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Rename the Scenes panel to Authoring and lay it out in steps
The panel reads AUTHORING and groups its controls under SCENE, SHOTS, PREVIEW and SAVE & SHARE headings, with the EDIT DETAILS / SHARE SCENE row moved beside EXPORT / IMPORT. Text is larger with more contrast, shots are numbered, every action has a tooltip and the status line is a live region. Outside playback, buttons that would do nothing are disabled. New labels are translated in every shipped language; PLAY uses its own catalog context apart from the radio's PLAY.
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@@ -21,6 +21,9 @@ export class SceneControls {
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this.rowRemovers = [];
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this.playbackKeyRemover = null;
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if (!elements.select) return;
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// The radio's PLAY means "listen"; this one plays the scene.
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const playLabel = t('PLAY', { context: 'scene' });
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if (elements.start) elements.start.textContent = playLabel;
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if (subscribe)
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this.unsubscribe = subscribe((notification) =>
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this.present(notification),
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@@ -94,7 +97,21 @@ export class SceneControls {
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this.renderShotList();
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if (type === 'selection-changed')
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presentSceneSelection(this.elements.shots, state.selectedShotId);
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if (initial || type === 'buttons-changed') this.setButtons(state.running);
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if (
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initial ||
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[
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'buttons-changed',
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'selection-changed',
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'scene-options-changed',
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'scene-created',
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'scene-deleted',
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'shots-changed',
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'shot-captured',
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'shot-deleted',
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'project-imported',
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].includes(type)
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)
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this.setButtons(state.running);
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if (initial || type === 'progress-changed')
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this.setProgress(state.progress);
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if (initial || type === 'status-changed') this.updateStatus(state.status);
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@@ -183,11 +200,9 @@ export class SceneControls {
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this.listen(element, type, callback, this.rowRemovers),
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select: (id) => {
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this.run('selectShot', id);
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if (!this.destroyed)
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presentSceneSelection(
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this.elements.shots,
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this.read().selectedShotId,
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);
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if (this.destroyed) return;
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presentSceneSelection(this.elements.shots, this.read().selectedShotId);
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this.setButtons(this.read().running);
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},
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rename: (sceneId, shotId, title) =>
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this.run('renameShot', sceneId, shotId, title),
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@@ -197,8 +212,18 @@ export class SceneControls {
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}
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setButtons(running) {
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if (!this.destroyed)
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presentSceneButtons(this.elements, running, this.read().hasRun);
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if (this.destroyed) return;
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const state = this.read();
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const scene = state.scenes?.find(
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(item) => item.id === state.selectedSceneId,
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);
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const shots = scene?.shots ?? [];
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presentSceneButtons(this.elements, running, state.hasRun, {
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hasScene: !!scene,
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shotCount: shots.length,
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hasSelectedShot: shots.some((shot) => shot.id === state.selectedShotId),
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});
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this.elements.panel?.classList.toggle('has-shots', shots.length > 0);
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}
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setProgress(progress) {
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