Merge branch 'main' into feat/hebrew-i18n

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German Khokhlov authored and GitHub committed 2026-11-10 21:24:21 +04:00
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@@ -129,12 +129,28 @@ search keeps a successful geocode, with no search or view-based region recovery.
Manager-owned periodic network updates pause while the document is hidden. Returning to a visible tab runs one overdue update per enabled layer without overlapping an active refresh and restarts that layer's polling schedule from the return, so the next poll follows one interval later whether or not the catch-up update succeeds; explicit refresh requests remain available. Transit also defers camera-driven feed admission while hidden and rechecks coverage on return. Visibility listeners are released with their polling intervals.
Overpass reserves each normalized query before its disk-cache lookup. The
initial disk lookup, upstream quota admission, fetching and memory publication
are coalesced under that reservation. A caller that joined a reservation
rejected by another client's quota retries admission with its own quota.
Stale fallback runs per response after the reservation is released, and disk
writes finish asynchronously. Settled and rejected reservations are removed
only while they still own their map entry.
External ALPR tags, surveillance-tool fields, voice context text and compact
analyst strings become one line of at most 180 characters (scene labels: 120).
Empty ALPR values stay null, and the cap never splits a surrogate pair.
Canonical analyst identifiers such as `id` and `routeId` stay unchanged, because
voice follow-ups match on them and bikeshare uses the raw station name as its
ID. The text is still untrusted: normalization does not prevent prompt
injection.
Terrain height requests accept at most 64 points, matching the browser service's
existing batch size and one bounded upstream chunk. Larger requests return HTTP
413 before disk-cache loading or upstream work; malformed coordinates remain 400.
The browser continues to split larger workloads into sequential 64-point requests.
Traffic holds continuous rendering only while enabled with shown animated dots, a pulsing jam heat-line, or road lines whose geometry is still building (replaced lines stay drawn until their successors are ready, so a rebuild never blinks); hidden dots (`dots` off) and settled flow lines hold nothing. Empty and high-altitude views release the hold. A failed load leaves no hold only when no animated content is retained: if an earlier load succeeded, ingestion keeps its animated points and the hold stays. Population admission reacquires the hold and resets animation time. Clear, disable, and destroy also release it. Retained fading dots keep animation alive until they are removed. When the last point leaves mid height correction, the correction is settled at once, before the hold is released, so it cannot keep the layer reporting loading.
Traffic holds continuous rendering only while enabled with shown animated dots, a pulsing jam heat-line, or road lines whose geometry is still building (replaced lines stay drawn until their successors are ready, so a rebuild never blinks; one set builds at a time, and of the rebuilds asked for meanwhile only the newest runs, when that build finishes; turning lines off removes them at once); hidden dots (`dots` off) and settled flow lines hold nothing. Empty and high-altitude views release the hold. A failed load leaves no hold only when no animated content is retained: if an earlier load succeeded, ingestion keeps its animated points and the hold stays. Population admission reacquires the hold and resets animation time. Clear, disable, and destroy also release it. Retained fading dots keep animation alive until they are removed. When the last point leaves mid height correction, the correction is settled at once, before the hold is released, so it cannot keep the layer reporting loading.
Shared distance checks use `src/geoDistance.js` with `{ lat, lon }` points and
the IUGG mean spherical Earth radius, 6371.0088 km. `greatCircleKm` is
@@ -1347,6 +1363,30 @@ and snapshot source. The standalone adapter keeps the existing USGS daily feed,
M2.5+ filtering, static discs, magnitude labels and analyst records. Disabling or
destroying the layer cancels pending work and ignores late results.
