Take a hidden shape off the globe whole, and keep every drawn shape

Answers the review of bdbbc3d7 and the IC8 pass after it.

A shape hidden from Draw's list was only set to alpha 0, so the line's
flowing stroke, which keeps its own colour, stayed painted. Now:
- the world renderer's sync() sets every entity of a hidden mark to
  show = false, and FlowMaterialProperty follows the mark's alpha;
- the screen renderer does not project a hidden callout, so it is not drawn
  and cannot push a visible label aside;
- hiding acts at once, even before a mark's first frame, and with every
  mark hidden the annotations render hold is released after one last frame;
- fly_route skips a hidden route.

Hand-drawn shapes are never merged as duplicates: every one is drawn on
purpose and unnamed until its row names it, so a second pin dropped near
the first was dropped, or replaced the first when its colour differed. A
restyle the renderer cannot draw now also syncs the renderer.

Tests cover each: renderer show/hide and flow alpha, the screen skip, the
render hold and its last frame, a show with no fade-in, hidden routes, two
nearby pins, and the restyle rollback.
This commit is contained in:
Said Turksever committed 2026-11-02 16:43:39 +00:00
1 parent 4ebb287d36
commit 38eb98b8f8
8 files changed
+288 -6

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+19 -1
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@@ -5,6 +5,7 @@ import { greatCircleMeters } from '../geoDistance.js';
import {
holdContinuousRender,
releaseContinuousRender,
governorRequestRender,
} from '../renderGovernor.js';
import {
isRateLimitedOutcome,
@@ -201,8 +202,11 @@ export function createAnnotationEngine({
// World annotations carry persistent per-frame scene animation (pulsing
// live colors, camera-scaled rings, route-flow uniforms in the renderer),
// so the scene must render continuously while any mark exists. (perf wave 2)
// Only a mark someone can see needs every frame drawn: a board of marks
// hidden from Draw's list lets the scene idle.
function syncAnnotationHold() {
if (annotations.size > 0) holdContinuousRender('annotations');
const visible = [...annotations.values()].some((anno) => !anno.hidden);
if (visible) holdContinuousRender('annotations');
else releaseContinuousRender('annotations');
}
@@ -250,6 +254,9 @@ export function createAnnotationEngine({
if (changed) {
renderer.sync(annotations);
syncAnnotationHold();
// The frame that takes a just-hidden mark off: with every mark hidden
// the hold is gone, and nothing else would draw it.
governorRequestRender('annotations');
}
if (expired) notifyChange();
// Stop once the board is STABLE — persistent marks (persist=true is the default)
@@ -811,6 +818,11 @@ export function createAnnotationEngine({
* degenerate geocode stacks on one point (several Capitol monuments) would erase each other. */
function findDuplicate(anno) {
if (!anno.anchor) return null;
// A shape drawn by hand is always new: each click is meant, and every
// shape is unnamed until its row names it, so two nearby pins would
// otherwise read as one and the second would replace or vanish into the
// first.
if (anno.manual) return null;
const near = (a, b) =>
a &&
b &&
@@ -1017,6 +1029,11 @@ export function createAnnotationEngine({
anno.hidden = Boolean(hidden);
// Skip the fade-in, so showing it again is immediate.
anno.bornAt = Math.min(anno.bornAt, performance.now() - 260);
// Take it off (or put it back) now, not when its alpha next changes: a
// mark hidden before its first frame has no alpha change to wait for.
