mirror of
https://github.com/bilawalsidhu/gods-eye-view.git
synced 2026-11-05 10:53:59 +00:00
Merge branch 'main' into upstream/voice-alias-hint-budget
This commit is contained in:
21 files changed
+3596
-16
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@@ -1719,3 +1719,50 @@ test('vessel selection passes the opaque source reference to optional history',
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aisLiveVesselsLayer.setSource(createVesselSource());
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}
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});
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test('vessel focus wire skips hidden sprites at rest while a target is tracked', () => {
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const makeColor = (alpha) => ({ alpha, withAlpha: (next) => makeColor(next) });
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const sprite = (show) => ({
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position: { x: 1, y: 2, z: 3 },
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show,
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color: makeColor(1),
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});
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const visible = sprite(true);
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const hidden = Array.from({ length: 50 }, () => sprite(false));
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const records = [visible, ...hidden].map((billboard) => ({
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position: billboard.position,
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billboard,
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}));
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const target = {
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screenRect: { left: 40, top: 40, right: 60, bottom: 60 },
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paddingPx: 0,
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cameraDistance: 1000,
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};
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let projected = 0;
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let measured = 0;
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const apply = (nowMs) =>
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applyVesselFocusDeemphasis({
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records,
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target,
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nowMs,
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screenPositionFor: () => {
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projected += 1;
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return { x: 50, y: 50 };
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},
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cameraDistanceFor: () => {
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measured += 1;
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return 1200;
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},
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params: { paddingPx: 0, dimFloor: 0.25, attackMs: 300 },
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});
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apply(0);
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const result = apply(300);
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// Only the on-screen sprite pays for projection and distance.
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assert.equal(projected, 2);
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assert.equal(measured, 2);
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assert.equal(visible.color.alpha, 0.25);
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assert.equal(result.activeCount, 1);
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for (const billboard of hidden) assert.equal(billboard.color.alpha, 1);
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});
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@@ -555,6 +555,21 @@ export function advanceFocusEvidenceNowMs(deltaMs) {
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return _focusEvidenceNowMs;
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}
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/**
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* True when a sprite holds no dimming state, or has settled at full emphasis
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* with nothing pending. Advancing such a sprite without a screen position (a
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* hidden sprite) changes neither its state nor its alpha, so a layer pass may
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* skip it.
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* @param {object} sprite
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* @returns {boolean}
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*/
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export function spriteFocusAtRest(sprite) {
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const state = _spriteStates.get(sprite);
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return (
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!state || (state.factor === 1 && state.desired === 1 && !state.wasFarther)
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);
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}
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/** Forget state when a primitive is removed from its owning collection. */
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export function forgetSpriteFocus(sprite) {
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if (sprite) _spriteStates.delete(sprite);
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@@ -33,6 +33,8 @@ function memoryStorage(initial = {}) {
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test('normalizeLocale folds regional variants and rejects unshipped tags', () => {
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assert.equal(normalizeLocale('ru-RU'), 'ru');
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assert.equal(normalizeLocale(' RU '), 'ru');
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assert.equal(normalizeLocale('uk'), 'uk');
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assert.equal(normalizeLocale('uk-UA'), 'uk');
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assert.equal(normalizeLocale('en_GB'), 'en');
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assert.equal(normalizeLocale('xx'), null);
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// Explicit script tags take precedence over regional defaults.
