refactor(street-level): rename the Mapillary layer to street-level

Pure move: the layer id, panel id, CSS prefix, classes, exports and config
paths become provider-neutral (street-level, #street-level-panel, sl-);
the Mapillary-specific modules move under providers/mapillary/. Behaviour
is unchanged. The two sprite collections now register under distinct ids
instead of overwriting each other under 'mapillary'.

Co-Authored-By: Claude Fable 5.1 <[email protected]>
This commit is contained in:
Said TurkseverandClaude Fable 5.1 committed 2026-09-25 18:13:53 +01:00
1 parent 547b706f67
commit 2dbc684fb1
38 files changed
+401 -381

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import { createStreetLevelLayer } from '../../layers/streetLevel/index.js';
import * as sprites from '../../data/spriteOrder.js';
import * as picking from '../../data/pickRegistry.js';
import * as input from '../../data/inputOwnership.js';
import * as render from '../../renderGovernor.js';
/** Construct the Street Level layer using the application scene owners and a supplied source. */
export function createApplicationStreetLevel({ surface, source }) {
return createStreetLevelLayer({
source,
services: {
sprites,
picking,
input,
render,
ground: surface?.groundFloor ?? null,
},
});
}