refactor(street-level): rename the Mapillary layer to street-level

Pure move: the layer id, panel id, CSS prefix, classes, exports and config
paths become provider-neutral (street-level, #street-level-panel, sl-);
the Mapillary-specific modules move under providers/mapillary/. Behaviour
is unchanged. The two sprite collections now register under distinct ids
instead of overwriting each other under 'mapillary'.

Co-Authored-By: Claude Fable 5.1 <[email protected]>
This commit is contained in:
Said TurkseverandClaude Fable 5.1 committed 2026-09-25 18:13:53 +01:00
1 parent 547b706f67
commit 2dbc684fb1
38 files changed
+401 -381

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@@ -12,7 +12,7 @@
loaded lazily on first image open while its controls need styling as soon
as that first image lands; ~9 KB gzipped. */
@import './src/ui/styles/mapillary-js.css';
@import './src/ui/styles/mapillary.css';
@import './src/ui/styles/street-level.css';
@import './src/ui/styles/scenes.css';
@import './src/ui/styles/bhote-koshi.css';
@import './src/ui/styles/recent-imagery.css';