Rename the Scenes panel to Authoring and lay it out in steps

The panel reads AUTHORING and groups its controls under SCENE, SHOTS,
PREVIEW and SAVE & SHARE headings, with the EDIT DETAILS / SHARE SCENE
row moved beside EXPORT / IMPORT. Text is larger with more contrast,
shots are numbered, every action has a tooltip and the status line is a
live region. Outside playback, buttons that would do nothing are
disabled. New labels are translated in every shipped language; PLAY
uses its own catalog context apart from the radio's PLAY.
This commit is contained in:
Said Turksever committed 2026-10-29 11:31:53 +00:00
1 parent aaa3ff46cf
commit 2b1129c10e
13 files changed
+336 -95

No files matched your search

+21 -11
View File
@@ -535,7 +535,7 @@ Native `<select>` controls declare a dark colour scheme and explicit option
colours, so the browser-painted option list matches the panel it drops out of.
The scheme is declared on the controls rather than on the document root, so
hand-tuned scrollbar and text-input skins are unchanged. Applies to the HUD
layout, Scenes, CCTV camera, Radio filter and Draw colour menus.
layout, Authoring, CCTV camera, Radio filter and Draw colour menus.
Vessel snapshot completeness is separate from freshness. A current snapshot with
rejected or duplicate records shows PARTIAL with accepted/received counts; stale
@@ -606,7 +606,7 @@ from revealing its UI. Ambiguous requests to open settings ask whether the user
means Voice Settings or Provider Settings before opening either panel. Named
Voice Settings applies directly; Provider Settings opens the existing local
provider dialog when available. Visual Presets targets the visual controls tray,
while Scenes targets saved scenes. Selecting Preview does not enable a disabled
while Scenes (the Authoring panel) targets saved scenes. Selecting Preview does not enable a disabled
Preview preference. Unverified speech captions use the localized Recent
speech label; ordinary user captions retain YOU. Caption attribution does not
control tool dispatch.
@@ -739,7 +739,7 @@ Nepal scene ownership follows the parameters prepared by the public layer manage
Animated scene cards sample their optional scale, opacity and leader callbacks once per projected frame. A failed callback suppresses that frame and can recover on the next one; ordinary layers keep the shared projection path without animation evaluation.
Nepal Flood Incident is accessed through Scenes. Its flood and locator components remain registered for scene playback but are hidden from the Data Layers menu. Closing the event stops the active scene, including pending loads and media. The default catalog does not install a separate reconstruction scene; existing saved scenes remain untouched.
Nepal Flood Incident is accessed through Authoring. Its flood and locator components remain registered for scene playback but are hidden from the Data Layers menu. Closing the event stops the active scene, including pending loads and media. The default catalog does not install a separate reconstruction scene; existing saved scenes remain untouched.
Double-click a shot name to edit it inline. Enter or moving focus saves a nonempty name, Escape cancels, and saved names persist with the scene project.
@@ -753,7 +753,7 @@ Persistent media-led Nepal shots preserve their completed upstream flood path du
Repeated map-stack requests retain the live imagery layer when its provider is unchanged. Scene handoffs keep loaded tiles while real source changes, switch cancellation, and tile-error fallbacks retain their existing behavior.
Nepal Flood Incident is available in Scenes, with a 25-shot sequence, geographic labels, an event panel, scene scrubbing and shot playback. Comparison shots use Esri beneath Vantor imagery. Other Nepal shots use Google 3D when its tileset is available and fall back to Esri otherwise; without an ion token, the existing map stack uses Re:Earth terrain. Saved shots retain their authored camera and map preferences across keyed and keyless runtimes. The bundled pack contains historical 2021 and post-event 2026 imagery, not an isolated before/after measurement; the animated flood path is schematic, not a hazard model. Witness media opens or embeds original sources without bundled clips. See `public/events/bhote-koshi-2026/README.md` for provenance and non-commercial data terms.
Nepal Flood Incident is available in Authoring, with a 25-shot sequence, geographic labels, an event panel, scene scrubbing and shot playback. Comparison shots use Esri beneath Vantor imagery. Other Nepal shots use Google 3D when its tileset is available and fall back to Esri otherwise; without an ion token, the existing map stack uses Re:Earth terrain. Saved shots retain their authored camera and map preferences across keyed and keyless runtimes. The bundled pack contains historical 2021 and post-event 2026 imagery, not an isolated before/after measurement; the animated flood path is schematic, not a hazard model. Witness media opens or embeds original sources without bundled clips. See `public/events/bhote-koshi-2026/README.md` for provenance and non-commercial data terms.