renderer.sync(annotations);
syncAnnotationHold();
governorRequestRender('annotations');
ensureTicking();
notifyChange();
return true;
@@ -1043,6 +1060,7 @@ export function createAnnotationEngine({
} catch (error) {
rollbackRendererState(anno);
annotations.delete(id);
renderer.sync(annotations);
syncAnnotationHold();
notifyChange();
throw error;
+105
View File
@@ -987,3 +987,108 @@ test('a drawn line that rounds up to the next unit is labelled in it, not as 100
assert.deepEqual(labels, ['990 m', '1.0 km', '9.9 km', '10 km']);
engine.destroy();
});
test('hand-drawn marks: two unnamed pins close together are two pins, whatever their colours', async (t) => {
installAnimationFrameStubs(t);
_resetRenderGovernorForTest();
t.after(() => _resetRenderGovernorForTest());
const { renderer } = fakeRenderer();
const engine = createAnnotationEngine({ viewer: {}, renderer });
const pin = (lon, color) => ({ type: 'pin', manual: true, latitude: 30.27, longitude: lon, label: '', color });
await engine.annotate([pin(-97.74, 'primary')], { persist: true });
await engine.annotate([pin(-97.7402, 'primary')], { persist: true });
await engine.annotate([pin(-97.7404, 'red')], { persist: true });
assert.deepEqual(
engine.list().map(({ color }) => color),
['primary', 'primary', 'red'],
'no drawn pin is dropped or replaced by the next',
);
});
test('hand-drawn marks: hiding a mark before its first frame takes it off at once', async (t) => {
installAnimationFrameStubs(t);
_resetRenderGovernorForTest();
t.after(() => _resetRenderGovernorForTest());
let syncs = 0;
const renderer = { add() {}, update() {}, remove() {}, sync() { syncs += 1; }, destroy() {} };
const engine = createAnnotationEngine({ viewer: {}, renderer });
await engine.annotate([{ type: 'pin', manual: true, latitude: 1, longitude: 1 }], { persist: true });
const [mark] = engine.list();
const before = syncs;
engine.setHidden(mark.id, true);
assert.ok(syncs > before, 'the renderer hears about it now');
assert.ok(
!getRenderGovernorDiagnostics().holds.includes('annotations'),
'and the render hold goes with the last visible mark',
);
});
test('hand-drawn marks: with every mark hidden the scene idles, and showing one wakes it', async (t) => {
installAnimationFrameStubs(t);
_resetRenderGovernorForTest();
t.after(() => _resetRenderGovernorForTest());
let renders = 0;
installRenderGovernor({ scene: { requestRenderMode: true, requestRender: () => (renders += 1) } });
const { renderer } = fakeRenderer();
const engine = createAnnotationEngine({ viewer: {}, renderer });
await engine.annotate([
{ type: 'pin', manual: true, latitude: 1, longitude: 1 },
{ type: 'pin', manual: true, latitude: 2, longitude: 2 },
], { persist: true });
const [first, second] = engine.list();
const held = () => getRenderGovernorDiagnostics().holds.includes('annotations');
assert.ok(held(), 'visible marks keep the scene drawing');
engine.setHidden(first.id, true);
assert.ok(held(), 'one visible mark is enough');
const before = renders;
engine.setHidden(second.id, true);
assert.equal(held(), false, 'every mark hidden: the scene idles');
assert.ok(renders > before, 'after one last frame that takes them off');
engine.setHidden(second.id, false);
assert.ok(held(), 'showing one wakes it again');
});
test('hand-drawn marks: a restyle the renderer cannot draw takes the mark off and says so', async (t) => {
installAnimationFrameStubs(t);
_resetRenderGovernorForTest();
t.after(() => _resetRenderGovernorForTest());
const { renderer, failAddOnce } = throwingRendererHarness();
let syncs = 0;
renderer.sync = () => (syncs += 1);
const engine = createAnnotationEngine({ viewer: {}, renderer });
await engine.annotate([{ type: 'pin', manual: true, latitude: 1, longitude: 1 }], { persist: true });
const [mark] = engine.list();
let changes = 0;
