From 2c936ae131ed8b24abfc45cc861c8de75df50061 Mon Sep 17 00:00:00 2001 From: Said Turksever Date: Tue, 3 Nov 2026 16:26:45 +0000 Subject: [PATCH] docs: correct hidden-contact rotation interval --- docs/CURRENT-STATE.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/docs/CURRENT-STATE.md b/docs/CURRENT-STATE.md index 5be325222..2a6dc5fdb 100644 --- a/docs/CURRENT-STATE.md +++ b/docs/CURRENT-STATE.md @@ -4989,7 +4989,7 @@ silently demoting every later lookup for the session. ### Motion & Symbology Correctness (June 10, 2026) -- **Flights (commercial + military)** render one poll interval behind real time (30s/15s) and interpolate between two known feed-stamped fixes (OpenSky `time_position`; adsb.lol `receipt − seen_pos`). The display latency is an intentional product decision — do not "fix" it away. The fleet dead-reckons at ~12Hz (1m² write gating); a contact already hidden behind the horizon whose last position still is re-reckons on a staggered one-in-12-ticks rotation (about once a second) instead, so the worldwide feed's ~13k contacts no longer cost a full pass when well under 1% are on screen. Anything that position puts in view, and any contact with a fleet model, takes the full pass immediately, and hidden-inclusive proximity queries read positions at most about a second old; aircraft get a 3-poll grace period (faded icon) before removal. When a position epoch pauses, both layers coast for at least 60 seconds of contact grace with an absolute five-minute ceiling. Source backoff marks each contact and the cockpit `STALE`; the cockpit then holds the exact layer position instead of continuing inertial flight. Repeated-position kinematic changes create a forward-only synthetic fix rather than mutating history, and grounded history is lifted only when no owned 3D model already controls its datum. A nominally successful worldwide OpenSky response whose own snapshot epoch is more than two minutes old prefers the existing 250-nm viewport-scoped adsb.lol fallback and labels the source/coverage accordingly when that upstream is available. If the fallback is also unavailable, the layer's freshness/error fields use the source epoch—never the cache receipt time—so the UI reports an old snapshot rather than “just now.” +- **Flights (commercial + military)** render one poll interval behind real time (30s/15s) and interpolate between two known feed-stamped fixes (OpenSky `time_position`; adsb.lol `receipt − seen_pos`). The display latency is an intentional product decision — do not "fix" it away. The fleet dead-reckons at ~12Hz (1m² write gating); a contact already hidden behind the horizon whose last position still is re-reckons on a staggered one-in-13-ticks rotation (about once a second) instead, so the worldwide feed's ~13k contacts no longer cost a full pass when well under 1% are on screen. Anything that position puts in view, and any contact with a fleet model, takes the full pass immediately, and hidden-inclusive proximity queries read positions at most about a second old; aircraft get a 3-poll grace period (faded icon) before removal. When a position epoch pauses, both layers coast for at least 60 seconds of contact grace with an absolute five-minute ceiling. Source backoff marks each contact and the cockpit `STALE`; the cockpit then holds the exact layer position instead of continuing inertial flight. Repeated-position kinematic changes create a forward-only synthetic fix rather than mutating history, and grounded history is lifted only when no owned 3D model already controls its datum. A nominally successful worldwide OpenSky response whose own snapshot epoch is more than two minutes old prefers the existing 250-nm viewport-scoped adsb.lol fallback and labels the source/coverage accordingly when that upstream is available. If the fallback is also unavailable, the layer's freshness/error fields use the source epoch—never the cache receipt time—so the UI reports an old snapshot rather than “just now.” - **World-space headings at every angle** (`src/data/iconOrientation.js`): aircraft/vessel icon rotation uses the camera right/up basis per tick (alignedAxis always ZERO), which is exact at screen center and for orthographic/nadir views and remains stable through >180° tracked orbits. Perspective rays vary across the viewport, so off-center contacts at oblique pitch can diverge from an exact finite-difference window projection; a regression test pins that known regime, and field evidence decides whether to adopt exact projection with the basis method as fallback. Fleet rotations refresh on camera-pose change; tracked entities per frame. Billboards are horizon-culled via a shared EllipsoidalOccluder. - **Military/OpenSky reconciliation** (`src/data/militaryRegistry.js`): known-military ICAOs render amber in the flights layer (60s self-poll of the cached mil endpoint when the military layer is off) and are suppressed there while the military layer renders them. - **Satellites**: 838-sat core catalog (stations/visual/GPS/GLONASS/Galileo/GEO), tracking lands ~726km out via `viewFrom` (tracked entity owns a point graphic so the tracking camera engages), rings realign via primitive modelMatrix (no per-second rebuild flicker), optional `setParams({catalog:'dense'})` Starlink mode.