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fix(street-level): /revmain cleanup after the slim rebuild
- Google 3D: the OPEN button re-measures a ground whose tiles are still loading (a few times, a second apart) and on a map change, not only after the next camera move. - Mapillary: two mounts on one host during the first download share one build instead of leaking a second WebGL viewer. - Retired floating-panel keys (v8 panelPos, panelFloatHintShown) are dropped from localStorage; dead inline-position resets, the drag JSDoc and the dead qa-ui-disposal observer branch are gone. - Docs: z ladder, panel chrome, position storage and the fixture gate's actual coverage; changelog fragment for #974 (old .gev-cache/mapillary can be deleted). - ru/es: the layer is named as everywhere else in the UI. - Fixtures and test fakes: unused exports removed; a fake credit removal of an absent credit no longer drops another one; the tile test reset frees upstream slots. Co-Authored-By: Claude Opus 5.5 <[email protected]>
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@@ -381,7 +381,7 @@ body.cockpit-mode #cockpit-cloud-effects.active {
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position: fixed;
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right: 36px;
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bottom: 36px;
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/* Z ladder: panels 100-139, voice pill 150, toast 200, clean-view-exit 300 */
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/* Z ladder: panels ~100, voice pill 150, toast 200, clean-view-exit 300 */
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z-index: 150;
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display: flex;
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align-items: center;
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