Transit snapshot and selected-history reads use an explicit source interface. The standalone source selects the existing routes; rendering, playback and selection retain their existing owners. A portable request service owns registered-feed admission, bounded decoding, cache/revalidation, backoff and history; development and preview use the same thin adapter. Compatibility exports and source attribution are preserved.
@@ -1172,6 +1172,16 @@ Shot selection updates the highlight without replacing the row, preserving
native double-click rename. Replacing rows revokes their old listeners. Disposal stops controls immediately;
late file and failed-action completions cannot update removed presentation.
The panel is titled Authoring and is laid out in four labelled steps: SCENE
(picker on its own row, NEW SCENE, DELETE), SHOTS (+ CAPTURE SHOT, UPDATE SHOT,
the numbered shot list and a select/rename hint), PREVIEW (PLAY, STOP, NEXT) and
SAVE & SHARE (EXPORT, IMPORT, RUN LOG, then the EDIT DETAILS / SHARE SCENE row).
Every action has a tooltip, and the status line is a polite live region. Outside
playback a button that would do nothing is disabled: DELETE and CAPTURE SHOT
without a scene, UPDATE SHOT without a selected shot, PLAY and NEXT on a scene
with no shots. During playback everything but STOP stays disabled as before.
PLAY uses the `scene|PLAY` catalog entry, apart from the radio's PLAY.
Director clock listeners, interaction observers and scene release failures no
longer leave the director inconsistent, and a phase error is kept when cleanup
also fails.
@@ -1519,7 +1529,7 @@ collapse can still be undone.
## Phone layout
At 720px and narrower, `src/ui/mobileShell.js` keeps the globe full screen and
shows a bottom tab bar: Layers (Data Layers, with Scenes collapsed below),
shows a bottom tab bar: Layers (Data Layers, with Authoring collapsed below),
Cameras (CCTV and Street Level), Context (Global Context, plus Weather and
Recent Imagery when shown), Search (Location) and More (Visual Presets and Map
Source above Display). A tab opens one bottom sheet; the same tab, the backdrop
@@ -1550,7 +1560,7 @@ panel the user changed inside the sheet stays as they left it. Escape closes the
sheet before a panel's own Escape handling, and the dock's hover auto-close does
not apply inside a sheet.
Cockpit, recording and clean view close the sheet and hide the tab bar; scene
playback keeps both so its STOP control in the Scenes panel stays reachable. The
playback keeps both so its STOP control in the Authoring panel stays reachable. The
right rail neither hides collapsed siblings nor applies Cyber's one-panel
accordion at these widths, since the sheet chooses what shows. The Cesium and Google attribution stays visible above the
voice control, and above an open sheet. The page draws under the notch and
@@ -2982,7 +2992,7 @@ down | auth-failed` (plus the unchanged `missing-key`/`unsupported`) with
> sibling is also removed from the accessibility tree, and focus transfers to
> the expanded utility if a layout transition hides the focused launcher. The
> shared map Display, Radio detail,
> ordinary Global Context, and Scenes surfaces stay hidden in Cockpit. Data
> ordinary Global Context, and Authoring surfaces stay hidden in Cockpit. Data
> Layers remains available. Its Cockpit-only stack paints
> above the curved speed and altitude rulers, matching the existing Context,
> Signals, Display, and Radio surface ordering without changing map-view
@@ -4817,7 +4827,7 @@ silently demoting every later lookup for the session.
- Installations are viewport-bounded OSM map features (`military=airfield|naval_base|range|barracks|base` and `landuse=military`), capped to a 10° non-dateline request and 700 upstream features. The proxy caches five minutes and serves a one-hour stale fallback. Empty, stale, unavailable, and zoom-too-wide states remain visibly distinct.
- With a selected subject, Contacts hands the installation layer the subject position every refresh. The layer loads a window around the subject (see Installations and map-source guidance), because a follow or Cockpit camera never fires `moveEnd` and often looks at the horizon: a first load from a globe view used to leave the row at "?" for the whole track. The row and the Cockpit scope read `WITHIN 100 KM` instead of `CURRENT VIEWPORT ONLY`, and an empty window reads "none mapped within 100 km; not a complete 250 km survey". `scripts/qa-context-arrivals.mjs` flies synthetic aircraft over Camp Mabry and Fort Cavazos from a wide start, presses CONTACTS, Cockpit and SEARCH NEARBY SITES, and records a clip.
