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refactor(street-level): rename the Mapillary layer to street-level
Pure move: the layer id, panel id, CSS prefix, classes, exports and config paths become provider-neutral (street-level, #street-level-panel, sl-); the Mapillary-specific modules move under providers/mapillary/. Behaviour is unchanged. The two sprite collections now register under distinct ids instead of overwriting each other under 'mapillary'. Co-Authored-By: Claude Fable 5.1 <[email protected]>
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import { createStreetLevelLayer } from '../../layers/streetLevel/index.js';
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import * as sprites from '../../data/spriteOrder.js';
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import * as picking from '../../data/pickRegistry.js';
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import * as input from '../../data/inputOwnership.js';
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import * as render from '../../renderGovernor.js';
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/** Construct the Street Level layer using the application scene owners and a supplied source. */
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export function createApplicationStreetLevel({ surface, source }) {
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return createStreetLevelLayer({
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source,
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services: {
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sprites,
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picking,
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input,
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render,
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ground: surface?.groundFloor ?? null,
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},
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});
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}
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