## Rendered-mesh floor readings — November 9, 2026
On the photoreal stack the shared floor (`cachedGroundFloor`) answers from
rendered-mesh readings per coarse cell (0.001°, about 110 × 80 m), sampled by
`src/services/meshFloorSampler.js` and gated against the DEM by
`reportValidatedMeshFloorCell` in `src/services/groundFloor.js`. The probe goes
where the caller's point is (a vehicle or contact), not to the cell's centre;
the sampler reads a cell at up to eight spots about 12–17 m or more apart, and
each reading that passes the gate is kept at its point (ground snaps add theirs
the same way; a cell keeps at most sixteen). A read answers from the cell's
reading nearest the asked point, so a viaduct and the street beside it in one
cell keep their own heights; two readings within about 5 m of each other keep
the lower. A spot refused only because the cell's DEM prior was cold is tried
again later. Transit offers the sampler the latest point of each vehicle's path
in a cell (its newest fix in its own cell), and the grounded-flight display
clamp reads at the contact, held inside its sticky cell. Before this, one probe
at the cell's centre latched for the session, so a centre on a roof lifted
everything in the cell (a Haymarket bus drew 23.5 m above the street, on the
garage roof) and a centre in the river put Red Line trains on the Longfellow
Bridge 6–9 m under the deck. Residual: the probe is vertical, so a vehicle
directly under a deck or a roof overhang reads the structure above it, and a
vehicle between readings takes the nearest one, so its floor steps where the
nearest reading changes.
## Vessel components and sources
`src/data/aisLiveVessels.js` assembles `createVesselLayer` from the
@@ -2788,6 +2828,17 @@ in `ais-store.js`. Common response caps, request coalescing and query parsing
have their own modules. `server/providers/local.js` composes these with the
remaining providers and retains existing named compatibility exports.
The tracked flight also gets a photo. The browser asks Planespotters for it
directly (`src/sources/live/standalone.js`, read by
`src/data/planespottersPhoto.js`), once per aircraft, and the CONTEXT panel's
CONTACTS view shows it under the flight's name with the photographer's credit
and a link to the photo's page. Military aircraft and a converted TR-3B are
never looked up. A flight lookup (type, route or photo) whose source failed
temporarily is asked again after a 60-second cool-down while the aircraft
stays in view or tracked; an answer, found or not, and a permanent refusal
stay final for the session. A route belongs to the callsign it was looked up
for, so a callsign change drops the old route. See `DATA_SOURCES.md`.
`gods-eye-view/server/providers/live` is a Node-only entry for the existing
plugins and shared request helpers. Importing it starts no sockets or timers.
The existing aircraft normalizer is separately available through the portable
@@ -3148,7 +3199,7 @@ This is the current runtime/source-of-truth snapshot for the project.
> `HELD_SNAP_CONTRADICTION_M` (5 m) ABOVE the held value drops the hold and the
> contact is COLD again, back to the floored 2D billboard. The rule is
> ONE-SIDED on purpose — it targets BURIAL. A cell reading BELOW a real sample
> is the floor chain's expected under-read (one-shot latch over ~111 m,
> is the floor chain's expected under-read (a few point readings over ~111 m,
> neighbours lean lowest, `displayFloorHeightM` only ever raises), not evidence
> of anything, and a two-sided cut was disproved on the track rig by a planted
> cell 66.7 m below a real sample at the same spot. Accepted residual, stated
@@ -5819,7 +5870,7 @@ silently demoting every later lookup for the session.
Mission world text has no native `LabelGraphics`: overview launch markers publish at most 48 ambient candidates for a 24-winner budget, while selecting a mission clears that overview source and publishes its launch-site callout, stage re-entry annotations, live/estimated payload-position readout, and orbit annotation as protected selected-lane entries. The source retains the exact former strings and colors. Static anchors reuse the Cartesian values used to build their mission geometry; the moving payload entry reads the layer's per-frame live-position cache; catalog-backed orbit annotation positions are cached in the same one-second matrix update that realigns the orbit primitive. Keyhole edge fade, horizon culling, final collision placement, and UI exclusion are owned by the shared host. Deselect restores the bounded overview, and refresh, disable, and destroy replace or clear both mission sources.
A selected mission renders its orbit as four repeating tactical sectors, each containing one prominent cyan dot followed by one hundred thin translucent dashes. The bright dots act as orbit anchors while the subdued dash field remains depth-tested against the globe and is shown only for the selected mission.
Close selected-pad views add one static 500 m-radius cyan launch-zone ring with a low-opacity translucent fill over the sampled photoreal launch-site surface. The single scene primitive is created only for the visible selected site and is otherwise dormant. It appears during Focus, sufficiently close manual zoom, and the replay countdown, but is suppressed above 120 km camera altitude, beyond 180 km direct camera-to-pad range, for unselected missions, and whenever Space Missions is inactive. Focus establishes a launch-site-centered camera transform once; subsequent manual heading and pitch changes remain centered on that site without an automated per-frame correction. Surface mission markers and labels use an additional conservative globe-limb margin before the exact ellipsoid occluder boundary, preventing near-horizon visibility from alternating between frames.