- The selected-only visual is one static, unfilled blue circle. It marks the 250 km proximity context window only; it is not coverage or a radar/weapon envelope. Missing broadcasts and unmapped sites are explicitly not evidence of absence.
- The right rail's collapsed Display, CCTV, and Context controls use the same compact sizing language as the left rail's collapsed Data Layers and Scenes controls. These compact-state widths do not constrain expanded panel or child-content widths.
- The right rail's collapsed Display, CCTV, and Context controls use the same compact sizing language as the left rail's collapsed Data Layers and Authoring controls. These compact-state widths do not constrain expanded panel or child-content widths.
### Motion & Symbology Correctness (June 10, 2026)
@@ -5590,7 +5600,7 @@ apply to `public/` assets or built-preview serving.
- The desktop right rail (`#right-context-rail`) owns `DISPLAY`, `CCTV`, its active parameter controls, and `GLOBAL CONTEXT` as one fixed responsive stack in that order. Its compact buttons use the same 176 px width as the left accordion and one consistent 50 px height, share the left stack's 52 px edge inset and measured top baseline across HUD variants, then constrain themselves against visible HUD/chrome rectangles and the remaining vertical corridor. `DISPLAY` is no longer draggable and legacy saved coordinates are ignored.
- The right rail is labeled **DISPLAY** (formerly "MOVE") and groups, in order, HUD, DETECT, Bloom, Sharpen, 3D, Clean-UI (HUD + DETECT promoted to the top). Its expanded controls retain the same compact 176 px width as the right-side tabs instead of growing to the wider Context detail-card width. It starts expanded on first run and respects the user's later `v6` collapse choice. Collapses/expands with directional chevrons (`◀` collapsed, `▶` expanded).
- Display and Context use matching 330 px expanded widths and matching compact tab dimensions. The parameter panel is part of Display's expanded content. DISPLAY may remain open beside one contextual panel; CCTV and Context are mutually exclusive. In Tactical HUD, expanding CCTV or Context hides the other contextual launcher while DISPLAY remains independently available. The most recently opened right-rail panel owns the constrained lane even when it appears later in DOM order; passive restoration and automatic disclosure do not replace that explicit owner. Minimal and other HUD layouts retain the collapsed launchers; when their active panel exceeds the measured corridor, the rail reserves sibling heights and gaps and scrolls the active panel internally.
- At 720px and below both panel stacks (`#left-panel-stack`, `#right-context-rail`) go edge-to-edge and scroll vertically. Every hosted panel's decorative `.panel-glow` is pinned to its panel box there (`inset: 0` in `src/ui/styles/responsive.css`): on desktop the glow overhangs the panel by 18–20 px as harmless paint, but inside a scroll container that overhang is scrollable overflow on both axes and drew a horizontal scrollbar band plus a vertical scrollbar that scrolled nothing but glow whenever CCTV, Context, Data Layers or Scenes was expanded. The glow's blur is ink overflow and never scrolls, so the look is unchanged. Do not fix this by clipping the stacks: `overflow-x: clip` would also clip the Context radio popover and would not remove the vertical scrollbar. Pinned by `src/ui/panelRails.test.mjs` against every `(max-width: 720px)` block in the flattened stylesheet.
- At 720px and below both panel stacks (`#left-panel-stack`, `#right-context-rail`) go edge-to-edge and scroll vertically. Every hosted panel's decorative `.panel-glow` is pinned to its panel box there (`inset: 0` in `src/ui/styles/responsive.css`): on desktop the glow overhangs the panel by 18–20 px as harmless paint, but inside a scroll container that overhang is scrollable overflow on both axes and drew a horizontal scrollbar band plus a vertical scrollbar that scrolled nothing but glow whenever CCTV, Context, Data Layers or Authoring was expanded. The glow's blur is ink overflow and never scrolls, so the look is unchanged. Do not fix this by clipping the stacks: `overflow-x: clip` would also clip the Context radio popover and would not remove the vertical scrollbar. Pinned by `src/ui/panelRails.test.mjs` against every `(max-width: 720px)` block in the flattened stylesheet.
