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Rename the Scenes panel to Authoring and lay it out in steps
The panel reads AUTHORING and groups its controls under SCENE, SHOTS, PREVIEW and SAVE & SHARE headings, with the EDIT DETAILS / SHARE SCENE row moved beside EXPORT / IMPORT. Text is larger with more contrast, shots are numbered, every action has a tooltip and the status line is a live region. Outside playback, buttons that would do nothing are disabled. New labels are translated in every shipped language; PLAY uses its own catalog context apart from the radio's PLAY.
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@@ -169,6 +169,37 @@ test('Scene controls render the supplied selection and running/download states',
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}
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});
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test('Authoring disables idle actions that would do nothing', () => {
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const f = fixture();
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try {
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assert.equal(f.elements.start.textContent, 'PLAY');
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assert.equal(f.elements.start.disabled, false);
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assert.equal(f.elements.update.disabled, false);
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assert.equal(f.elements.panel.classList.contains('has-shots'), true);
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f.state.selectedShotId = null;
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f.owner.setButtons(false);
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assert.equal(f.elements.update.disabled, true);
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assert.equal(f.elements.start.disabled, false);
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f.state.scenes[0].shots = [];
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f.owner.setButtons(false);
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assert.equal(f.elements.start.disabled, true);
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assert.equal(f.elements.next.disabled, true);
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assert.equal(f.elements.capture.disabled, false);
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assert.equal(f.elements.panel.classList.contains('has-shots'), false);
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f.state.scenes = [];
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f.state.selectedSceneId = null;
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f.owner.setButtons(false);
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assert.equal(f.elements.delete.disabled, true);
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assert.equal(f.elements.capture.disabled, true);
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assert.equal(f.elements.new.disabled, false);
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} finally {
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f.restore();
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}
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});
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test('Scene controls dispatch explicit actions and revoke replaced shot-row listeners', () => {
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const f = fixture();
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try {
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