Rename the Scenes panel to Authoring and lay it out in steps

The panel reads AUTHORING and groups its controls under SCENE, SHOTS,
PREVIEW and SAVE & SHARE headings, with the EDIT DETAILS / SHARE SCENE
row moved beside EXPORT / IMPORT. Text is larger with more contrast,
shots are numbered, every action has a tooltip and the status line is a
live region. Outside playback, buttons that would do nothing are
disabled. New labels are translated in every shipped language; PLAY
uses its own catalog context apart from the radio's PLAY.
This commit is contained in:
Said Turksever committed 2026-10-29 11:31:53 +00:00
1 parent aaa3ff46cf
commit 2b1129c10e
13 files changed
+336 -95

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+24 -7
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@@ -760,14 +760,8 @@
"The globe already flies keyless. Every key below switches on another real feed — paste one and it's saved into this app's local configuration, then the server restarts itself. Server-side keys stay on this machine; Google Maps and Cesium ion run in the browser and must be provider-restricted. Keys you configured elsewhere are shown but never touched.": "El globo ya funciona sin claves. Cada clave de abajo activa otra fuente real — pega una y queda guardada en la configuración local de esta app, y luego el servidor se reinicia solo. Las claves del servidor se quedan en esta máquina; Google Maps y Cesium ion funcionan en el navegador y sus claves deben restringirse en la consola del proveedor. Las claves que configuraste en otro lugar se muestran, pero nunca se modifican.",
"ESC to close": "ESC para cerrar",
"The Google Maps key buys the photorealistic planet — everything else stacks on top.": "La clave de Google Maps activa el planeta fotorrealista; todo lo demás se superpone.",
"SCENES": "ESCENAS",
"Scene recipe": "Receta de escena",
"NEW": "NUEVA",
"DEL": "BORRAR",
"CAPTURE SHOT": "CAPTURAR PLANO",
"UPDATE SHOT": "ACTUALIZAR PLANO",
"START": "INICIAR",
"EXPORT PRESETS": "EXPORTAR PREAJUSTES",
"IMPORT": "IMPORTAR",
"RUN LOG": "REGISTRO DE EJECUCIÓN",
"Starting live contacts…": "Iniciando contactos en vivo…",
@@ -3004,5 +2998,28 @@
"Preview is off.": "La vista previa está desactivada.",
"Automatic stop is unavailable for this voice connection.": "La parada automática no está disponible para esta conexión de voz.",
"routing busy — too many routes at once": "servicio de rutas ocupado: demasiadas rutas a la vez",
"route proxy error": "error del proxy de rutas"
"route proxy error": "error del proxy de rutas",
"AUTHORING": "CREACIÓN",
"Create and edit scenes": "Crea y edita escenas",
"SCENE": "ESCENA",
"Scene": "Escena",
"NEW SCENE": "NUEVA ESCENA",
"Start a new, empty scene": "Empieza una escena nueva y vacía",
"DELETE": "ELIMINAR",
"Delete this scene and all of its shots": "Elimina esta escena y todos sus planos",
"SHOTS": "PLANOS",
"+ CAPTURE SHOT": "+ CAPTURAR PLANO",
"Add the current view, style and layers as the next shot": "Añade la vista, el estilo y las capas actuales como el siguiente plano",
"Replace the selected shot with the current view": "Sustituye el plano seleccionado por la vista actual",
"Click a shot to select it, double-click to rename.": "Haz clic en un plano para seleccionarlo y doble clic para cambiarle el nombre.",
"scene|PLAY": "REPRODUCIR",
"Play the whole scene from its first shot": "Reproduce toda la escena desde su primer plano",
"Stop playback (Esc)": "Detiene la reproducción (Esc)",