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@@ -142,6 +144,22 @@ test('tn() picks English and Russian plural forms', () => {
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assert.match(label(21), / 21 КЛЮЧ(?![А-ЯЁ])/);
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});
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test('tn() picks the four Ukrainian plural forms', () => {
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const label = (count) =>
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tn(
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count,
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'POWER UP · {count} KEY WAITING',
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'POWER UP · {count} KEYS WAITING',
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);
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setLocale('uk');
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assert.match(label(1), / 1 КЛЮЧ(?![А-ЯҐЄІЇ])/);
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assert.match(label(3), / 3 КЛЮЧІ(?![А-ЯҐЄІЇ])/);
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assert.match(label(5), / 5 КЛЮЧІВ(?![А-ЯҐЄІЇ])/);
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assert.match(label(11), / 11 КЛЮЧІВ(?![А-ЯҐЄІЇ])/);
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assert.match(label(21), / 21 КЛЮЧ(?![А-ЯҐЄІЇ])/);
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assert.match(label(1.5), / 1\.5 КЛЮЧА(?![А-ЯҐЄІЇ])/);
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});
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test('t() context separates identical English with different meanings', () => {
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assert.equal(t('CLEAR', { context: 'action' }), 'CLEAR');
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setLocale('ru');
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+8
-1
@@ -18,10 +18,17 @@ import {
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} from './locale.js';
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import es from './locales/es.json' with { type: 'json' };
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import ru from './locales/ru.json' with { type: 'json' };
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import uk from './locales/uk.json' with { type: 'json' };
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import zhCN from './locales/zh-CN.json' with { type: 'json' };
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import zhHant from './locales/zh-Hant.json' with { type: 'json' };
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const CATALOGS = Object.freeze({ es, ru, 'zh-CN': zhCN, 'zh-Hant': zhHant });
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const CATALOGS = Object.freeze({
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es,
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ru,
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uk,
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'zh-CN': zhCN,
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'zh-Hant': zhHant,
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});
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let currentLocale = DEFAULT_LOCALE;
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+9
-1
@@ -8,13 +8,21 @@ export const LOCALE_STORAGE_KEY = 'gev:locale:v1';
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export const DEFAULT_LOCALE = 'en';
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/** Shipped locales; order does not matter. Adding one: docs/TRANSLATORS.md. */
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export const LOCALES = Object.freeze(['en', 'es', 'ru', 'zh-CN', 'zh-Hant']);
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export const LOCALES = Object.freeze([
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'en',
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'es',
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'ru',
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'uk',
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'zh-CN',
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'zh-Hant',
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]);
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/** Each locale named in its own language, for the selector. */
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export const LOCALE_NAMES = Object.freeze({
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en: 'English',
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es: 'Español',
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ru: 'Русский',
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uk: 'Українська',
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'zh-CN': '中文(简体)',
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'zh-Hant': '中文(繁體)',
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});
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File diff suppressed because it is too large.
Load diff
@@ -142,6 +142,19 @@
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"VS",
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"WHOT/BHOT"
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],
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"uk": [
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"AIS: --",
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"AIS: {name}",
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"CCTV",
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"CRT",
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"FLIR",
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"Ironbow",
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"Landsat 8/9",
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"NVG",
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"REC",
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"S2 GhostMaps",
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"WHOT/BHOT"
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],
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"zh-CN": [
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"1090 MHz",
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"978 MHz UAT",
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@@ -11,7 +11,7 @@ export function createLifecycle({
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}) {
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const { state } = vesselState;
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const { restoreSpriteOrder, restoreSpriteOrderOnEnable } = services.sprites;
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const { holdContinuousRender, releaseContinuousRender } = services.render;
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const { releaseContinuousRender } = services.render;
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const { ensureGeoidReady } = services.geoid;
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const { registerPickOwner, unregisterPickOwner } = services.picking;
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@@ -125,6 +125,7 @@ export function createLifecycle({
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state.interactionHandlerFactory = null;
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state.interactionKeyTarget = null;
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state.preRenderRemover = null;
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components.rendering.cancelTrailingVisibilityPass();
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state.lastVisibilityUpdate = 0;
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state.lastFocusUpdate = 0;
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state.activeFocusCount = 0;
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@@ -164,7 +165,6 @@ export function createLifecycle({
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const wasEnabled = state.feed.enabled;
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state.feed.enabled = true;
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if (!wasEnabled) beginAisSession();
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holdContinuousRender('ais-vessels'); // per-frame animator (perf wave 2)
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const activeViewer = viewer || state.viewer;
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components.rendering.ensureCollections(activeViewer);
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components.selection.installInteraction(activeViewer);
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@@ -208,6 +208,7 @@ export function createLifecycle({
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state.feed.enabled = false;
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invalidateAisSession();
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releaseContinuousRender('ais-vessels');
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components.rendering.cancelTrailingVisibilityPass();
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unregisterPickOwner('ais-live-vessels');
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components.rendering.setVisible(false);
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vesselState._vesselOverlayHost.clearSource(VESSEL_OVERLAY_SOURCE_ID);
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@@ -227,6 +228,7 @@ export function createLifecycle({
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const activeViewer = viewer || state.viewer;
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invalidateAisSession();
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releaseContinuousRender('ais-vessels'); // direct-destroy path (perf wave 2 fix)
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components.rendering.cancelTrailingVisibilityPass();
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if (state.feed.abort) state.feed.abort.abort();
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unregisterPickOwner('ais-live-vessels');
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components.selection.clearVesselInspection();
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@@ -29,7 +29,11 @@ function services() {
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forgetSpriteFocus: noop,
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},
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worldFocus: {},
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render: { releaseContinuousRender: noop },
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render: {
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holdContinuousRender: noop,
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releaseContinuousRender: noop,
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governorRequestRender: noop,
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||||
},
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||||
};
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}
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function setup(source, options = {}) {
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@@ -0,0 +1,138 @@
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import test from 'node:test';
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import assert from 'node:assert/strict';
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import { createVesselLayer } from './index.js';
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import { VISIBILITY_UPDATE_MS } from './policy.js';
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// Vessels move only when a poll lands, so the layer must let the scene idle:
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// it asks for frames for forced passes and one trailing frame after the camera
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// stops, and never schedules a frame from a pass the camera did not cause.
