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fix(street-level): /revmain cleanup after the slim rebuild
- Google 3D: the OPEN button re-measures a ground whose tiles are still loading (a few times, a second apart) and on a map change, not only after the next camera move. - Mapillary: two mounts on one host during the first download share one build instead of leaking a second WebGL viewer. - Retired floating-panel keys (v8 panelPos, panelFloatHintShown) are dropped from localStorage; dead inline-position resets, the drag JSDoc and the dead qa-ui-disposal observer branch are gone. - Docs: z ladder, panel chrome, position storage and the fixture gate's actual coverage; changelog fragment for #974 (old .gev-cache/mapillary can be deleted). - ru/es: the layer is named as everywhere else in the UI. - Fixtures and test fakes: unused exports removed; a fake credit removal of an absent credit no longer drops another one; the tile test reset frees upstream slots. Co-Authored-By: Claude Opus 5.5 <[email protected]>
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@@ -180,6 +180,19 @@ test('Esc in a text field or rich-text editor keeps the selection (M61)', () =>
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}
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});
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test('a click on the position marker neither selects nor opens at the ground', () => {
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const h = harness();
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try {
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h.scene.under = 'sl:pos';
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h.click();
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assert.deepEqual(h.groundClicks, []);
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assert.deepEqual(h.opened, []);
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assert.deepEqual(h.sequences.selects, []);
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} finally {
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h.restore();
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}
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});
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test('a click on nothing of ours goes to the ground handler with the pick, which decides', () => {
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const h = harness();
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try {
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