"Play only the shot after the selected one": "Reproduce solo el plano posterior al seleccionado",
"SAVE & SHARE": "GUARDAR Y COMPARTIR",
"Download every scene as a JSON file you can import later": "Descarga todas las escenas como un archivo JSON que puedes importar más tarde",
"Load scenes from an exported JSON file": "Carga escenas desde un archivo JSON exportado",
"Download the timing log of the last play": "Descarga el registro de tiempos de la última reproducción",
"Edit the scene title and description": "Edita el título y la descripción de la escena",
"Share this scene as a link or file": "Comparte esta escena como enlace o archivo"
}
+24 -7
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@@ -802,21 +802,15 @@
"East offset from catalog position (m) — click to type": "Смещение на восток от позиции каталога (м) — нажмите для ввода",
"SAVE CAL": "СОХРАНИТЬ КАЛИБР.",
"RESET CAL": "СБРОСИТЬ КАЛИБР.",
"NEW": "НОВАЯ",
"DEL": "УДАЛ.",
"CAPTURE SHOT": "СДЕЛАТЬ КАДР",
"UPDATE SHOT": "ОБНОВИТЬ КАДР",
"START": "СТАРТ",
"EXPORT PRESETS": "ЭКСПОРТ ПРЕСЕТОВ",
"IMPORT": "ИМПОРТ",
"RUN LOG": "ЖУРНАЛ ЗАПУСКОВ",
"CALIBRATION": "КАЛИБРОВКА",
"Camera pose — click a value to type": "Поза камеры — щёлкните по значению, чтобы ввести",
"SCENE SUMMARY": "СВОДКА ПО СЦЕНЕ",
"CCTV camera": "Камера CCTV",
"Scene recipe": "Рецепт сцены",
"DATA LAYERS": "СЛОИ ДАННЫХ",
"SCENES": "СЦЕНЫ",
"Close key setup": "Закрыть настройку ключей",
"SAVE KEYS": "СОХРАНИТЬ КЛЮЧИ",
"Power up the globe": "Подключите потоки данных",
@@ -3073,5 +3067,28 @@
"Preview is off.": "Предпросмотр отключён.",
"Automatic stop is unavailable for this voice connection.": "Автоматическая остановка недоступна для этого голосового подключения.",
"routing busy — too many routes at once": "сервис маршрутов занят: слишком много маршрутов одновременно",
"route proxy error": "ошибка прокси маршрутов"
"route proxy error": "ошибка прокси маршрутов",
"AUTHORING": "РЕДАКТОР",
"Create and edit scenes": "Создание и редактирование сцен",
"SCENE": "СЦЕНА",
"Scene": "Сцена",
"NEW SCENE": "НОВАЯ СЦЕНА",
"Start a new, empty scene": "Создать новую пустую сцену",
"DELETE": "УДАЛИТЬ",
"Delete this scene and all of its shots": "Удалить эту сцену и все её кадры",
"SHOTS": "КАДРЫ",
"+ CAPTURE SHOT": "+ СДЕЛАТЬ КАДР",
"Add the current view, style and layers as the next shot": "Добавить текущий вид, стиль и слои следующим кадром",
"Replace the selected shot with the current view": "Заменить выбранный кадр текущим видом",
"Click a shot to select it, double-click to rename.": "Щёлкните кадр, чтобы выбрать его, дважды — чтобы переименовать.",
"scene|PLAY": "ВОСПРОИЗВЕСТИ",
"Play the whole scene from its first shot": "Воспроизвести всю сцену с первого кадра",
"Stop playback (Esc)": "Остановить воспроизведение (Esc)",
"Play only the shot after the selected one": "Воспроизвести только кадр после выбранного",
"SAVE & SHARE": "СОХРАНИТЬ И ПОДЕЛИТЬСЯ",
"Download every scene as a JSON file you can import later": "Скачать все сцены файлом JSON для последующего импорта",
"Load scenes from an exported JSON file": "Загрузить сцены из экспортированного файла JSON",
"Download the timing log of the last play": "Скачать журнал таймингов последнего воспроизведения",
"Edit the scene title and description": "Изменить название и описание сцены",
"Share this scene as a link or file": "Поделиться сценой ссылкой или файлом"
}
+24 -7
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@@ -2722,13 +2722,7 @@
"ALL": "全部",
"FLAT": "平面",
"SINCE": "起始时间",
"SCENES": "场景",
"Scene recipe": "场景方案",
"NEW": "新建",