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|
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const noop = () => {};
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function setup() {
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let clock = 10_000;
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const requests = [];
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const holds = new Set();
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const timers = new Map();
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let nextTimer = 1;
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const layer = createVesselLayer({
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source: { getSnapshot: async () => ({ records: [] }) },
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services: {
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context: {
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clearSelectedEntityContextForLayer: noop,
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registerEntityContext: () => null,
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},
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trails: {
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createTrail: () => ({ setPositions: noop, clear: noop, destroy: noop }),
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},
|
||||
labels: {},
|
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picking: { unregisterPickOwner: noop },
|
||||
overlay: {
|
||||
setOverlayEntries: noop,
|
||||
setOverlaySourceVisible: noop,
|
||||
clearOverlaySource: noop,
|
||||
},
|
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geoid: {},
|
||||
sprites: {},
|
||||
focus: {
|
||||
focusNowMs: () => clock,
|
||||
getFocusTarget: () => null,
|
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focusPassIsNeeded: () => false,
|
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forgetSpriteFocus: noop,
|
||||
},
|
||||
worldFocus: {},
|
||||
render: {
|
||||
holdContinuousRender: (id) => holds.add(id),
|
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releaseContinuousRender: (id) => holds.delete(id),
|
||||
governorRequestRender: (reason) => requests.push(reason),
|
||||
},
|
||||
},
|
||||
});
|
||||
const camera = {
|
||||
positionWC: { x: 0, y: 0, z: 7_000_000 },
|
||||
heading: 0,
|
||||
pitch: -1.2,
|
||||
roll: 0,
|
||||
};
|
||||
layer.testing._setVesselStateForTest({ viewer: { camera, scene: {} } });
|
||||
layer.testing._setAisRuntimeForTest({
|
||||
now: () => clock,
|
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setTimeout(fn, ms) {
|
||||
const id = nextTimer++;
|
||||
timers.set(id, { fn, at: clock + ms });
|
||||
return id;
|
||||
},
|
||||
clearTimeout: (id) => timers.delete(id),
|
||||
});
|
||||
const advance = (ms) => {
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||||
clock += ms;
|
||||
for (const [id, timer] of [...timers]) {
|
||||
if (timer.at > clock) continue;
|
||||
timers.delete(id);
|
||||
timer.fn();
|
||||
}
|
||||
};
|
||||
const frame = () => layer.testing._runVisibilityPassForTest();
|
||||
return { layer, camera, requests, holds, timers, advance, frame };
|
||||
}
|
||||
|
||||
test('a parked camera schedules no frames after the cadence pass', () => {
|
||||
const { requests, holds, timers, advance, frame } = setup();
|
||||
frame();
|
||||
for (let i = 0; i < 20; i += 1) {
|
||||
advance(100);
|
||||
frame();
|
||||
}
|
||||
assert.deepEqual(requests, []);
|
||||
assert.equal(timers.size, 0);
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assert.equal(holds.has('ais-vessels'), false);
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||||
});
|
||||
|
||||
test('a camera that stops inside the cadence gets exactly one trailing frame', () => {
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||||
const { layer, camera, requests, timers, advance, frame } = setup();
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||||
frame();
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||||
advance(100);
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||||
camera.heading = 0.5;
|
||||
frame();
|
||||
advance(100);
|
||||
frame();
|
||||
assert.equal(timers.size, 1, 'one trailing frame, not one per skipped pass');
|
||||
assert.equal(layer.testing._hasTrailingVisibilityPassForTest(), true);
|
||||
|
||||
advance(VISIBILITY_UPDATE_MS);
|
||||
assert.deepEqual(requests, ['ais-vessels-visibility']);
|
||||
// The trailing frame runs the regular pass on the pose the camera stopped
|
||||
// on. Its own frames must not schedule another one.