engine.onChange(() => (changes += 1));
const before = syncs;
failAddOnce();
assert.throws(() => engine.restyle(mark.id, { color: 'red' }), /WebGL context lost/);
assert.equal(engine.list().length, 0, 'no ghost row is left behind');
assert.equal(changes, 1, 'the list hears about it');
assert.ok(syncs > before, 'and the renderer is told');
});
test('hand-drawn marks: a mark shown again right after it was drawn appears at once, not fading in', async (t) => {
_resetRenderGovernorForTest();
t.after(() => _resetRenderGovernorForTest());
const queued = [];
const raf = globalThis.requestAnimationFrame;
const caf = globalThis.cancelAnimationFrame;
globalThis.requestAnimationFrame = (callback) => queued.push(callback);
globalThis.cancelAnimationFrame = () => {};
t.after(() => {
globalThis.requestAnimationFrame = raf;
globalThis.cancelAnimationFrame = caf;
});
const tick = () => queued.splice(0).forEach((callback) => callback());
const { renderer } = fakeRenderer();
const engine = createAnnotationEngine({ viewer: {}, renderer });
await engine.annotate([{ type: 'pin', manual: true, latitude: 1, longitude: 1 }], { persist: true });
const [mark] = engine.list();
engine.setHidden(mark.id, true);
tick();
assert.equal(mark.alpha, 0);
engine.setHidden(mark.id, false);
tick();
assert.equal(mark.alpha, 1, 'no fade-in after a hide');
});
+3 -1
View File
@@ -483,7 +483,9 @@ export function createScreenAnnotationRenderer(
for (const rec of records.values()) {
const { anno, group, parts } = rec;
if (rec.hidden) {
// A mark hidden from Draw's list is not projected, so it neither shows
// nor pushes a visible callout aside in the placement below.
if (rec.hidden || anno.hidden) {
group.display = 'none';
continue;
}
@@ -390,3 +390,49 @@ test("an earlier renderer leaves a later renderer's board alone", async (t) => {
assert.equal(groups().length, 1);
assert.equal(groups()[0].querySelector('text').textContent, 'Kept');
});
test('a mark hidden from Draw is not drawn or placed, and comes back when shown', async (t) => {
// happy-dom measures every SVG box the same, so callout spreading cannot
// settle here; a hidden mark simply has to stay out of drawing and
// placement, which is what keeps it from pushing a visible callout aside.
const { store, svg } = board(t);
projectTo(t, { x: 200, y: 300 });
const camera = cameraOver(0, 0);
let project = null;
const renderer = createScreenAnnotationRenderer(
{
scene: sceneFor(camera, {
postRender: {
addEventListener: (listener) => (project = listener),
removeEventListener() {},
},
}),
camera,
trackedEntity: null,
},
{ store, activeTrackedReadoutId: () => null },
);
t.after(() => renderer.destroy());
const camp = {
id: 'camp',
type: 'pin',
color: 'amber',
label: 'Camp',
alpha: 1,
hidden: true,
anchor: { lon: 0, lat: 0, height: 0 },
};
renderer.add(camp);
project();
await settle();
const drawn = () =>
[...svg().querySelectorAll('g.gev-anno')].some(
(group) =>
group.textContent.includes('Camp') && group.style.display !== 'none',
);
assert.equal(drawn(), false, 'the hidden mark is not drawn');
camp.hidden = false;
project();
await settle();
assert.equal(drawn(), true, 'shown again, it is drawn');
});
+22 -3
View File
@@ -51,6 +51,8 @@ export function createWorldAnnotationRenderer(viewer) {
const dataSource = new Cesium.CustomDataSource('gev-annotations');
viewer.dataSources.add(dataSource);
const osmAnnotations = new Set();
// Every mark with entities on the globe, so sync() can take a hidden one out.
const drawn = new Set();
// Register the GevRouteFlow fabric once so Cesium's Material.fromType() can build the
// material the route pipeline renders. The animated `time` uniform is read straight
@@ -89,6 +91,7 @@ export function createWorldAnnotationRenderer(viewer) {
// path cannot reach them and they stay on the globe forever.
