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Delete dead render code and consolidate QA helpers
Remove code that nothing in the app, the runners or CI uses: - the one-off migration compare, look and bench scripts and the vector ground prototype they measured, with the bench tables in the docs; - the unused Navara-named shared render modules (polygons, ground picks, mover bank, ground ring); - the Cesium-shaped aircraft and vessel test renderers, and the trail, engineFromViewer and horizon-occluder helpers only they kept alive. Their tests now run on the production displays over the fake engine; - Navara's unread diagnostics, fallback ports, dead exports and parameters, stale effect-chain anchors and the unread capability flags. The QA scripts share one keyless guard and readiness wait, the session harness reuses the strict harness's browser flags and block list, and the harness honours QA_ANGLE and QA_RESERVED_PORTS. The bikeshare fixture keeps only what its scenario reads. The docs name the engine picker where it is (VISUAL PRESETS) and drop dated run results. No behaviour changes on either engine. Navara layer renderer lines fall from 189 to 0 and viewer lines from 891 to 849.
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@@ -154,7 +154,7 @@ implementations.
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## Navara globe engine — November 5, 2026
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Navara, an experimental three.js/WASM globe (`@navaramap/three` 0.2.1), runs
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next to Cesium. It is picked under Display → Globe Engine or with
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next to Cesium. It is picked under VISUAL PRESETS → Globe Engine or with
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`?engine=navara`; Cesium stays the default. Switching is live: the page keeps
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one application, and only the globe-bound parts move to the next engine.
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@@ -183,10 +183,7 @@ one application, and only the globe-bound parts move to the next engine.
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`node scripts/qa-contract-suite.mjs <origin>` runs them in headless Chrome
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on the real Cesium and Navara of a keyless dev server, with a real pointer
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and real canvases; checks of state the app drives itself (contact sonar)
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are skipped and named. On November 7, 2026, with the imagery checks,
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Cesium passed 68 of 68 and Navara 71 of 71 (the camera-events check now
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and then misses its moveEnd on a busy machine on either engine and passes
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when run again). `movers` and `lines` are required of every engine: Cesium
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are skipped and named. `movers` and `lines` are required of every engine: Cesium
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draws them with billboards, points, models and polyline primitives
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(`src/globe/cesium/movers.js`, `lines.js`).
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- **Fills on the ground** (`engine.ground`) are required of every engine
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@@ -211,13 +208,8 @@ one application, and only the globe-bound parts move to the next engine.
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segments (`corridors.js`): 10,000 corridors draw in about 12 ms still
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and 14 ms moving, where Cesium takes 23 ms (the chunks before took 151
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and 196 ms).
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- Navara's vector layers were measured against that pass and lost
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(`docs/GLOBE-PRIMITIVES.md`).
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- On November 7, 2026, `scripts/qa-ground-suite.mjs` (the ground checks
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with pixels, the corridor looks among them) passed 4 of 4 on both
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engines, and `scripts/qa-ground-looks.mjs` drew the jam line and the
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route on Cesium as the old materials did, with no pixel changed at four
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moments of the pulse and the dashes.
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- `scripts/qa-ground-suite.mjs` checks ground pixels and corridor looks
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on both engines.
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- **Ground and input parity.** Space Missions draws its 500 m launch-pad
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zone with the radial ground material: faint fill, bright soft rim and
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emission, classified on terrain and tiles. Transit draws its age-banded
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@@ -257,12 +249,8 @@ one application, and only the globe-bound parts move to the next engine.
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- Sea Marks and Ski Pistes use `engine.imagery` on engines without
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`maps.addOverlay`; Navara retains its native raster path for tile detail.
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Imported KML/KMZ ground images use imagery on both engines.
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- On November 7, 2026, `scripts/qa-ground-suite.mjs --only=imagery:` (the
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imagery checks with pixels) passed 2 of 2 on both engines, and
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`scripts/qa-imagery-compare.mjs` found the heatmap and Recent Imagery
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drawn as before on Cesium (no pixel changed where they draw) and on
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Navara (no channel off by more than 1 of 255, but for the heatmap from
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orbit, which Navara now mipmaps as Cesium does).
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- `scripts/qa-ground-suite.mjs --only=imagery:` checks imagery pixels
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on both engines. Navara mipmaps the heatmap at orbit scale.
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- **Engine coupling.** `node scripts/report-engine-coupling.mjs` counts the
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engine-specific code outside the engines: renderer lines per engine, Cesium
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imports, `viewer` mentions, engine-name checks, raw Navara reads, Navara
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@@ -412,10 +400,8 @@ one application, and only the globe-bound parts move to the next engine.
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A per-view pool hands released ids back out
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(`src/globe/navara/movers/batchIds.js`); the long soak asserts both JS
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objects and native memory stay flat.
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- **Navara 0.2.1 workaround.** The first `layer.update({ show: false })` after
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a vector layer is added is sometimes dropped, so a zone turned off right
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after a switch stayed drawn. Polygon displays hide by deleting their layers
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and rebuild them when shown (`src/layers/shared/render/navaraPolygons.js`).
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- **Ground visibility.** Polygon displays show and hide engine ground sets
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through the screen pass on Navara.
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## Wildlife Sightings — iNaturalist and Acartia
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@@ -2787,7 +2773,7 @@ same hues, from a bright red edge through orange and gold to a pale
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white-hot core. The edge starts more than half opaque, so regions far below
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the hottest ones still read over forest and savanna imagery. Nothing is painted where
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nothing burns (`src/data/firmsHeatRaster.js`). It is one full-globe imagery
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tile on the active imagery host (`src/layers/firms/heatImagery.js`), rebuilt
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tile on the active imagery host (`src/layers/firms/render/display.js`), rebuilt
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on each data refresh or filter change (the first far-band paint at once,
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later ones 150 ms after the last change). Heatmap and markers are both kept
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built at every zoom and cross-fade by camera height between 3,600 and
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