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feat(cockpit): enter Cockpit with only the ridden aircraft's layer on
Cockpit entry no longer needs Contacts or both flight feeds: a civilian aircraft needs Live Flights, a military one Military Flights. Contacts and every other layer can be turned on or off before or during a session, and turning off the ridden layer ends it. A Context mode change in flight still blocks entry. When the other air feed is off, Live Signals and the Contact card say FLIGHTS FEED OFF or MILITARY FEED OFF · PARTIAL PICTURE instead of presenting a partial picture as complete. Voice refuses entry with subject-layer-off rather than contacts-inactive, and its tool description says Contacts is not required. Double-clicking the followed aircraft enters Cockpit through the same gate. The Cockpit takes the scene's double-click before Cesium's stock handler, which would otherwise untrack a followed aircraft whose model is a primitive. The entry also shows under the Intel HUD readout, sharing the Contacts button's face. A test keeps the classes the Cockpit adds to the body from matching another element's rule.
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@@ -1920,6 +1920,9 @@
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"N/A": "N/D",
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"{label} · {radius} AIR/SEA WINDOW": "{label} · VENTANA AIRE/MAR {radius}",
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"{scope} · INSTALLATIONS {coverage}": "{scope} · INSTALACIONES: {coverage}",
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"MILITARY FEED OFF · PARTIAL PICTURE": "FUENTE MILITAR DESACTIVADA · PANORAMA PARCIAL",
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"FLIGHTS FEED OFF · PARTIAL PICTURE": "FUENTE DE VUELOS DESACTIVADA · PANORAMA PARCIAL",
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"NEARBY AIRCRAFT INCOMPLETE · NOT AN ALL-CLEAR": "AERONAVES CERCANAS INCOMPLETAS · NO IMPLICA TODO DESPEJADO",
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"{source} · LOCATION QUERY · RECENT": "{source} · CONSULTA POR UBICACIÓN · RECIENTE",
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"ft": "ft",
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"kts": "kn",
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