- `STYLE PRESETS` and `LOCATIONS` start collapsed, expand on intentional hover/click, and auto-collapse after hover leave delay.
- Collapsed mini-status indicators show active style and active location/landmark.
- Detection mode is user-controlled and should persist when switching styles. Since 2026-08-22 it also STARTS on — Dense @ 75% for every style on a first run, Normal included — as a `GLOBAL_POST_DEFAULTS` baseline that does NOT set `_detectionUserOverridden`. Exception (unchanged): selecting a military style (CRT/NVG/FLIR) auto-enables the same Dense preset, but only until the user manually changes detection this session (`_detectionUserOverridden` gate), after which style switches never touch it.
@@ -5655,8 +5665,8 @@ apply to `public/` assets or built-preview serving.
be enabled, and a civilian or military aircraft must be tracked. The visible
Cockpit actions and the `C` shortcut use the same gate, so ordinary standalone
flight-layer selection cannot enter a context-dependent cockpit.
- **Aircraft cockpit view:** selecting a commercial or military aircraft reveals a `COCKPIT` action (`C`). Cockpit mode temporarily releases Cesium's orbit-follow transform and drives a first-person camera from the tracked aircraft's existing smoothed display position and course. Its concave helmet-visor HUD shows callsign, UTC time, coordinates, curved roll/pitch guides, and a seven-division heading tape. Ambient commercial and military AIR contacts use a Cockpit near/far band selected by the shared Display 3D mode: Proximity admits at 150 km and retains to 185 km; All admits at 400 km and retains to 450 km. The shared 3D toggle now applies in Cockpit: Off keeps in-range contacts as rotating 2D aircraft silhouettes, while On lets a ready admitted glTF take over without a drawing gap. The Cockpit model cap remains 60 and can only lower the map budget; in-range contacts that are capped or still loading remain 2D silhouettes instead of degrading to out-of-range dots. Contacts outside the selected band use small rotation-free cyan-white pips for civilian aircraft and amber pips for military. The pilot's own airframe is not drawn in first person, and exiting clears the Cockpit band and restores normal map silhouettes/models. The normal left accordion remains available for Layers and Scenes and keeps the same 26vh HUD-aligned anchor used in map mode, independent of whether the bottom-left Contact card is expanded or collapsed; the right-rail CCTV and Context chooser are hidden to avoid duplicating or overlapping the cockpit presentation. When the intelligence HUD is enabled, its classification, scene summary, collection/orbit metadata, coordinates, and imaging-status text remain visible as reduced peripheral cockpit telemetry; the optical center and flight instruments stay clear, and turning the HUD off still hides it. Ground speed, exact heading, and rendered altitude form one compact lower-center instrument cluster, keeping the horizon and peripheral view open. A second live altitude tape hugs the inside-right visor rim: its rail and nine moving ticks are derived from the same responsive keyhole radius, remain 20 px inside the circular edge even on wide displays, fade deeply at both vertical ends, and move continuously behind a fixed current-altitude pointer; its interval tightens automatically near the surface and it is suppressed on narrow screens. Cockpit mode also has a weather-backed transparent volumetric-cloud pass derived from the supplied FBM/domain-warped R&D shader. It renders at no more than 520×320, uses 24 ray steps/three FBM octaves at 12 FPS, is clipped to the visor, fails clear when Open-Meteo is unavailable, and stops its animation completely on cockpit exit. It does not restore the prior CPU weather canvases, precipitation, scene fog, or any map-mode effect. When Contacts is active for the tracked aircraft, the compact `CONTACT` rail adds the 250 km subject window, four cohort counts, nearest observed/mapped example with relative bearing and distance, freshness, explicit uncertainty, and Previous and Next controls plus its own collapse control. The mirrored right rail is a three-page **cockpit briefing carousel**: source-backed live signals, location-matched regional headlines, and physical-region/current-weather context from bundled Natural Earth polygons and Open-Meteo. It is manual-first: Previous, Next, and direct page controls are always available, and the visible `CYCLE OFF` / `CYCLE ON` control starts or stops the nine-second page cycle. The cycle pauses on hover or keyboard focus and stops while collapsed, hidden, or outside cockpit mode; live signal data continues refreshing either way. Empty news matches and unavailable news use compact text states rather than reserving an empty media frame; partial local data remains explicit. Article links open their original publisher, and no headline is treated as verified risk intelligence. On desktop both cockpit rails use the same width and share a bottom-aligned safe baseline in opposite corners above the peripheral MGRS/GSD/time telemetry, leaving both that text and the lower-center instrument cluster readable. They collapse independently to slim tabs without stopping live data updates. Narrow screens use separated top/bottom fallbacks. Empty-space globe clicks are inert while cockpit owns the camera; `C`, `Escape`, or `EXIT COCKPIT` explicitly exits and restores the same tracked entity and standard follow camera. Unknown feeds remain unknown, selection loss still exits safely without inventing a replacement track, and the cockpit never presents the summary as threat scoring or an all-clear. This is a desktop first-person presentation, not a WebXR session.