"CAPTURE SHOT": "保存镜头",
"UPDATE SHOT": "更新镜头",
"START": "启动",
"EXPORT PRESETS": "导出预设",
"IMPORT": "导入",
"RUN LOG": "运行日志",
"POWER UP": "增强",
@@ -2866,5 +2860,28 @@
},
"S2 Underground publishes these KMZ products to GitHub. New uploads are detected within seconds and replace the previous edition automatically. Click a marker for its report.": "S2 Underground 在 GitHub 发布这些 KMZ 产品。新上传的内容会在数秒内被检测到,并自动替换旧版本。点击标记查看报告。",
"routing busy — too many routes at once": "路线服务繁忙:同时请求的路线过多",
"route proxy error": "路线代理出错"
"route proxy error": "路线代理出错",
"AUTHORING": "创作",
"Create and edit scenes": "创建和编辑场景",
"SCENE": "场景",
"Scene": "场景",
"NEW SCENE": "新建场景",
"Start a new, empty scene": "新建一个空场景",
"DELETE": "删除",
"Delete this scene and all of its shots": "删除此场景及其所有镜头",
"SHOTS": "镜头",
"+ CAPTURE SHOT": "+ 保存镜头",
"Add the current view, style and layers as the next shot": "将当前视角、样式和图层添加为下一个镜头",
"Replace the selected shot with the current view": "用当前视角替换所选镜头",
"Click a shot to select it, double-click to rename.": "单击镜头即可选中,双击可重命名。",
"scene|PLAY": "播放",
"Play the whole scene from its first shot": "从第一个镜头开始播放整个场景",
"Stop playback (Esc)": "停止播放(Esc)",
"Play only the shot after the selected one": "仅播放所选镜头的下一个镜头",
"SAVE & SHARE": "保存与分享",
"Download every scene as a JSON file you can import later": "将所有场景下载为 JSON 文件,以便日后导入",
"Load scenes from an exported JSON file": "从导出的 JSON 文件加载场景",
"Download the timing log of the last play": "下载上次播放的计时日志",
"Edit the scene title and description": "编辑场景标题和描述",
"Share this scene as a link or file": "以链接或文件形式分享此场景"
}
+24 -7
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@@ -2710,13 +2710,7 @@
"ALL": "全部",
"FLAT": "平面",
"SINCE": "起始時間",
"SCENES": "場景",
"Scene recipe": "場景方案",
"NEW": "新建",
"CAPTURE SHOT": "保存鏡頭",
"UPDATE SHOT": "更新鏡頭",
"START": "啟動",
"EXPORT PRESETS": "導出預設",
"IMPORT": "導入",
"RUN LOG": "運行日誌",
"POWER UP": "增強",
@@ -2866,5 +2860,28 @@
},
"S2 Underground publishes these KMZ products to GitHub. New uploads are detected within seconds and replace the previous edition automatically. Click a marker for its report.": "S2 Underground 在 GitHub 發布這些 KMZ 產品。新上傳的內容會在數秒內被檢測到,並自動替換舊版本。點擊標記查看報告。",
"routing busy — too many routes at once": "路線服務繁忙:同時請求的路線過多",
"route proxy error": "路線代理出錯"
"route proxy error": "路線代理出錯",
"AUTHORING": "創作",
"Create and edit scenes": "建立和編輯場景",
"SCENE": "場景",
"Scene": "場景",
"NEW SCENE": "新建場景",
"Start a new, empty scene": "新建一個空場景",
"DELETE": "刪除",
"Delete this scene and all of its shots": "刪除此場景及其所有鏡頭",
"SHOTS": "鏡頭",
"+ CAPTURE SHOT": "+ 保存鏡頭",
"Add the current view, style and layers as the next shot": "將當前視角、樣式和圖層添加為下一個鏡頭",
"Replace the selected shot with the current view": "用當前視角替換所選鏡頭",
"Click a shot to select it, double-click to rename.": "單擊鏡頭即可選中,雙擊可重命名。",
"scene|PLAY": "播放",
"Play the whole scene from its first shot": "從第一個鏡頭開始播放整個場景",
"Stop playback (Esc)": "停止播放(Esc)",
"Play only the shot after the selected one": "僅播放所選鏡頭的下一個鏡頭",
"SAVE & SHARE": "保存與分享",
"Download every scene as a JSON file you can import later": "將所有場景下載為 JSON 文件,以便日後導入",
"Load scenes from an exported JSON file": "從導出的 JSON 文件加載場景",
"Download the timing log of the last play": "下載上次播放的計時日誌",
"Edit the scene title and description": "編輯場景標題和描述",
"Share this scene as a link or file": "以鏈接或文件形式分享此場景"
}
+33 -8
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@@ -21,6 +21,9 @@ export class SceneControls {
this.rowRemovers = [];
this.playbackKeyRemover = null;
if (!elements.select) return;
// The radio's PLAY means "listen"; this one plays the scene.
