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fix(street-level): /revmain cleanup after the slim rebuild
- Google 3D: the OPEN button re-measures a ground whose tiles are still loading (a few times, a second apart) and on a map change, not only after the next camera move. - Mapillary: two mounts on one host during the first download share one build instead of leaking a second WebGL viewer. - Retired floating-panel keys (v8 panelPos, panelFloatHintShown) are dropped from localStorage; dead inline-position resets, the drag JSDoc and the dead qa-ui-disposal observer branch are gone. - Docs: z ladder, panel chrome, position storage and the fixture gate's actual coverage; changelog fragment for #974 (old .gev-cache/mapillary can be deleted). - ru/es: the layer is named as everywhere else in the UI. - Fixtures and test fakes: unused exports removed; a fake credit removal of an absent credit no longer drops another one; the tile test reset frees upstream slots. Co-Authored-By: Claude Opus 5.5 <[email protected]>
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@@ -385,6 +385,19 @@ test('a Mapillary viewer unmounted mid-download is never built; the next mount b
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assert.equal(viewers.live, 0, 'nothing left holding a WebGL context');
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});
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test('two mounts on one host during the first download build one Mapillary viewer', async () => {
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const { gate, viewers } = fakeLibrary();
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const adapter = createMapillaryViewer({ source: { token: 't' } });
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const element = {};
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const first = adapter.mount(element);
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const second = adapter.mount(element);
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gate.resolve();
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await Promise.all([first, second]);
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assert.equal(viewers.created, 1);
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adapter.unmount();
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assert.equal(viewers.live, 0, 'nothing left holding a WebGL context');
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});
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test('closing the photo stops sequence playback in the hidden viewer', async () => {
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const { gate, viewers } = fakeLibrary();
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gate.resolve();
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