mirror of
https://github.com/bilawalsidhu/gods-eye-view.git
synced 2026-11-04 10:24:02 +00:00
fix(street-level): /revmain cleanup after the slim rebuild
- Google 3D: the OPEN button re-measures a ground whose tiles are still loading (a few times, a second apart) and on a map change, not only after the next camera move. - Mapillary: two mounts on one host during the first download share one build instead of leaking a second WebGL viewer. - Retired floating-panel keys (v8 panelPos, panelFloatHintShown) are dropped from localStorage; dead inline-position resets, the drag JSDoc and the dead qa-ui-disposal observer branch are gone. - Docs: z ladder, panel chrome, position storage and the fixture gate's actual coverage; changelog fragment for #974 (old .gev-cache/mapillary can be deleted). - ru/es: the layer is named as everywhere else in the UI. - Fixtures and test fakes: unused exports removed; a fake credit removal of an absent credit no longer drops another one; the tile test reset frees upstream slots. Co-Authored-By: Claude Opus 5.5 <[email protected]>
This commit is contained in:
1 parent
00e8e3b997
commit
28e0ba7104
22 files changed
+220
-74
No files matched your search
@@ -205,8 +205,11 @@ export function fakeCesiumViewer({ view = false } = {}) {
|
||||
camera,
|
||||
creditDisplay: {
|
||||
addStaticCredit: (credit) => credits.push(credit),
|
||||
removeStaticCredit: (credit) =>
|
||||
credits.splice(credits.indexOf(credit), 1),
|
||||
removeStaticCredit: (credit) => {
|
||||
// Cesium ignores a credit it does not hold.
|
||||
const at = credits.indexOf(credit);
|
||||
if (at !== -1) credits.splice(at, 1);
|
||||
},
|
||||
},
|
||||
};
|
||||
}
|
||||
|
||||
Reference in new issue
Block a user