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https://github.com/bilawalsidhu/gods-eye-view.git
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fix(sky): preserve dark model lighting and address review
Merge origin/main and retain both format-scope additions. Give StarrySky a separate black environment cube map and release it on destroy. Guard anime updates when StarrySky is absent, require a visible Normal sky before anime QA, and compare a lit airplane against black and white controls. Document the sky background contract and its verification. Co-Authored-By: GPT-6 (Codex) <[email protected]>
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@@ -4,9 +4,11 @@
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*
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* Anime's luminance bands turn the faint Milky Way into blotches, so
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* src/ui/visualEffects.js fades the glow out with the style. Headless against
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* a Vite dev server, the real anime style looks away from the Earth at the
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* Galactic Centre: at most 0.5 % of the sky (the stars) may reach the first
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* band.
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* a Vite dev server, both sky assets must be ready. Normal must show the
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* Galactic Centre glow (at least 2 % of pixels at luma >= 10/255), then
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* Anime must retain stars while at most 0.5 % reaches the first cel band.
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* The Normal baseline measured 43 % in headless Chromium at 1000×700;
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* the 2 % floor leaves room for GPU differences while rejecting a black sky.
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*
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* Usage: node scripts/qa-anime-sky.mjs [--url http://localhost:4333/]
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* Exit: 0 pass, 1 fail, 2 the anime style was not reached.
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@@ -23,6 +25,13 @@ const browser = await puppeteer.launch({
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});
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try {
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const page = await browser.newPage();
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await page.setRequestInterception(true);
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page.on('request', (request) => {
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const host = new URL(request.url()).hostname;
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if (host.endsWith('halfpixel.ai') || host.includes('worldfx'))
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request.abort();
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else request.continue();
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});
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page.on('pageerror', (e) => console.log('PAGEERR', String(e).slice(0, 300)));
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await page.setViewport({ width: 1000, height: 700 });
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await page.evaluateOnNewDocument(() =>
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@@ -32,7 +41,17 @@ try {
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await page.waitForFunction(() => window.__godsEyeView?.viewer?.scene, {
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timeout: 120000,
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});
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await new Promise((r) => setTimeout(r, 12000));
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await page.waitForFunction(
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() => {
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const sky = window.__godsEyeView.viewer.scene.skyBox;
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return (
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sky?._milkyWayCubeMap &&
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sky?._starCommand &&
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document.getElementById('loading-screen')?.classList.contains('hidden')
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);
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},
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{ timeout: 60000 },
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);
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const r = await page.evaluate(async () => {
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const entry = performance
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.getEntriesByType('resource')
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@@ -46,7 +65,7 @@ try {
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g = window.__godsEyeView,
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v = g.viewer,
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s = v.scene;
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g.styleManager.setStyle('anime', { userInitiated: true });
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g.styleManager.setStyle('normal', { userInitiated: true });
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const t = v.clock.currentTime;
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await C.Transforms.preloadIcrfFixed(
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new C.TimeInterval({
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@@ -76,6 +95,7 @@ try {
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new C.Cartesian3(),
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);
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s.camera.cancelFlight();
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s.tweens.removeAll();
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s.camera.setView({
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destination: C.Cartesian3.multiplyByScalar(look, 3e7, new C.Cartesian3()),
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orientation: {
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@@ -83,17 +103,27 @@ try {
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up: C.Cartesian3.cross(right, look, new C.Cartesian3()),
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},
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});
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await new Promise((res) => setTimeout(res, 2500));
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s.requestRender();
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s.render();
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const gl = s.context._gl,
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w = gl.drawingBufferWidth,
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h = gl.drawingBufferHeight,
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px = new Uint8Array(w * h * 4);
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gl.readPixels(0, 0, w, h, gl.RGBA, gl.UNSIGNED_BYTE, px);
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let banded = 0;
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for (let i = 0; i < px.length; i += 4)
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if (0.299 * px[i] + 0.587 * px[i + 1] + 0.114 * px[i + 2] >= 51) banded++;
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const measure = async () => {
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await new Promise((res) => setTimeout(res, 2500));
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s.requestRender();
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s.render();
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gl.readPixels(0, 0, w, h, gl.RGBA, gl.UNSIGNED_BYTE, px);
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let banded = 0;
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let visible = 0;
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for (let i = 0; i < px.length; i += 4) {
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const luma = 0.299 * px[i] + 0.587 * px[i + 1] + 0.114 * px[i + 2];
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if (luma >= 51) banded++;
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if (luma >= 10) visible++;
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}
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return { banded, visible };
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};
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const normal = await measure();
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g.styleManager.setStyle('anime', { userInitiated: true });
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const anime = await measure();
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let animeOn = false;
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for (let i = 0; i < s.postProcessStages.length; i++) {
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const stage = s.postProcessStages.get(i);
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@@ -102,20 +132,29 @@ try {
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}
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return {
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total: px.length / 4,
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banded,
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normal,
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...anime,
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assetsReady: Boolean(s.skyBox._milkyWayCubeMap && s.skyBox._starCommand),
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visibility: s.skyBox.milkyWayVisibility,
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animeOn,
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};
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});
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const tag = !r.animeOn
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? 'UNREACHED'
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: r.banded <= 0.005 * r.total
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? 'PASS'
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: 'FAIL';
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const tag =
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!r.animeOn || !r.assetsReady
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? 'UNREACHED'
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: r.normal.visible >= 0.02 * r.total &&
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r.banded > 0 &&
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r.banded <= 0.005 * r.total &&
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r.visibility === 0
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? 'PASS'
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: 'FAIL';
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console.log(
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`${tag}: ${r.banded} of ${r.total} sky pixels at or above the first cel band (luma >= 0.2)\n ${JSON.stringify(r)}`,
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);
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process.exitCode = tag === 'PASS' ? 0 : tag === 'FAIL' ? 1 : 2;
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} catch (error) {
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console.error(`UNREACHED: ${error.message}`);
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process.exitCode = 2;
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} finally {
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await browser.close();
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}
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