|
||||
frame();
|
||||
for (let i = 0; i < 20; i += 1) {
|
||||
advance(100);
|
||||
frame();
|
||||
}
|
||||
assert.deepEqual(requests, ['ais-vessels-visibility']);
|
||||
assert.equal(timers.size, 0);
|
||||
});
|
||||
|
||||
test('a forced pass requests its own frame', () => {
|
||||
const { layer, requests } = setup();
|
||||
layer.testing._runVisibilityPassForTest(true);
|
||||
assert.deepEqual(requests, ['ais-vessels-update']);
|
||||
});
|
||||
|
||||
test('destroy cancels a pending trailing frame', (t) => {
|
||||
const originalDocument = globalThis.document;
|
||||
globalThis.document = { getElementById: () => null };
|
||||
t.after(() => {
|
||||
if (originalDocument === undefined) delete globalThis.document;
|
||||
else globalThis.document = originalDocument;
|
||||
});
|
||||
const { layer, camera, requests, timers, advance, frame } = setup();
|
||||
frame();
|
||||
advance(100);
|
||||
camera.heading = 0.5;
|
||||
frame();
|
||||
assert.equal(timers.size, 1);
|
||||
layer.destroy();
|
||||
assert.equal(timers.size, 0);
|
||||
advance(VISIBILITY_UPDATE_MS);
|
||||
assert.deepEqual(requests, []);
|
||||
});
|
||||
@@ -75,7 +75,13 @@ export function createRendering({
|
||||
focusPassIsNeeded,
|
||||
advanceSpriteFocus,
|
||||
focusAlphaNeedsWrite,
|
||||
spriteFocusAtRest,
|
||||
} = services.focus;
|
||||
const {
|
||||
holdContinuousRender,
|
||||
releaseContinuousRender,
|
||||
governorRequestRender,
|
||||
} = services.render;
|
||||
|
||||
function renderRowLimit() {
|
||||
const configured = Number(options.maxRows);
|
||||
@@ -196,6 +202,14 @@ export function createRendering({
|
||||
return icon;
|
||||
}
|
||||
|
||||
// Vessels move only when a poll lands, so the layer does not hold the
|
||||
// continuous render loop. Its passes run in preRender, which idle mode fires
|
||||
// only for rendered frames: a forced pass (new data, selection) requests its
|
||||
// frame, a frame that moved the camera but fell inside the 800 ms cadence
|
||||
// leaves a trailing frame so the view the camera stopped on is always
|
||||
// evaluated, and the continuous hold is kept only while focus emphasis is
|
||||
// animating. The trailing frame is keyed to camera motion alone: the pass's
|
||||
// own label publication requests a frame, and scheduling on that would loop.
