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refactor(street-level): rename the Mapillary layer to street-level
Pure move: the layer id, panel id, CSS prefix, classes, exports and config paths become provider-neutral (street-level, #street-level-panel, sl-); the Mapillary-specific modules move under providers/mapillary/. Behaviour is unchanged. The two sprite collections now register under distinct ids instead of overwriting each other under 'mapillary'. Co-Authored-By: Claude Fable 5.1 <[email protected]>
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@@ -0,0 +1,508 @@
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import * as Cesium from 'cesium';
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import { decodeCoverageTile } from './decode.js';
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import {
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coverageZoomForHeight,
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overviewZoomForHeight,
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tilesForBbox,
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} from '../../tileMath.js';
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import {
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COLORS,
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COVERAGE_LINE_WIDTH_PX,
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COVERAGE_MAX_SEQUENCES,
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COVERAGE_MAX_TILES,
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COVERAGE_MOVE_DEBOUNCE_MS,
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COVERAGE_OVERVIEW_MAX_TILES,
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COVERAGE_OVERVIEW_POINT_PX,
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COVERAGE_RECENT_DAYS,
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PICK_PREFIX,
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} from './policy.js';
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/** Old-zoom tiles are kept at most this long after a zoom change. */
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const STALE_TILE_MAX_MS = 6000;
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/**
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* Sequences per ground primitive. Ground polyline geometry is built on a
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* worker in proportion to the instance count, so smaller batches put the
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* first lines on screen sooner instead of one big batch arriving late.
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*/
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const SEQUENCE_PRIMITIVE_BATCH = 120;
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const PER_TILE_SEQUENCE_CAP = Math.floor(
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COVERAGE_MAX_SEQUENCES / COVERAGE_MAX_TILES,
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);
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/** Colour for a sequence: brand green, dimmer with age, magenta for panoramas. */
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function sequenceColor(sequence, { selected = false, now = Date.now() } = {}) {
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if (selected) return Cesium.Color.fromCssColorString(COLORS.selected);
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if (sequence.isPano)
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return Cesium.Color.fromCssColorString(COLORS.pano).withAlpha(0.9);
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const ageDays = (now - (sequence.capturedAt || 0)) / 86_400_000;
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return ageDays <= COVERAGE_RECENT_DAYS
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? Cesium.Color.fromCssColorString(COLORS.coverage).withAlpha(0.92)
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: Cesium.Color.fromCssColorString(COLORS.coverageOld).withAlpha(0.7);
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}
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/**
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* Whether one capture passes the imagery filter: panorama mode
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* ('all' | 'pano' | 'flat') and an optional earliest capture time.
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*/
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export function passesImageryFilter(record, filter) {
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if (!filter) return true;
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if (filter.pano === 'pano' && !record.isPano) return false;
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if (filter.pano === 'flat' && record.isPano) return false;
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if (
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Number.isFinite(filter.sinceMs) &&
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filter.sinceMs > 0 &&
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(record.capturedAt || 0) < filter.sinceMs
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)
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return false;
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return true;
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}
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/**
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* Camera height above the surface under the camera, in metres. Falls back to
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* the ellipsoidal height when the globe has no height sample yet.
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*/
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function cameraHeightAboveGround(viewer) {
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const carto = viewer?.camera?.positionCartographic;
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if (!carto) return null;
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const ground = viewer.scene?.globe?.getHeight?.(carto);
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return carto.height - (Number.isFinite(ground) ? ground : 0);
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}
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/**
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* Visible bbox as [west, south, east, north] degrees, or null when the camera
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* does not see the ground. A grid of screen rays is cast onto the ellipsoid
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* and only the rays that hit count, so a view that includes the horizon (or a
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* canvas whose frustum is stale) cannot inflate the box to the whole world;
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* `computeViewRectangle` is the fallback when too few rays land.