- **AIS vessels**: chevron symbology (naval cyan base, type tints), world-space headings, MMSI-keyed reconciliation (selection survives refreshes; pinned 3 refreshes with STALE marker when absent), detection-overlay integration (`type: 'SEA'`), contextStore registration for voice Q&A. Empty-space clicks, id-less photorealistic-tile picks, and Escape dismiss the vessel card/HUD/context and clear its trail; picks owned by another layer (including `gev-trail:*`) and raw vessel-record picks without a live MMSI key are no-ops for vessel selection. Click and key handlers detach while the layer is disabled and reinstall on enable. Selecting another vessel replaces the selection and trail, and reconciliation clears a trail if its owning vessel is evicted.
- **AIS vessels**: chevron symbology (naval cyan base, type tints), world-space headings, MMSI-keyed reconciliation (selection survives refreshes; pinned 3 refreshes with STALE marker when absent), detection-overlay integration (`type: 'SEA'`; a vessel's callout fades by the painted opacity of its own ambient card, so a card dropped by budget, collisions or UI chrome, or faded at the keyhole rim, leaves the callout readable), contextStore registration for voice Q&A. Empty-space clicks, id-less photorealistic-tile picks, and Escape dismiss the vessel card/HUD/context and clear its trail; picks owned by another layer (including `gev-trail:*`) and raw vessel-record picks without a live MMSI key are no-ops for vessel selection. Click and key handlers detach while the layer is disabled and reinstall on enable. Selecting another vessel replaces the selection and trail, and reconciliation clears a trail if its owning vessel is evicted.
- **Track trails**: server accumulates per-MMSI ring buffers (`/api/vessels/track?mmsi=`, Float32+Uint32, 64 samples, 30s/25m thinning); aircraft backfill proxies `/api/flights/track` (OAuth, own credit bucket). Military aircraft keep only their locally accumulated trails: `/api/military/track` validates the hex, then answers `503 history_unavailable` without an upstream request.
- Shared `src/data/pickRegistry.js` stops the two flight layers' click handlers from fighting over the camera.
@@ -6331,6 +6382,7 @@ request viewbox and continues searching without that geographic preference.
- UTILITIES ▸ **Draw** turns the globe into a whiteboard drawn by hand. Pick a shape (icon buttons for Area, Line and Pin) and a colour swatch for the next shape, click the vertices on the real world, and finish. **Keyboard contract, live only while Draw is on and never while you are typing in another field:** Enter finishes the shape (as does a double-click, and the two cannot both submit it — the session is replaced before the annotate call is awaited); Backspace removes the last vertex; Esc cancels the shape in progress, and a second Esc — Esc on an empty session — leaves draw mode. **Clear** wipes the board (the shape in progress and every placed mark), so removing marks does not require the console or the microphone.
- **Drawn shapes are listed under Draw like Import's files** (`src/ui/views/panels/DrawMarkList.vue`, rows worded by `presentDrawMarks` in `src/annotations/drawMarks.js`): one row per hand-drawn mark (`manual: true`; voice marks are not listed) with its colour swatch, its name, and show/hide, fly-to and remove. The draw tool publishes the rows with the rest of its controls and answers the row actions (`renameDrawMark`, `recolorDrawMark`, `toggleDrawMark`, `flyToDrawMark`, `removeDrawMark`) through the display store; it republishes on the engine's `onChange`, so a voice clear or an expiry updates the list. Rows are keyed and updated in place: a board change never takes a name being typed (the field keeps its draft while focused) or the button under a click. The name is saved on Enter or on leaving the field, once; Esc restores it, before anything else and with the row's colours open too. Both keep focus in the field, so neither drops it to the page or leaves Draw. The swatch opens the five colours right after it (shown at the end of the row), with the current colour focused; the arrows, Home and End try another, and a click or Esc closes them and returns focus to the swatch. Both colour groups (the next shape's and a row's) are one `DrawSwatches` radio group with a single tab stop, coloured from `DRAW_COLOR_CSS`; on touch screens each dot answers a 24 px target. An unnamed shape shows its kind, and an unnamed line its length; a renamed line keeps its length (`Ridge walk — 950 m`). **Hidden** keeps a mark on the board at alpha 0, and the world renderer takes every one of its entities out (`show = false`), so no material that keeps its own colour (the line's flowing stroke) still paints it; the screen renderer does not project a hidden callout, so it cannot push a visible label aside; `fly_route` skips a hidden route; and with every mark hidden the annotations render hold is released. **Fly to** is an immediate navigation (`runImmediateNavigation('drawing', …)`), like Import's: Cockpit refuses it and a running orbit, follow or track lets go first. A line is framed by its whole path, across the antimeridian too.
