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fix(street-level): /revmain cleanup after the slim rebuild
- Google 3D: the OPEN button re-measures a ground whose tiles are still loading (a few times, a second apart) and on a map change, not only after the next camera move. - Mapillary: two mounts on one host during the first download share one build instead of leaking a second WebGL viewer. - Retired floating-panel keys (v8 panelPos, panelFloatHintShown) are dropped from localStorage; dead inline-position resets, the drag JSDoc and the dead qa-ui-disposal observer branch are gone. - Docs: z ladder, panel chrome, position storage and the fixture gate's actual coverage; changelog fragment for #974 (old .gev-cache/mapillary can be deleted). - ru/es: the layer is named as everywhere else in the UI. - Fixtures and test fakes: unused exports removed; a fake credit removal of an absent credit no longer drops another one; the tile test reset frees upstream slots. Co-Authored-By: Claude Opus 5.5 <[email protected]>
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@@ -11,7 +11,7 @@ const MAX_ZOOM = 14;
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* (positions come from the Graph API), so it is dropped in transit.
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*/
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const DROP_LAYERS = ['image'];
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/** A z14 tile with its image layer is ~11 MB; anything past this is wrong. */
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/** A z14 tile with its image layer is ~12 MB; anything past this is wrong. */
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export const TILE_MAX_BYTES = 48 * 1024 * 1024;
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const FETCH_TIMEOUT_MS = 60_000;
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/** Upstream fetches at once; more wait their turn. */
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@@ -260,4 +260,6 @@ export function _resetTileCacheForTest() {
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memory.clear();
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inFlight.clear();
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refusal = null;
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upstreamActive = 0;
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upstreamWaiting.length = 0;
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}
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