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*/
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export function visibleBbox(viewer, { grid = 5 } = {}) {
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const scene = viewer?.scene;
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const camera = viewer?.camera;
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if (!scene || !camera) return null;
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const width = scene.canvas?.clientWidth || scene.canvas?.width || 0;
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const height = scene.canvas?.clientHeight || scene.canvas?.height || 0;
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const hits = [];
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if (width > 0 && height > 0) {
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const ellipsoid = scene.globe?.ellipsoid || Cesium.Ellipsoid.WGS84;
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const point = new Cesium.Cartesian2();
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for (let i = 0; i <= grid; i++) {
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for (let j = 0; j <= grid; j++) {
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point.x = (width * i) / grid;
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point.y = (height * j) / grid;
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let cartesian = null;
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try {
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cartesian = camera.pickEllipsoid(point, ellipsoid);
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} catch {
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cartesian = null;
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}
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if (!cartesian) continue;
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const carto = Cesium.Cartographic.fromCartesian(cartesian, ellipsoid);
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if (carto) hits.push(carto);
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}
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}
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}
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if (hits.length >= 4) {
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let west = Infinity;
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let south = Infinity;
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let east = -Infinity;
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let north = -Infinity;
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for (const carto of hits) {
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const lon = Cesium.Math.toDegrees(carto.longitude);
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const lat = Cesium.Math.toDegrees(carto.latitude);
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west = Math.min(west, lon);
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east = Math.max(east, lon);
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south = Math.min(south, lat);
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north = Math.max(north, lat);
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}
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if (east - west > 0 && north - south > 0) return [west, south, east, north];
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}
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const rectangle = camera.computeViewRectangle?.(scene.globe?.ellipsoid);
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if (!rectangle) return null;
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return [
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Cesium.Math.toDegrees(rectangle.west),
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Cesium.Math.toDegrees(rectangle.south),
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Cesium.Math.toDegrees(rectangle.east),
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Cesium.Math.toDegrees(rectangle.north),
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];
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}
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/**
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* Camera-driven coverage: z0–5 `overview` points from orbit down to 60 km,
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* then z11–14 sequence polylines clamped to terrain and 3D tiles. Decoded
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* tiles are kept so the imagery filter can rebuild without refetching.
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*/
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export function createCoverage({ state, source }) {
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const { render } = state.services;
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function requestRender() {
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render?.governorRequestRender?.('mapillary-coverage');
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}
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function ensureTerrainReady() {
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return (state.coverage.terrainReady ||=
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Cesium.GroundPolylinePrimitive.initializeTerrainHeights());
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}
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function tileKey({ x, y, z }) {
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return `${z}/${x}/${y}`;
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}
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function filter() {
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return state.coverage.filter;
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}
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/** One or more ground primitives for a tile's sequences, in draw batches. */
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function buildSequencePrimitives(sequences) {
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const now = Date.now();
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const instances = [];
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for (const sequence of sequences) {
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if (!passesImageryFilter(sequence, filter())) continue;
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const flat = [];
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for (const [lon, lat] of sequence.coordinates) flat.push(lon, lat);
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let positions;
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try {
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positions = Cesium.Cartesian3.fromDegreesArray(flat);
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} catch {
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continue;
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}
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if (positions.length < 2) continue;
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instances.push(
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new Cesium.GeometryInstance({
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geometry: new Cesium.GroundPolylineGeometry({
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positions,
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width: COVERAGE_LINE_WIDTH_PX,
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}),
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id: `${PICK_PREFIX.sequence}${sequence.id}`,
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attributes: {
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color: Cesium.ColorGeometryInstanceAttribute.fromColor(
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sequenceColor(sequence, {
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now,
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selected: sequence.id === state.sequence.selectedId,
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}),
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),
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},
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}),
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);