|
||||
function installRuntime(viewer) {
|
||||
if (state.preRenderRemover || !viewer) return;
|
||||
state.preRenderRemover = viewer.scene.preRender.addEventListener(() =>
|
||||
@@ -203,8 +217,27 @@ export function createRendering({
|
||||
);
|
||||
}
|
||||
|
||||
function scheduleTrailingVisibilityPass(now) {
|
||||
if (state.trailingVisibilityTimer) return;
|
||||
const waitMs = Math.max(
|
||||
0,
|
||||
VISIBILITY_UPDATE_MS - (now - state.lastVisibilityUpdate),
|
||||
);
|
||||
state.trailingVisibilityTimer = vesselState._aisRuntime.setTimeout(() => {
|
||||
state.trailingVisibilityTimer = null;
|
||||
if (state.feed.enabled) governorRequestRender('ais-vessels-visibility');
|
||||
}, waitMs);
|
||||
}
|
||||
|
||||
function cancelTrailingVisibilityPass() {
|
||||
if (!state.trailingVisibilityTimer) return;
|
||||
vesselState._aisRuntime.clearTimeout(state.trailingVisibilityTimer);
|
||||
state.trailingVisibilityTimer = null;
|
||||
}
|
||||
|
||||
function updateVisibility(force = false) {
|
||||
if (!state.feed.enabled) return;
|
||||
if (force) governorRequestRender('ais-vessels-update');
|
||||
const now = focusNowMs(performance.now());
|
||||
const focusTarget = getFocusTarget();
|
||||
const regularPass =
|
||||
@@ -212,13 +245,30 @@ export function createRendering({
|
||||
const focusPass =
|
||||
focusPassIsNeeded(focusTarget, state.activeFocusCount) &&
|
||||
(force || now - state.lastFocusUpdate >= FOCUS_UPDATE_MS);
|
||||
if (
|
||||
!regularPass &&
|
||||
state.viewer?.camera &&
|
||||
cameraPoseSignature(state.viewer.camera) !== vesselState._lastCamPoseSig
|
||||
)
|
||||
scheduleTrailingVisibilityPass(now);
|
||||
if (!regularPass && !focusPass) return;
|
||||
if (regularPass) state.lastVisibilityUpdate = now;
|
||||
if (focusPass) state.lastFocusUpdate = now;
|
||||
if (!state.records.all.length) {
|
||||
// No records — flush any lingering card entries (vanished-feed case).
|
||||
if (regularPass) updateClusteredLabels([]);
|
||||
if (focusPass) state.activeFocusCount = 0;
|
||||
// Still record the pose this pass evaluated, or every later frame that
|
||||
// falls inside the cadence would schedule another trailing frame.
|
||||
if (regularPass) {
|
||||
if (state.viewer?.camera)
|
||||
vesselState._lastCamPoseSig = cameraPoseSignature(
|
||||
state.viewer.camera,
|
||||
);
|
||||
updateClusteredLabels([]);
|
||||
}
|
||||
if (focusPass) {
|
||||
state.activeFocusCount = 0;
|
||||
releaseContinuousRender('ais-vessels');
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -272,6 +322,9 @@ export function createRendering({
|
||||
Cesium.Cartesian3.distance(camera.positionWC, position),
|
||||
});
|
||||
state.activeFocusCount = result.activeCount;
|
||||
if (result.activeCount > 0 || result.transitioning)
|
||||
holdContinuousRender('ais-vessels');
|
||||
else releaseContinuousRender('ais-vessels');
|
||||
}
|
||||
}
|
||||
|
||||
@@ -302,6 +355,16 @@ export function createRendering({
|
||||
const bb = visual?.billboard;
|
||||
const position = bb?.position || visual?.position;
|
||||
if (!bb || !position) continue;
|
||||
// Most of a worldwide feed sits behind the horizon. A hidden sprite with
|
||||
// no pending focus state and full alpha would advance to exactly what it
|
||||
// already is, so skip it instead of paying its distance and state work
|
||||
// every 80 ms while anything is tracked.
|
||||
if (
|
||||
bb.show === false &&
|
||||
spriteFocusAtRest(bb) &&
|
||||
!focusAlphaNeedsWrite(bb.color?.alpha, 1, params)
|
||||
)
|
||||
continue;
|
||||
const focus = advanceSpriteFocus(bb, {
|
||||
// Hidden/far-side sprites still finish any pending release so the active
|
||||
// count remains truthful and they cannot reappear with stale dim alpha.
|
||||
@@ -510,6 +573,7 @@ export function createRendering({
|
||||
shipIcon,
|
||||
installRuntime,
|
||||
updateVisibility,
|
||||
cancelTrailingVisibilityPass,
|
||||
applyVesselFocusDeemphasis,
|
||||
makeOccluder,
|
||||
isVisible,
|
||||
|
||||
@@ -64,6 +64,8 @@ export function createVesselState({ source, services }) {
|
||||
/** Test-only key target paired with interactionHandlerFactory. */
|
||||
interactionKeyTarget: null,
|
||||
preRenderRemover: null,
|
||||
/** Pending timer that renders one frame after a cadence-skipped pass. */
|
||||
trailingVisibilityTimer: null,
|
||||
lastVisibilityUpdate: 0,
|
||||
lastFocusUpdate: 0,
|
||||
/** Sprites whose animated emphasis remains outside the 1.0 deadband. */
|
||||
|
||||
@@ -151,6 +151,18 @@ export function createTesting({
|
||||
};
|
||||
}
|
||||
|
||||
/** Run one preRender visibility/focus pass. Test-only seam. */
|
||||
|
||||
function _runVisibilityPassForTest(force = false) {
|
||||
components.rendering.updateVisibility(force);
|
||||
}
|
||||
|
||||
/** True while a trailing visibility frame is scheduled. Test-only seam. */
|
||||
|
||||
function _hasTrailingVisibilityPassForTest() {
|
||||
return state.trailingVisibilityTimer !== null;
|
||||
}
|
||||
|
||||
/**
|
||||
* Read lifecycle ownership state without exposing the mutable state object.
