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fix(street-level): /revmain cleanup after the slim rebuild
- Google 3D: the OPEN button re-measures a ground whose tiles are still loading (a few times, a second apart) and on a map change, not only after the next camera move. - Mapillary: two mounts on one host during the first download share one build instead of leaking a second WebGL viewer. - Retired floating-panel keys (v8 panelPos, panelFloatHintShown) are dropped from localStorage; dead inline-position resets, the drag JSDoc and the dead qa-ui-disposal observer branch are gone. - Docs: z ladder, panel chrome, position storage and the fixture gate's actual coverage; changelog fragment for #974 (old .gev-cache/mapillary can be deleted). - ru/es: the layer is named as everywhere else in the UI. - Fixtures and test fakes: unused exports removed; a fake credit removal of an absent credit no longer drops another one; the tile test reset frees upstream slots. Co-Authored-By: Claude Opus 5.5 <[email protected]>
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@@ -356,8 +356,8 @@ drag or final change. Feature adapters own data mapping and service subscription
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generic modules own DOM/listeners/timers and release them in `destroy()`.
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Keep persistence with panel chrome: collapse uses
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`godsEyeView.v6.panelCollapsed.<panelId>`, position uses
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`godsEyeView.v8.panelPos.<panelId>`, and share state uses the registered panel id.
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`godsEyeView.v6.panelCollapsed.<panelId>`, positions are
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not stored (`godsEyeView.v8.panelPos.<panelId>` stays reserved), and share state uses the registered panel id.
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Do not rename existing
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ids or reset persistence versions when adding a body. The WEATHER adapter is
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`src/ui/weatherPanel.js`; its observed-history selection remains transient.
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