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}
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const primitives = [];
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for (let i = 0; i < instances.length; i += SEQUENCE_PRIMITIVE_BATCH)
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primitives.push(
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new Cesium.GroundPolylinePrimitive({
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geometryInstances: instances.slice(i, i + SEQUENCE_PRIMITIVE_BATCH),
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appearance: new Cesium.PolylineColorAppearance(),
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classificationType: Cesium.ClassificationType.BOTH,
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asynchronous: true,
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allowPicking: true,
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}),
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);
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return { primitives, count: instances.length };
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}
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function buildOverviewCollection(points) {
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const collection = new Cesium.PointPrimitiveCollection({
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blendOption: Cesium.BlendOption.TRANSLUCENT,
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});
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const green = Cesium.Color.fromCssColorString(COLORS.coverage).withAlpha(
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0.85,
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);
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const pink = Cesium.Color.fromCssColorString(COLORS.pano).withAlpha(0.9);
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let count = 0;
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for (const point of points) {
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if (!passesImageryFilter(point, filter())) continue;
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collection.add({
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position: Cesium.Cartesian3.fromDegrees(point.lon, point.lat),
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color: point.isPano ? pink : green,
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pixelSize: COVERAGE_OVERVIEW_POINT_PX,
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disableDepthTestDistance: Number.POSITIVE_INFINITY,
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});
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count++;
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}
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return { collection, count };
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}
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function attachPrimitive(entry) {
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const scene = state.viewer?.scene;
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if (!scene) return;
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if (entry.kind === 'sequence') {
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const { primitives, count } = buildSequencePrimitives(entry.sequenceList);
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entry.primitives = primitives;
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entry.count = count;
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for (const primitive of primitives) scene.groundPrimitives.add(primitive);
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} else {
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const { collection, count } = buildOverviewCollection(entry.points);
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entry.primitive = collection;
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entry.count = count;
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scene.primitives.add(collection);
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}
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}
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function detachPrimitive(entry) {
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const scene = state.viewer?.scene;
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for (const primitive of entry.primitives || []) {
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try {
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scene?.groundPrimitives?.remove(primitive);
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} catch {
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/* already gone */
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}
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}
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entry.primitives = [];
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if (entry.primitive) {
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try {
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scene?.primitives?.remove(entry.primitive);
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} catch {
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/* already gone */
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}
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entry.primitive = null;
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}
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}
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function removeTile(key) {
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const entry = state.coverage.tiles.get(key);
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if (!entry) return;
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detachPrimitive(entry);
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state.coverage.tiles.delete(key);
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}
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async function loadTile(tile, generation, kind) {
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const key = tileKey(tile);
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if (state.coverage.tiles.has(key) || state.coverage.pending.has(key))
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return;
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const controller = new AbortController();
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state.coverage.pending.set(key, controller);
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state.coverage.loading++;
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notify();
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try {
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// Fetch and the one-time terrain-height table load run side by side.
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const fetching = source.getTile('coverage', tile.z, tile.x, tile.y, {
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signal: controller.signal,
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});
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if (kind === 'sequence') await ensureTerrainReady();
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const bytes = await fetching;
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// A refresh that still wants this tile must not throw the bytes away;
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// only an abort (tile no longer wanted, or zoom changed) does.
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if (
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controller.signal.aborted ||
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kind !== state.coverage.kind ||
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tile.z !== state.coverage.zoom
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)
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return;
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const decoded = decodeCoverageTile(bytes, tile);
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const entry = { kind, primitive: null, primitives: [], count: 0 };
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if (kind === 'sequence') {
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// Newest first, capped per tile so a dense city stays within budget.
