Brighten the heatmap edge so weak fire regions stay visible

The heat scale is set by the hottest regions, so most of the world sits
at the low end. The ember edge was a dark red at 35% opacity and nearly
vanished into forest and savanna imagery: over the Americas the spots
were there but hard to see. The edge is now a bright red starting at
58% opacity, which reads at least as well as the old blue did.
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German Khokhlov committed 2026-11-02 14:10:57 +04:00
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commit 314292a006
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@@ -2189,8 +2189,9 @@ global 2048 × 1024 grid, each weighted by its FRP in megawatts (so heat is
radiated power, and raising the FRP slider does not dim areas where strong fires
burn), Gaussian-blurred,
normalized on a log scale against the 99.5th percentile and mapped through the
same colors, from a faint ember edge through red, orange and gold to a pale
white-hot core. Nothing is painted where
same hues, from a bright red edge through orange and gold to a pale
white-hot core. The edge starts more than half opaque, so regions far below
the hottest ones still read over forest and savanna imagery. Nothing is painted where
nothing burns (`src/data/firmsHeatRaster.js`). It is one full-globe imagery
tile on the active imagery host (`src/layers/firms/heatImagery.js`), rebuilt
on each data refresh or filter change (the first paint at once, later ones