const playLabel = t('PLAY', { context: 'scene' });
if (elements.start) elements.start.textContent = playLabel;
if (subscribe)
this.unsubscribe = subscribe((notification) =>
this.present(notification),
@@ -94,7 +97,21 @@ export class SceneControls {
this.renderShotList();
if (type === 'selection-changed')
presentSceneSelection(this.elements.shots, state.selectedShotId);
if (initial || type === 'buttons-changed') this.setButtons(state.running);
if (
initial ||
[
'buttons-changed',
'selection-changed',
'scene-options-changed',
'scene-created',
'scene-deleted',
'shots-changed',
'shot-captured',
'shot-deleted',
'project-imported',
].includes(type)
)
this.setButtons(state.running);
if (initial || type === 'progress-changed')
this.setProgress(state.progress);
if (initial || type === 'status-changed') this.updateStatus(state.status);
@@ -183,11 +200,9 @@ export class SceneControls {
this.listen(element, type, callback, this.rowRemovers),
select: (id) => {
this.run('selectShot', id);
if (!this.destroyed)
presentSceneSelection(
this.elements.shots,
this.read().selectedShotId,
);
if (this.destroyed) return;
presentSceneSelection(this.elements.shots, this.read().selectedShotId);
this.setButtons(this.read().running);
},
rename: (sceneId, shotId, title) =>
this.run('renameShot', sceneId, shotId, title),
@@ -197,8 +212,18 @@ export class SceneControls {
}
setButtons(running) {
if (!this.destroyed)
presentSceneButtons(this.elements, running, this.read().hasRun);
if (this.destroyed) return;
const state = this.read();
const scene = state.scenes?.find(
(item) => item.id === state.selectedSceneId,
);
const shots = scene?.shots ?? [];
presentSceneButtons(this.elements, running, state.hasRun, {
hasScene: !!scene,
shotCount: shots.length,
hasSelectedShot: shots.some((shot) => shot.id === state.selectedShotId),
});
this.elements.panel?.classList.toggle('has-shots', shots.length > 0);
}
setProgress(progress) {
+31
View File
@@ -169,6 +169,37 @@ test('Scene controls render the supplied selection and running/download states',
}
});
test('Authoring disables idle actions that would do nothing', () => {
const f = fixture();
try {
assert.equal(f.elements.start.textContent, 'PLAY');
assert.equal(f.elements.start.disabled, false);
assert.equal(f.elements.update.disabled, false);
assert.equal(f.elements.panel.classList.contains('has-shots'), true);
f.state.selectedShotId = null;
f.owner.setButtons(false);
assert.equal(f.elements.update.disabled, true);
assert.equal(f.elements.start.disabled, false);
f.state.scenes[0].shots = [];
f.owner.setButtons(false);
assert.equal(f.elements.start.disabled, true);
assert.equal(f.elements.next.disabled, true);
assert.equal(f.elements.capture.disabled, false);
assert.equal(f.elements.panel.classList.contains('has-shots'), false);
f.state.scenes = [];
f.state.selectedSceneId = null;
f.owner.setButtons(false);
assert.equal(f.elements.delete.disabled, true);
assert.equal(f.elements.capture.disabled, true);
assert.equal(f.elements.new.disabled, false);
} finally {
f.restore();
}
});
test('Scene controls dispatch explicit actions and revoke replaced shot-row listeners', () => {
const f = fixture();
try {
+19 -2
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@@ -172,7 +172,24 @@ export function presentSceneSelection(element, selectedShotId) {
}
}
export function presentSceneButtons(elements, running, hasRun) {
/**
* Everything but STOP is off while a scene plays. Otherwise a button is off
* when it would do nothing: DELETE and CAPTURE SHOT without a scene, UPDATE
* SHOT without a selected shot, PLAY and NEXT on a scene with no shots.