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const sequences = decoded.sequences
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.sort((a, b) => (b.capturedAt || 0) - (a.capturedAt || 0))
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.slice(0, PER_TILE_SEQUENCE_CAP);
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entry.sequenceList = sequences;
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entry.sequences = new Map(sequences.map((s) => [s.id, s]));
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entry.total = decoded.sequences.length;
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} else {
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entry.points = decoded.overview;
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entry.sequences = new Map();
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entry.total = decoded.overview.length;
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}
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attachPrimitive(entry);
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state.coverage.tiles.set(key, entry);
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state.coverage.lastError = null;
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requestRender();
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} catch (error) {
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if (controller.signal.aborted) return;
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state.coverage.lastError = error?.message || 'Coverage tile failed';
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if (error?.keyRequired) state.keyRequired = true;
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} finally {
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state.coverage.pending.delete(key);
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state.coverage.loading = Math.max(0, state.coverage.loading - 1);
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if (!state.coverage.pending.size) purgeStale();
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notify();
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}
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}
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/** Drop the previous zoom's tiles once the new ones are on screen. */
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function purgeStale() {
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clearTimeout(state.coverage.staleTimer);
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state.coverage.staleTimer = null;
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if (!state.coverage.stale.size) return;
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for (const entry of state.coverage.stale.values()) detachPrimitive(entry);
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state.coverage.stale.clear();
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requestRender();
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}
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/**
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* Move every loaded tile to the stale set instead of removing it, so the
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* old zoom stays visible while the new zoom streams in (no blank globe).
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*/
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function retire() {
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for (const controller of state.coverage.pending.values())
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controller.abort();
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state.coverage.pending.clear();
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state.coverage.loading = 0;
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for (const [key, entry] of state.coverage.tiles) {
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const previous = state.coverage.stale.get(key);
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if (previous) detachPrimitive(previous);
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state.coverage.stale.set(key, entry);
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}
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state.coverage.tiles.clear();
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clearTimeout(state.coverage.staleTimer);
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state.coverage.staleTimer = setTimeout(purgeStale, STALE_TILE_MAX_MS);
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}
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function notify() {
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state.notify?.();
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}
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|
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/** Recompute the tile set for the current camera and reconcile primitives. */
|
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function refresh() {
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const viewer = state.viewer;
|
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if (!viewer || !state.enabled || state.keyRequired) return;
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const height = cameraHeightAboveGround(viewer);
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const sequenceZoom = coverageZoomForHeight(height);
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const overviewZoom = sequenceZoom ? null : overviewZoomForHeight(height);
