs --url http://localhost:4291 --engine=$engine
  node scripts/qa-vessel-datum.mjs --url 'http://localhost:4291/?qaFeed=vessels:fixture' --engine $engine
done

The military-names driver exercises installation-polish; the transit
driver exercises transit-scenes. Use only the keyless server. Cases that
require photoreal tiles or unavailable providers remain unverified.
This commit is contained in:
German Khokhlov committed 2026-11-07 12:45:21 +04:00
1 parent 97c4dc76ce
commit 3907b7084e
26 files changed
+1429 -1075

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+18 -48
View File
@@ -54,9 +54,9 @@ const getOpt = (name, dflt) => {
};
const BASE_URL = getOpt('--url', 'http://localhost:4173');
// --engine=cesium|navara: without a viewer the layer is read through
// the QA probe (window.__godsEyeView.layers.drawn) and the military checks are
// skipped where the engine has no military layer.
// --engine=cesium|navara: on both engines the layers are read through the QA
// probe (window.__godsEyeView.layers.drawn, the dev server's); the military
// checks are skipped where the engine has no military layer.
const ENGINE = (argv.find((arg) => arg.startsWith('--engine=')) ?? '--engine=cesium').slice(9);
const APP_URL =
ENGINE === 'cesium' ? BASE_URL : `${BASE_URL.replace(/\/$/, '')}/?engine=${ENGINE}`;
@@ -283,7 +283,8 @@ async function main() {
await page.goto(APP_URL, { waitUntil: 'domcontentloaded', timeout: 60000 });
await page.waitForFunction(
() => window.__godsEyeView && window.__godsEyeView.engine && window.__godsEyeView.dataManager && window.__godsEyeView.layers,
{ timeout: 60000, polling: 200 }
// A cold dev server compiles the Navara chunks on first load.
{ timeout: 180000, polling: 200 }
);
await page.evaluate(() => window.__godsEyeView.styleManager.initialRestorePromise);
await page.waitForFunction(() => document.getElementById('loading-screen')?.classList.contains('hidden'), { timeout: 180000 });
@@ -292,53 +293,22 @@ async function main() {
// ---- In-page probes: billboard walk, model walk, tracked-model finder ---
await page.evaluate(() => {
// Every billboard (image + alignedAxis + id) in every collection.
// Every fleet glyph the flights and military layers draw, through the
// engine-neutral probe (layers.drawn: the layers' own sprite handles),
// on either engine. The layers no longer own Cesium billboards: on
// Cesium the contract's batched billboards carry atlas keys, not the
// glyph data-URIs.
window.__collectBillboards = function () {
const v = window.__godsEyeView.viewer;
if (!v)
return ['flights', 'military'].flatMap((id) => window.__godsEyeView.layers.drawn(id) ?? [])
.filter((row) => !row.trackedModel)
.map(({ id, image, scale, show }) => ({ id, image, scale, show }));
const out = [];
const walk = (coll) => {
const n = coll.length;
for (let i = 0; i < n; i++) {
let p;
try { p = coll.get(i); } catch { continue; }
if (!p) continue;
if (typeof p.length === 'number' && typeof p.get === 'function') { walk(p); continue; }
if (p.image !== undefined && p.alignedAxis !== undefined) {
out.push({ id: p.id, image: p.image, scale: p.scale, show: p.show });
}
}
};
walk(v.scene.primitives);
return out;
return ['flights', 'military'].flatMap((id) => window.__godsEyeView.layers.drawn(id) ?? [])
.filter((row) => !row.trackedModel)
.map(({ id, image, scale, show }) => ({ id, image, scale, show }));
};
// Every glTF model primitive (modelMatrix + ready flag), with id + scale.
// Every fleet and tracked 3D model, with id + scale (the probe's model
// handles). The world bounding radius is not on the contract: null.
window.__collectModels = function () {
const v = window.__godsEyeView.viewer;
if (!v)
return ['flights', 'military'].flatMap((id) => window.__godsEyeView.layers.drawn(id) ?? [])
.filter((row) => row.model && (row.trackedModel || !row.tracked))
.map(({ id, model }) => ({ id, ...model, radius: null }));
const out = [];
const walk = (coll) => {
const n = coll.length;
for (let i = 0; i < n; i++) {
let p;
try { p = coll.get(i); } catch { continue; }
if (!p) continue;
if (typeof p.length === 'number' && typeof p.get === 'function') { walk(p); continue; }
if (p.modelMatrix && typeof p.ready !== 'undefined' && p.image === undefined) {
let radius = null;
try { radius = p.ready && p.boundingSphere ? p.boundingSphere.radius : null; } catch { /* not ready */ }
out.push({ id: p.id, scale: p.scale, ready: p.ready, show: p.show, radius });
}
}
};
walk(v.scene.primitives);
return out;
return ['flights', 'military'].flatMap((id) => window.__godsEyeView.layers.drawn(id) ?? [])
.filter((row) => row.model && (row.trackedModel || !row.tracked))
.map(({ id, model }) => ({ id, ...model, radius: null }));
};
// Displayed (render-delayed) latitude of a synthetic plane right now.
window.__displayedState = function (layer, idx, renderDelaySec) {