- Runtime entry: `createApplicationTools` (`src/app/tools.js`, behind the `src/standalone/tools.js` shim) calls `initDrawTool({ viewer, annotations, navigation, publish, connect, markActions })` after `initAnnotations` and defers its `destroy()`, so disposing the shell returns every DOM listener, the Cesium handler, the preview data source, the borrowed click actions and the `window.__gevDrawTool` handle. Its controls are Vue views in the UTILITIES panel (`DrawControls.vue`, `DrawMarkList.vue`) that render what the tool publishes to the display store and call its actions. That handle (`setActive`, `setShape`, `addVertex(lon, lat)`, `finish`, `cancel`, `clearAll`, `marks`, `setColor`, `diagnostics`) is the no-mouse test seam.
- **The pointer, for an application's own tool.** `createApplicationTools` also returns `pointer` (`data/inputOwnership.js`): `claim(owner)` takes the pointer as Draw does and returns its lease, or `null` while another tool holds it; `release(lease)` gives it back; `isFree()` lets the application's own click handlers yield, as the layers' do. An owner without a name in `pointerOwnerNames.js` is named by its id when another tool reports who holds the pointer.
- **Row actions are an application's own.** `createApplicationTools({ drawMarkActions })` hands `initDrawTool` buttons for drawn areas' and lines' rows; the standalone shell passes none, so the open-source build shows no new button and makes no new request. Each action (`drawMarkActions` in `src/annotations/drawMarks.js`) is `{ id, icon, label(name), shapes: ['area', 'line'], accepts?(geometry, shape), run({ id, shape, name, title, geometry }) }`: the icon a Material Symbols name, the label worded by the application, `name` the person's own and `title` the row's (the name, else `Area` or `Line · 950 m`), the geometry `drawMarkGeometry`'s `[lon, lat]` `Polygon` (closed; a `MultiPolygon` for an area handle with several parts) or `LineString`, longitudes wrapped into [-180, 180]. A pin, and a shape that crosses the antimeridian or has a part that cannot be given whole, has no geometry and is offered nothing. Malformed actions and repeated ids are dropped once, at construction. What `run` returns or resolves to is a note under the row (`role=status`; past 200 characters it is cut at a word with an ellipsis); the row is busy (`aria-disabled`, no second press) until it settles, a rejection or a throw clears the note and is logged (so an action words its own refusals and resolves with them), and a shape's note goes with the shape, so a late answer never lands on a removed one.
- Contract: a finished shape is submitted through the SAME `annotationEngine.annotate()` the voice agent uses, with geometry supplied and `manual: true` (`type: area` + `ring`, `type: route` + `path`, `type: pin` + coordinates). `resolveSpec` short-circuits manual specs (`resolveManualSpec`) so no geocoder, Places or Overpass call is made. A drawn area is a real (not synthesized) outline and drapes solid; a drawn line is a `route` with `mode: 'manual'`, labelled with its length and never a travel time; a pin is a point. Drawn marks therefore render with the whiteboard look, persist, appear in `.list()`, and clear with `clear_annotations` / `.clear()`. A drawn shape is never merged with another as a duplicate: every one is drawn on purpose, and every one is unnamed until its row names it, so two pins dropped close together are two pins.
- **A vertex is a lon/lat, and the mark is DRAPED.** Clicks are picked through `pickWorldFromScreen` — one of two scene helpers the annotation resolver factory (`src/annotations/resolver.js`) exposes alongside `sampleGroundHeight`, so the app has ONE depth-aware pick cascade rather than a second written beside it — which returns the height the pick landed on as well as the coordinate, so the live preview hangs on the roof or hillside under the pointer instead of sinking to sea level. The world renderer draws areas and routes with `clampToGround`, so the height is dropped at finish in one place (`finishSpec`) rather than being carried downstream and discarded silently: what you get is the outline you drew, lying on the surface beneath it.