|
||||
* Test-only seam.
|
||||
@@ -176,5 +188,7 @@ export function createTesting({
|
||||
_setAisRuntimeForTest,
|
||||
_getVesselFeedStateForTest,
|
||||
_getVesselStateForTest,
|
||||
_runVisibilityPassForTest,
|
||||
_hasTrailingVisibilityPassForTest,
|
||||
};
|
||||
}
|
||||
@@ -40,7 +40,7 @@ test('the current language comes first, the rest by their own names', () => {
|
||||
nativeNames: LOCALE_NAMES,
|
||||
}),
|
||||
),
|
||||
['ru', 'en', 'es', 'zh-CN', 'zh-Hant'],
|
||||
['ru', 'uk', 'en', 'es', 'zh-CN', 'zh-Hant'],
|
||||
);
|
||||
assert.deepEqual(
|
||||
codes(
|
||||
@@ -50,7 +50,7 @@ test('the current language comes first, the rest by their own names', () => {
|
||||
nativeNames: LOCALE_NAMES,
|
||||
}),
|
||||
),
|
||||
['es', 'en', 'ru', 'zh-CN', 'zh-Hant'],
|
||||
['es', 'en', 'ru', 'uk', 'zh-CN', 'zh-Hant'],
|
||||
);
|
||||
assert.deepEqual(
|
||||
codes(
|
||||
@@ -60,7 +60,7 @@ test('the current language comes first, the rest by their own names', () => {
|
||||
nativeNames: LOCALE_NAMES,
|
||||
}),
|
||||
),
|
||||
['en', 'es', 'ru', 'zh-CN', 'zh-Hant'],
|
||||
['en', 'es', 'ru', 'uk', 'zh-CN', 'zh-Hant'],
|
||||
);
|
||||
const rows = buildLocaleOptions({
|
||||
locales: MANY,
|
||||
@@ -261,7 +261,8 @@ test('keyboard model: open on the current language, move, choose, close', () =>
|
||||
model.openList();
|
||||
assert.equal(model.activeOption.code, 'ru');
|
||||
assert.deepEqual(model.keydown({ key: 'ArrowDown' }), { handled: true });
|
||||
assert.equal(model.activeOption.code, 'en');
|
||||
// Russian collation puts the other Cyrillic name next.
|
||||
assert.equal(model.activeOption.code, 'uk');
|
||||
model.keydown({ key: 'End' });
|
||||
assert.equal(model.activeOption.code, 'zh-Hant');
|
||||
model.keydown({ key: 'Home' });
|
||||
@@ -275,7 +276,7 @@ test('keyboard model: open on the current language, move, choose, close', () =>
|
||||
model.keydown({ key: 'ArrowDown' });
|
||||
assert.deepEqual(model.keydown({ key: ' ' }), {
|
||||
handled: true,
|
||||
choose: 'en',
|
||||
choose: 'uk',
|
||||
});
|
||||
assert.deepEqual(model.keydown({ key: 'Escape' }), {
|
||||
handled: true,
|
||||
|
||||
@@ -730,7 +730,8 @@ html:not([lang='en']) .cockpit-roll-token.is-separator {
|
||||
}
|
||||
.cockpit-vision-controls {
|
||||
display: grid;
|
||||
grid-template-columns: 48px 58px 48px;
|
||||
/* The current style grows for a long translated name (ЗВИЧАЙНИЙ). */
|
||||
grid-template-columns: 48px minmax(58px, max-content) 48px;
|
||||
align-items: stretch;
|
||||
gap: 2px;
|
||||
margin-top: 2px;
|
||||
|
||||
Reference in new issue
Block a user