*/
export function presentSceneButtons(
elements,
running,
hasRun,
{ hasScene = true, shotCount = 1, hasSelectedShot = true } = {},
) {
const idleOff = {
delete: !hasScene,
capture: !hasScene,
update: !hasSelectedShot,
start: shotCount === 0,
next: shotCount === 0,
};
for (const name of [
'start',
'next',
@@ -184,7 +201,7 @@ export function presentSceneButtons(elements, running, hasRun) {
'export',
'import',
]) {
if (elements[name]) elements[name].disabled = running;
if (elements[name]) elements[name].disabled = running || !!idleOff[name];
}
if (elements.stop) elements.stop.disabled = !running;
if (elements.download) elements.download.disabled = !hasRun;
+12 -5
View File
@@ -181,17 +181,24 @@ export function mountSceneSharing(
bar.dataset.directorAuthoring = '';
bar.className = 'scene-controls';
const entries = [
[t('EDIT DETAILS'), edit],
[t('SHARE SCENE'), share],
[t('EDIT DETAILS'), t('Edit the scene title and description'), edit],
[t('SHARE SCENE'), t('Share this scene as a link or file'), share],
];
const removers = [];
for (const [text, fn] of entries) {
const b = createActionButton({ label: text, className: 'scene-btn' });
for (const [text, title, fn] of entries) {
const b = createActionButton({
label: text,
title,
className: 'scene-btn',
});
b.addEventListener('click', fn);
removers.push(() => b.removeEventListener('click', fn));
bar.append(b);
}
(panel.querySelector?.('.scene-panel-inner') || panel).appendChild(bar);
// Beside EXPORT / IMPORT, under SAVE & SHARE.
const fileRow = panel.querySelector?.('.scene-file-controls');
if (fileRow) fileRow.after(bar);
else (panel.querySelector?.('.scene-panel-inner') || panel).appendChild(bar);
return () => {
for (const remove of removers) remove();
bar.remove();
+103 -25
View File
@@ -1,6 +1,8 @@
/* ── Scene Director Panel ───────────────────── */
#scene-panel {
--panel-expanded-width: 360px;
--panel-expanded-width: 372px;
/* Secondary text in Authoring: dimmer than labels, but legible on the globe. */
--scene-quiet: rgba(232, 234, 237, 0.62);
position: fixed;
top: calc(var(--left-stack-top) + (var(--left-stack-gap) * 2));
left: var(--left-stack-x);
@@ -150,15 +152,15 @@
flex-wrap: wrap;
}
/* The scene's name takes its own row; NEW SCENE / DELETE share the next. */
#scene-select {
flex: 1;
flex: 1 1 100%;
min-width: 0;
min-height: 32px;
font-size: 12px;
}
/* A translated scene name needs the width: the select takes its own row,
NEW / DEL share the next one. */
html:not([lang='en']) #scene-select {
flex: 1 1 100%;
overflow: hidden;
text-overflow: ellipsis;
white-space: nowrap;
@@ -168,8 +170,7 @@ html:not([lang='en']) #scene-select {
}
/* A translated action longer than its button wraps inside the button instead
of running past it. English keeps its one-line buttons ("EXPORT PRESETS"
included). */
of running past it. English keeps its one-line buttons. */
html:not([lang='en']) #scene-panel .scene-controls .scene-btn {
white-space: normal;
overflow-wrap: break-word;
@@ -178,6 +179,61 @@ html:not([lang='en']) #scene-panel .scene-controls .scene-btn {
.scene-btn {
flex: 1;
min-width: 72px;
font-size: 10px;
padding: 8px 10px;
}
/* Authoring's steps: SCENE, SHOTS, PREVIEW, SAVE & SHARE. */
.scene-step-heading {
display: flex;
align-items: center;
gap: 8px;
margin: 10px 0 6px;
font-family: var(--font-mono);
font-size: 10px;
letter-spacing: 1.6px;
color: var(--scene-quiet);
}
.scene-step-heading::after {
content: '';
flex: 1;
height: 1px;
background: rgba(255, 255, 255, 0.08);
}
.panel-header + .scene-step-heading {
margin-top: 2px;
}
/* One primary action per step: CAPTURE SHOT and PLAY. */
.scene-btn-primary:not(:disabled) {
color: var(--accent);
border-color: color-mix(in srgb, var(--accent) 55%, transparent);
background: color-mix(in srgb, var(--accent) 10%, transparent);
}
#scene-capture-btn {
flex: 2 1 0;
}
/* The file row is housekeeping; it stays quieter than the steps above. */