const entities = [];
anno._entities = entities;
drawn.add(anno);
if (
anno.ring &&
@@ -247,6 +250,7 @@ export function createWorldAnnotationRenderer(viewer) {
width: 9,
material: new FlowMaterialProperty(
PALETTE[anno.color] || PALETTE.primary,
() => anno.alpha ?? 1,
),
clampToGround: true,
classificationType: CLASSIFY,
@@ -320,6 +324,7 @@ export function createWorldAnnotationRenderer(viewer) {
function remove(anno) {
hideOsmCredit(viewer, anno);
osmAnnotations.delete(anno);
drawn.delete(anno);
if (!anno?._entities) return;
for (const entity of anno._entities) {
try {
@@ -331,13 +336,23 @@ export function createWorldAnnotationRenderer(viewer) {
anno._entities = null;
}
/**
* CallbackProperty drives per-frame alpha and pulse. A hidden mark is taken
* out whole, so no material that keeps its own colour (the route's flow),
* ground classification or pick can still show it.
*/
function sync() {
// No-op: CallbackProperty drives per-frame alpha/pulse animation.
for (const anno of drawn) {
const show = !anno.hidden;
for (const entity of anno._entities || [])
if (entity.show !== show) entity.show = show;
}
}
function destroy() {
for (const anno of osmAnnotations) hideOsmCredit(viewer, anno);
osmAnnotations.clear();
drawn.clear();
try {
viewer.dataSources.remove(dataSource, true);
} catch {
@@ -407,8 +422,11 @@ export function ensureFlowFabricRegistered() {
* returned a standalone Material Cesium never rendered, or treated `result` as a
* Material — both left the real uniforms untouched, so nothing animated.)
*/
export function FlowMaterialProperty(colorCss) {
export function FlowMaterialProperty(colorCss, alphaOf = () => 1) {
this._color = Cesium.Color.fromCssColorString(colorCss).withAlpha(0.95);
// The mark's live alpha (fade in and out, hidden), applied every frame.
this._alphaOf = alphaOf;
this._live = this._color.clone();
this._definitionChanged = new Cesium.Event();
}
Object.defineProperties(FlowMaterialProperty.prototype, {
@@ -431,7 +449,8 @@ FlowMaterialProperty.prototype.getValue = function getValue(time, result) {
// `time` is read straight from the wall clock so the dashes flow every rendered
// frame (the scene renders continuously; no requestRenderMode here).
if (!Cesium.defined(result)) result = {};
result.color = this._color;
this._live.alpha = this._color.alpha * this._alphaOf();
result.color = this._live;
result.time = performance.now() / 1000; // the per-frame animated value
result.repeat = 64.0;
result.duty = 0.46;
@@ -0,0 +1,70 @@
// A mark hidden from Draw's list leaves the globe whole: every entity it put
// there is taken out on sync and comes back when shown, and the line's
// flowing stroke, which keeps its own colour, follows the mark's alpha.