- **Cockpit left-panel clearance:** the Cockpit Contact card and peripheral HUD participate in the adaptive left accordion's live obstacle measurements, including live viewport-height changes. Expanding Layers or Scenes keeps the active panel in the available upper-left corridor with internal scrolling; it does not cover the Contact card, lower Cockpit controls, or Cesium credit line. Outside Cockpit the hidden card does not alter the normal corridor.
- **Aircraft cockpit view:** selecting a commercial or military aircraft reveals a `COCKPIT` action (`C`). Cockpit mode temporarily releases Cesium's orbit-follow transform and drives a first-person camera from the tracked aircraft's existing smoothed display position and course. Its concave helmet-visor HUD shows callsign, UTC time, coordinates, curved roll/pitch guides, and a seven-division heading tape. Ambient commercial and military AIR contacts use a Cockpit near/far band selected by the shared Display 3D mode: Proximity admits at 150 km and retains to 185 km; All admits at 400 km and retains to 450 km. The shared 3D toggle now applies in Cockpit: Off keeps in-range contacts as rotating 2D aircraft silhouettes, while On lets a ready admitted glTF take over without a drawing gap. The Cockpit model cap remains 60 and can only lower the map budget; in-range contacts that are capped or still loading remain 2D silhouettes instead of degrading to out-of-range dots. Contacts outside the selected band use small rotation-free cyan-white pips for civilian aircraft and amber pips for military. The pilot's own airframe is not drawn in first person, and exiting clears the Cockpit band and restores normal map silhouettes/models. The normal left accordion remains available for Layers and Authoring and keeps the same 26vh HUD-aligned anchor used in map mode, independent of whether the bottom-left Contact card is expanded or collapsed; the right-rail CCTV and Context chooser are hidden to avoid duplicating or overlapping the cockpit presentation. When the intelligence HUD is enabled, its classification, scene summary, collection/orbit metadata, coordinates, and imaging-status text remain visible as reduced peripheral cockpit telemetry; the optical center and flight instruments stay clear, and turning the HUD off still hides it. Ground speed, exact heading, and rendered altitude form one compact lower-center instrument cluster, keeping the horizon and peripheral view open. A second live altitude tape hugs the inside-right visor rim: its rail and nine moving ticks are derived from the same responsive keyhole radius, remain 20 px inside the circular edge even on wide displays, fade deeply at both vertical ends, and move continuously behind a fixed current-altitude pointer; its interval tightens automatically near the surface and it is suppressed on narrow screens. Cockpit mode also has a weather-backed transparent volumetric-cloud pass derived from the supplied FBM/domain-warped R&D shader. It renders at no more than 520×320, uses 24 ray steps/three FBM octaves at 12 FPS, is clipped to the visor, fails clear when Open-Meteo is unavailable, and stops its animation completely on cockpit exit. It does not restore the prior CPU weather canvases, precipitation, scene fog, or any map-mode effect. When Contacts is active for the tracked aircraft, the compact `CONTACT` rail adds the 250 km subject window, four cohort counts, nearest observed/mapped example with relative bearing and distance, freshness, explicit uncertainty, and Previous and Next controls plus its own collapse control. The mirrored right rail is a three-page **cockpit briefing carousel**: source-backed live signals, location-matched regional headlines, and physical-region/current-weather context from bundled Natural Earth polygons and Open-Meteo. It is manual-first: Previous, Next, and direct page controls are always available, and the visible `CYCLE OFF` / `CYCLE ON` control starts or stops the nine-second page cycle. The cycle pauses on hover or keyboard focus and stops while collapsed, hidden, or outside cockpit mode; live signal data continues refreshing either way. Empty news matches and unavailable news use compact text states rather than reserving an empty media frame; partial local data remains explicit. Article links open their original publisher, and no headline is treated as verified risk intelligence. On desktop both cockpit rails use the same width and share a bottom-aligned safe baseline in opposite corners above the peripheral MGRS/GSD/time telemetry, leaving both that text and the lower-center instrument cluster readable. They collapse independently to slim tabs without stopping live data updates. Narrow screens use separated top/bottom fallbacks. Empty-space globe clicks are inert while cockpit owns the camera; `C`, `Escape`, or `EXIT COCKPIT` explicitly exits and restores the same tracked entity and standard follow camera. Unknown feeds remain unknown, selection loss still exits safely without inventing a replacement track, and the cockpit never presents the summary as threat scoring or an all-clear. This is a desktop first-person presentation, not a WebXR session.
