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feat(cockpit): enter Cockpit with only the ridden aircraft's layer on
Cockpit entry no longer needs Contacts or both flight feeds: a civilian aircraft needs Live Flights, a military one Military Flights. Contacts and every other layer can be turned on or off before or during a session, and turning off the ridden layer ends it. A Context mode change in flight still blocks entry. When the other air feed is off, Live Signals and the Contact card say FLIGHTS FEED OFF or MILITARY FEED OFF · PARTIAL PICTURE instead of presenting a partial picture as complete. Voice refuses entry with subject-layer-off rather than contacts-inactive, and its tool description says Contacts is not required. Double-clicking the followed aircraft enters Cockpit through the same gate. The Cockpit takes the scene's double-click before Cesium's stock handler, which would otherwise untrack a followed aircraft whose model is a primitive. The entry also shows under the Intel HUD readout, sharing the Contacts button's face. A test keeps the classes the Cockpit adds to the body from matching another element's rule.
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@@ -147,6 +147,40 @@ const snapshot = (distanceM = 2000) => ({
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],
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});
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test('a feed-off row leads the rebuilt rows and the list stays five long', async (t) => {
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const f = fixture(t);
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const crowded = {
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...snapshot(),
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cohorts: [
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{
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id: 'flights',
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count: 6,
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nearest: [1, 2, 3, 4, 5, 6].map((n) => ({
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id: `n${n}`,
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label: `N${n}`,
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distanceM: n * 1000,
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})),
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},
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],
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};
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updateCockpitSignals.call(f.owner, crowded, 0, {
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title: 'MILITARY FEED OFF · PARTIAL PICTURE',
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detail: 'NEARBY AIRCRAFT INCOMPLETE · NOT AN ALL-CLEAR',
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});
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await nextTick();
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assert.equal(f.owner.signalItems.length, 5);
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assert.equal(f.owner.signalItems[0].key, 'feed-status');
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assert.equal(f.owner.signalItems[0].tone, 'warning');
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assert.equal(f.owner.signalItems[0].target, null);
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assert.match(f.list.textContent, /MILITARY FEED OFF · PARTIAL PICTURE/);
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updateCockpitSignals.call(f.owner, crowded, 0);
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assert.equal(
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f.owner.signalItems.some((item) => item.key === 'feed-status'),
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false,
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'with the feed back, the row goes',
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);
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});
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test('rows render the signals the controller presents', async (t) => {
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const f = fixture(t);
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await render(f, [
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