import test from 'node:test';
import assert from 'node:assert/strict';
import * as C from 'cesium';
import {
FlowMaterialProperty,
createWorldAnnotationRenderer,
} from './worldAnnotationRenderer.js';
const noop = () => {};
function viewer(t) {
for (const name of ['HTMLCanvasElement', 'HTMLImageElement', 'ImageBitmap', 'OffscreenCanvas']) {
const original = globalThis[name];
globalThis[name] = class {};
t.after(() => { if (original === undefined) delete globalThis[name]; else globalThis[name] = original; });
}
const before = globalThis.document;
globalThis.document = { addEventListener: noop, removeEventListener: noop };
t.after(() => { if (before === undefined) delete globalThis.document; else globalThis.document = before; });
return {
creditDisplay: { addStaticCredit: noop, removeStaticCredit: noop },
entities: new C.EntityCollection(),
dataSources: new C.DataSourceCollection(),
camera: { moveEnd: new C.Event(), positionCartographic: { height: 1000 } },
scene: { requestRender: noop, canvas: { addEventListener: noop, removeEventListener: noop }, preRender: new C.Event(),
primitives: { add: (p) => p, remove: noop }, screenSpaceCameraController: { enableInputs: true } },
};
}
const marks = () => [
{ id: 'route', type: 'route', color: 'amber', alpha: 1, anchor: { lat: 0, lon: 0 }, path: [{ lat: 0, lon: 0 }, { lat: 0.01, lon: 0.01 }] },
{ id: 'area', type: 'area', color: 'green', alpha: 1, anchor: { lat: 0.005, lon: 0.005 }, ring: [[0, 0], [0.01, 0], [0.01, 0.01], [0, 0]] },
{ id: 'pin', type: 'pin', color: 'primary', alpha: 1, anchor: { lat: 0.02, lon: 0.02 } },
];
test('a hidden mark has every entity taken off on sync, and back when shown', (t) => {
const renderer = createWorldAnnotationRenderer(viewer(t));
const [route, area, pin] = marks();
for (const anno of [route, area, pin]) renderer.add(anno);
const shown = (anno) => anno._entities.map((entity) => entity.show);
for (const anno of [route, area, pin]) assert.ok(anno._entities.length > 0, anno.id);
route.hidden = true;
area.hidden = true;
renderer.sync();
assert.ok(shown(route).every((show) => show === false), 'the line is off');
assert.ok(shown(area).every((show) => show === false), 'the area is off');
assert.ok(shown(pin).every((show) => show === true), 'a visible mark stays');
route.hidden = false;
renderer.sync();
assert.ok(shown(route).every((show) => show === true), 'the line is back');
renderer.remove(area);
renderer.sync();
assert.equal(area._entities, null, 'a removed mark is no longer synced');
renderer.destroy();
});
test('the line\'s flowing stroke follows its mark\'s alpha', () => {
let alpha = 1;
const material = new FlowMaterialProperty('#ffb547', () => alpha);
assert.ok(Math.abs(material.getValue(null, {}).color.alpha - 0.95) < 1e-9);
alpha = 0;
assert.equal(material.getValue(null, {}).color.alpha, 0, 'hidden: nothing painted');
alpha = 0.5;
assert.ok(Math.abs(material.getValue(null, {}).color.alpha - 0.475) < 1e-9, 'fading');
assert.equal(new FlowMaterialProperty('#fff').getValue(null, {}).color.alpha, 0.95, 'no alpha source: opaque as before');
});
+6 -1
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@@ -1746,8 +1746,13 @@ export function flyRoute(
const speed = ROUTE_M_S[String(args.speed || 'normal').toLowerCase()]
? String(args.speed || 'normal').toLowerCase()
: 'normal';
// A route hidden from Draw's list is not on screen, so it is not flown.
const routes = (annoList || []).filter(
(a) => a.type === 'route' && Array.isArray(a.path) && a.path.length >= 2,
(a) =>
a.type === 'route' &&
!a.hidden &&
Array.isArray(a.path) &&
a.path.length >= 2,
);
if (!routes.length) {
return {
+17
View File
@@ -1078,3 +1078,20 @@ test('a new viewer lifetime drops the previous view-target getter', () => {
interruptCameraMotion('test-cleanup');
second.restore();
});
test('a route hidden from Draw is not flown; the newest visible one is', () => {
const viewer = createTickableViewer();
initCameraVerbs(viewer.viewer, () => null);
const route = (label, hidden) => ({
type: 'route',
label,
hidden,
path: TWO_TURN_ROUTE.map(([lon, lat]) => ({ lon, lat, height: 0 })),
});
const onlyHidden = flyRoute([route('hidden walk', true)]);
assert.equal(onlyHidden.ok, false, 'a board of hidden routes has none to fly');
const started = flyRoute([route('shown walk', false), route('hidden walk', true)]);
assert.equal(started.ok, true);
assert.match(JSON.stringify(started), /shown walk/, 'the visible route is flown');
interruptCameraMotion?.('test');
});