.scene-file-controls .scene-btn {
flex: 1 1 0;
min-width: 0;
font-size: 9px;
background: transparent;
}
.scene-shot-hint {
margin: 0 0 8px;
font-size: 11px;
line-height: 1.4;
color: var(--scene-quiet);
}
#scene-panel:not(.has-shots) .scene-shot-hint {
display: none;
}
#scene-start-btn,
@@ -190,12 +246,13 @@ html:not([lang='en']) #scene-panel .scene-controls .scene-btn {
display: flex;
flex-direction: column;
gap: 6px;
max-height: 160px;
min-height: 96px;
max-height: 260px;
min-height: 72px;
flex: 1;
overflow-y: auto;
padding: 4px 2px 6px;
margin-bottom: 8px;
margin-bottom: 4px;
counter-reset: scene-shot;
}
.scene-shot-list::-webkit-scrollbar {
@@ -210,19 +267,21 @@ html:not([lang='en']) #scene-panel .scene-controls .scene-btn {
.scene-shot-empty {
border: 1px dashed rgba(255, 255, 255, 0.14);
border-radius: 8px;
padding: 10px 8px;
padding: 16px 12px;
text-align: center;
font-family: var(--font-mono);
font-size: 9px;
letter-spacing: 1px;
color: var(--text-dim);
font-size: 11px;
letter-spacing: 0.3px;
line-height: 1.5;
color: var(--scene-quiet);
}
.scene-shot-row {
border: 1px solid rgba(255, 255, 255, 0.12);
border-radius: 9px;
padding: 7px 8px;
padding: 8px 10px;
background: rgba(255, 255, 255, 0.03);
counter-increment: scene-shot;
transition:
border-color var(--transition-fast),
background var(--transition-fast);
@@ -243,12 +302,28 @@ html:not([lang='en']) #scene-panel .scene-controls .scene-btn {
.scene-shot-label {
min-width: 0;
flex: 1;
overflow: hidden;
text-overflow: ellipsis;
white-space: nowrap;
cursor: pointer;
font-family: var(--font-mono);
font-size: 10px;
letter-spacing: 1px;
font-size: 12px;
letter-spacing: 0.4px;
color: var(--text-primary);
}
/* Shots are numbered 01, 02… in playback order. */
.scene-shot-label::before {
content: counter(scene-shot, decimal-leading-zero);
margin-right: 8px;
font-size: 10px;
color: var(--scene-quiet);
}
.scene-shot-row.active .scene-shot-label::before {
color: var(--accent);
}
.scene-shot-rename {
width: 100%;
min-width: 0;
@@ -260,11 +335,11 @@ html:not([lang='en']) #scene-panel .scene-controls .scene-btn {
}
.scene-shot-meta {
margin-top: 4px;
margin-top: 5px;
font-family: var(--font-mono);
font-size: 8px;
letter-spacing: 0.8px;
color: var(--text-dim);
font-size: 10px;
letter-spacing: 0.4px;
color: var(--scene-quiet);
}
.scene-shot-actions {
@@ -275,7 +350,7 @@ html:not([lang='en']) #scene-panel .scene-controls .scene-btn {
.scene-progress {
margin-top: 8px;
width: 100%;
height: 18px;
height: 14px;
border-radius: 999px;
background: rgba(255, 255, 255, 0.06);
border: 1px solid rgba(255, 255, 255, 0.1);
@@ -305,9 +380,10 @@ html:not([lang='en']) #scene-panel .scene-controls .scene-btn {
#scene-status {
margin-top: 8px;
font-family: var(--font-mono);
font-size: 10px;
letter-spacing: 1px;
color: var(--text-secondary);
font-size: 11px;
letter-spacing: 0.4px;
line-height: 1.4;
color: var(--scene-quiet);
}
#scene-runtime {
@@ -357,6 +433,8 @@ html:not([lang='en']) #scene-panel .scene-controls .scene-btn {
#cctv-panel.collapsed .cctv-summary-label,
#cctv-panel.collapsed #cctv-summary,
#scene-panel.collapsed .scene-controls,
#scene-panel.collapsed .scene-step-heading,
#scene-panel.collapsed .scene-shot-hint,
#scene-panel.collapsed .scene-shot-list,
#scene-panel.collapsed .scene-progress,
#scene-panel.collapsed #scene-status,
+19 -14
View File
@@ -147,35 +147,40 @@
<div class="panel-glow"></div>
<div class="scene-panel-inner">
<div class="panel-header">
<span class="panel-title" data-i18n>SCENES</span>
<span class="panel-title" title="Create and edit scenes" data-i18n data-i18n-title>AUTHORING</span>
<span class="panel-divider"></span>
<button class="panel-collapse-btn" data-collapse-target="scene-panel" title="Collapse panel" data-i18n-title>+</button>
</div>
<p class="scene-step-heading" data-i18n>SCENE</p>
<div class="scene-controls">
<select class="gev-field" id="scene-select" aria-label="Scene recipe" data-i18n-aria-label></select>