- **Cockpit left-panel clearance:** the Cockpit Contact card and peripheral HUD participate in the adaptive left accordion's live obstacle measurements, including live viewport-height changes. Expanding Layers or Authoring keeps the active panel in the available upper-left corridor with internal scrolling; it does not cover the Contact card, lower Cockpit controls, or Cesium credit line. Outside Cockpit the hidden card does not alter the normal corridor.
- **Cockpit Context scope:** the 250 km radius applies to the air/sea proximity cohorts. Installation counts come only from the currently loaded viewport and are labeled `CURRENT VIEWPORT ONLY` in the cockpit as well as the normal Context panel; neither surface presents them as a complete 250 km installation survey.
- **Cockpit camera anchor:** first-person mode does not write feed-boundary corrections directly into the camera. A cockpit-only inertial anchor advances from the selected aircraft's displayed course and speed, then converges toward the authoritative delayed track with correction capped below forward motion. The displayed kinematics are derived from the same consecutive fix segment as the rendered position, with raw feed speed/course used only as fallback; a transient zero/missing feed speed therefore cannot freeze a visibly moving aircraft after layer enable or a map/cockpit handoff. Rendered altitude continues to come from that interpolated track position. Late ADS-B fixes and short render stalls can remove drift without accelerating or reversing the view. Camera placement runs before scene update/culling at a bounded 20 Hz so a moving cockpit does not force Photoreal 3D Tiles to retraverse on every display frame; textual instruments update at 10 Hz and context/layout work at 4 Hz. Every far Cockpit contact pip shares one stable Cesium texture-atlas entry and skips unused screen-projected course calculations, while only in-range 2D aircraft silhouettes pay the screen-projected rotation cost; ambient glTF collections are hidden/retained rather than synchronously destroyed at cockpit entry, and context rails lay out only on explicit content/state changes and viewport resize. The deliberate 15/30-second layer interpolation delays and per-Cesium-frame position caches remain unchanged.
- **Cockpit route, vision, and view controls:** visible on-screen `COCKPIT`, `RESET`, and `EXIT COCKPIT` controls replace reliance on the `C` shortcut. RESET uses the same canonical globe route as the map and voice actions, exits Cockpit, and releases its camera ownership rather than exposing the hidden map-style top action. When the tracked commercial flight has a plausible ADSBDB route, the top of the right briefing rail shows a compact `FROM → TO` airport strip and the visor shows a centered estimated-destination chevron with its relative bearing; its destination label rounds to whole degrees in 000–359, wrapping rounded north to 000° while the chevron continues to use the relative bearing independently of label rounding; absent or implausible route data hides the strip and cue rather than guessing. The cockpit-local vision control is an interactive `PREV / CURRENT / NEXT` carousel over `NORMAL`, `CRT`, `NVG`, `FLIR`, `ANIME`, `NOIR`, and `SNOW`; its previous/next actions wrap, and activating the current value advances to the next style. Cockpit enters on the active map preset, so a Cyber FLIR map opens Cockpit on FLIR while Normal remains a distinct option instead of producing a second FLIR entry. Cockpit choices temporarily activate the existing Cesium post-process stages, while exiting Cockpit through either EXIT or RESET restores the pre-entry map style. The regional-news page uses a free Google News RSS locality query first, with the existing GDELT query retained only as a fail-soft fallback; linked headlines remain reporting, not verified incidents or risk intelligence.