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const zoom = sequenceZoom ?? overviewZoom;
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const kind = sequenceZoom ? 'sequence' : 'overview';
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let bbox = visibleBbox(viewer);
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if (kind === 'overview' && (!bbox || zoom <= 1))
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bbox = [-180, -85, 180, 85];
|
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if (!zoom || !bbox) {
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state.coverage.hint =
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'Point the camera at the globe for Mapillary coverage';
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clear();
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notify();
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return;
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}
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state.coverage.hint = '';
|
||||
if (zoom !== state.coverage.zoom || kind !== state.coverage.kind) {
|
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retire();
|
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state.coverage.zoom = zoom;
|
||||
state.coverage.kind = kind;
|
||||
}
|
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state.coverage.generation++;
|
||||
const generation = state.coverage.generation;
|
||||
const { tiles } = tilesForBbox(bbox, zoom, {
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limit:
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||||
kind === 'sequence' ? COVERAGE_MAX_TILES : COVERAGE_OVERVIEW_MAX_TILES,
|
||||
});
|
||||
const wanted = new Set(tiles.map(tileKey));
|
||||
for (const key of [...state.coverage.tiles.keys()])
|
||||
if (!wanted.has(key)) removeTile(key);
|
||||
for (const [key, controller] of [...state.coverage.pending])
|
||||
if (!wanted.has(key)) {
|
||||
controller.abort();
|
||||
state.coverage.pending.delete(key);
|
||||
}
|
||||
for (const tile of tiles) loadTile(tile, generation, kind);
|
||||
notify();
|
||||
}
|
||||
|
||||
function scheduleRefresh() {
|
||||
clearTimeout(state.coverage.debounceTimer);
|
||||
state.coverage.debounceTimer = setTimeout(
|
||||
refresh,
|
||||
COVERAGE_MOVE_DEBOUNCE_MS,
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||||
);
|
||||
}
|
||||
|
||||
function attach(viewer) {
|
||||
detach();
|
||||
const remove = viewer.camera.changed.addEventListener(scheduleRefresh);
|
||||
const removeEnd = viewer.camera.moveEnd.addEventListener(scheduleRefresh);
|
||||
state.coverage.removeCameraListener = () => {
|
||||
remove();
|
||||
removeEnd();
|
||||
};
|
||||
refresh();
|
||||
}
|
||||
|
||||
function detach() {
|
||||
clearTimeout(state.coverage.debounceTimer);
|
||||
state.coverage.debounceTimer = null;
|
||||
state.coverage.removeCameraListener?.();
|
||||
state.coverage.removeCameraListener = null;
|
||||
}
|
||||
|
||||
function clear() {
|
||||
state.coverage.generation++;
|
||||
for (const controller of state.coverage.pending.values())
|
||||
controller.abort();
|
||||
state.coverage.pending.clear();
|
||||
state.coverage.loading = 0;
|
||||
for (const key of [...state.coverage.tiles.keys()]) removeTile(key);
|
||||
purgeStale();
|
||||
state.coverage.zoom = null;
|
||||
state.coverage.kind = null;
|
||||
requestRender();
|
||||
}
|
||||
|
||||
/** Apply a new imagery filter and rebuild every loaded tile from its cache. */
|
||||
function setFilter(next) {
|
||||
const current = state.coverage.filter;
|
||||
const pano = ['all', 'pano', 'flat'].includes(next?.pano)
|
||||
? next.pano
|
||||
: current.pano;
|
||||
const sinceMs =
|
||||
next && 'sinceMs' in next
|
||||
? Number.isFinite(next.sinceMs) && next.sinceMs > 0
|
||||
? next.sinceMs
|
||||
: null
|
||||
: current.sinceMs;
|
||||
if (pano === current.pano && sinceMs === current.sinceMs) return;
|
||||
state.coverage.filter = { pano, sinceMs };
|
||||
purgeStale();
|
||||
for (const entry of state.coverage.tiles.values()) {
|
||||
detachPrimitive(entry);
|
||||
attachPrimitive(entry);
|
||||
}
|
||||
requestRender();
|
||||
notify();
|
||||
}
|
||||
|
||||
/** Look a sequence up across loaded tiles. */
|
||||
function findSequence(id) {
|
||||
for (const entry of state.coverage.tiles.values()) {
|
||||
const hit = entry.sequences.get(id);
|
||||
if (hit) return hit;
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
/** Recolour one sequence in place (selection highlight). */
|
||||
function recolorSequence(id, selected) {
|
||||
const instanceId = `${PICK_PREFIX.sequence}${id}`;
|
||||
for (const entry of state.coverage.tiles.values()) {
|
||||
const sequence = entry.sequences.get(id);
|
||||
if (!sequence) continue;
|
||||
for (const primitive of entry.primitives || []) {
|
||||
if (!primitive.ready) continue;
|
||||
try {
|
||||
const attributes =
|
||||
primitive.getGeometryInstanceAttributes(instanceId);
|
||||
if (attributes)
|
||||
attributes.color = Cesium.ColorGeometryInstanceAttribute.toValue(
|
||||
sequenceColor(sequence, { selected }),
|
||||
attributes.color,
|
||||
);
|
||||
} catch {
|
||||
/* instance not in this primitive */
|
||||
}
|
||||
}
|
||||
}
|
||||
requestRender();
|
||||
}
|
||||
|
||||
function sequenceCount() {
|
||||
let count = 0;
|
||||
for (const entry of state.coverage.tiles.values()) count += entry.count;
|
||||
return count;
|
||||
}
|
||||
|
||||
return {
|
||||
attach,
|
||||
detach,
|
||||
refresh,
|
||||
clear,
|
||||
findSequence,
|
||||
recolorSequence,
|
||||
sequenceCount,
|
||||
setFilter,
|
||||
};
|
||||
}
|
||||
Reference in new issue
Block a user