<button id="scene-new-btn" type="button" class="gev-action-button scene-btn" data-i18n>NEW</button>
<button id="scene-delete-btn" type="button" class="gev-action-button gev-action-button--danger scene-btn scene-btn-danger" data-i18n>DEL</button>
<select class="gev-field" id="scene-select" aria-label="Scene" data-i18n-aria-label></select>
<button id="scene-new-btn" type="button" class="gev-action-button scene-btn" title="Start a new, empty scene" data-i18n data-i18n-title>NEW SCENE</button>
<button id="scene-delete-btn" type="button" class="gev-action-button gev-action-button--danger scene-btn scene-btn-danger" title="Delete this scene and all of its shots" data-i18n data-i18n-title>DELETE</button>
</div>
<p class="scene-step-heading" data-i18n>SHOTS</p>
<div class="scene-controls">
<button id="scene-capture-btn" type="button" class="gev-action-button scene-btn" data-i18n>CAPTURE SHOT</button>
<button id="scene-update-shot-btn" type="button" class="gev-action-button scene-btn" data-i18n>UPDATE SHOT</button>
<button id="scene-capture-btn" type="button" class="gev-action-button scene-btn scene-btn-primary" title="Add the current view, style and layers as the next shot" data-i18n data-i18n-title>+ CAPTURE SHOT</button>
<button id="scene-update-shot-btn" type="button" class="gev-action-button scene-btn" title="Replace the selected shot with the current view" data-i18n data-i18n-title>UPDATE SHOT</button>
</div>
<div id="scene-shot-list" class="scene-shot-list"></div>
<p class="scene-shot-hint" data-i18n>Click a shot to select it, double-click to rename.</p>
<p class="scene-step-heading" data-i18n>PREVIEW</p>
<div class="scene-controls">
<button id="scene-start-btn" type="button" class="gev-action-button scene-btn" data-i18n>START</button>
<button id="scene-stop-btn" type="button" class="gev-action-button gev-action-button--danger scene-btn scene-btn-danger" data-i18n>STOP</button>
<button id="scene-next-btn" type="button" class="gev-action-button scene-btn" data-i18n>NEXT</button>
<button id="scene-start-btn" type="button" class="gev-action-button scene-btn scene-btn-primary" title="Play the whole scene from its first shot" data-i18n-title data-i18n-runtime>PLAY</button>
<button id="scene-stop-btn" type="button" class="gev-action-button gev-action-button--danger scene-btn scene-btn-danger" title="Stop playback (Esc)" data-i18n data-i18n-title>STOP</button>
<button id="scene-next-btn" type="button" class="gev-action-button scene-btn" title="Play only the shot after the selected one" data-i18n data-i18n-title>NEXT</button>
</div>
<div class="scene-controls">
<button id="scene-export-btn" type="button" class="gev-action-button scene-btn" data-i18n>EXPORT PRESETS</button>
<button id="scene-import-btn" type="button" class="gev-action-button scene-btn" data-i18n>IMPORT</button>
<button id="scene-download-btn" type="button" class="gev-action-button scene-btn" data-i18n>RUN LOG</button>
<p class="scene-step-heading" data-i18n>SAVE &amp; SHARE</p>
<div class="scene-controls scene-file-controls">
<button id="scene-export-btn" type="button" class="gev-action-button scene-btn" title="Download every scene as a JSON file you can import later" data-i18n data-i18n-title>EXPORT</button>
<button id="scene-import-btn" type="button" class="gev-action-button scene-btn" title="Load scenes from an exported JSON file" data-i18n data-i18n-title>IMPORT</button>
<button id="scene-download-btn" type="button" class="gev-action-button scene-btn" title="Download the timing log of the last play" data-i18n data-i18n-title>RUN LOG</button>
<input type="file" id="scene-import-file" accept="application/json,.json" hidden />
</div>
<div class="scene-progress">
<div id="scene-progress-fill">0%</div>
</div>
<div id="scene-status" data-i18n>Ready</div>
<div id="scene-status" role="status" aria-live="polite" data-i18n>Ready</div>
</div>
</div>