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feat(cockpit): enter Cockpit with only the ridden aircraft's layer on
Cockpit entry no longer needs Contacts or both flight feeds: a civilian aircraft needs Live Flights, a military one Military Flights. Contacts and every other layer can be turned on or off before or during a session, and turning off the ridden layer ends it. A Context mode change in flight still blocks entry. When the other air feed is off, Live Signals and the Contact card say FLIGHTS FEED OFF or MILITARY FEED OFF · PARTIAL PICTURE instead of presenting a partial picture as complete. Voice refuses entry with subject-layer-off rather than contacts-inactive, and its tool description says Contacts is not required. Double-clicking the followed aircraft enters Cockpit through the same gate. The Cockpit takes the scene's double-click before Cesium's stock handler, which would otherwise untrack a followed aircraft whose model is a primitive. The entry also shows under the Intel HUD readout, sharing the Contacts button's face. A test keeps the classes the Cockpit adds to the body from matching another element's rule.
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@@ -135,7 +135,7 @@ export const ACTION_DESCRIPTIONS = {
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},
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control_cockpit: {
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description:
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'Explicit Cockpit requests only: enter from a selected/tracked aircraft (establishes Contacts itself; no set_context_mode), exit, status, or next/previous. Explicit exit-and-show voice: voicePanel preview/settings (Voice Settings), no confirmation.',
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'Explicit Cockpit requests only: enter from a selected/tracked aircraft (needs only its own Flights/Military layer on, not Contacts; opens Contacts itself, no set_context_mode), exit, status, or next/previous. Explicit exit-and-show voice: voicePanel preview/settings (Voice Settings), no confirmation.',
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$position: 1,
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parameters: {
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properties: {
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