fix(street-level): camera ownership, mesh refresh, panel CSP (Sameh's review)

- Photo framing and FOLLOW claim the camera through the application's
  navigation, injected with attachNavigation({ run, subscribeHandoff }):
  aircraft and satellite tracking is released first, the cockpit refuses,
  and FOLLOW stops when another feature takes the camera. No UI imports
  in the layer.
- The mesh sampler follows the mesh floor's rules: it waits for the
  visible tileset to finish streaming (visibleTilesetLoaded, now exposed
  by the mesh floor service), needs a real bare-earth prior and keeps to
  the shared meshFloorSampleWithinPrior window, which cameraFollow now
  uses too. A cell is probed again once the camera is half as far from
  it (down to 40 m), so a coarse early sample is replaced and redrawn.
- The MCP globe panel's CSP allows the Mapillary Graph API and its image
  CDN (https://*.xx.fbcdn.net).
- The tile proxy reads bodies with the shared readResponseBytesCapped.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
This commit is contained in:
Said TurkseverandClaude Opus 5.5 committed 2026-10-06 23:04:33 +01:00
1 parent 630a1abdae
commit 1fa129ea8e
13 files changed
+459 -79

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@@ -939,6 +939,12 @@ export class StyleManager extends ShellFacade {
this._streetLevelControls?.destroy();
this._streetLevelControls = null;
if (!this._streetLevelPanel || !streetLevelLayer) return;
// Photo framing and FOLLOW release tracking like any explicit flight.
streetLevelLayer.attachNavigation?.({
run: (noun, move) => this._runExplicitNavigation(noun, move),
subscribeHandoff: (listener) =>
this._navigation.subscribeCameraHandoff(listener),
});
this._streetLevelControls = new StreetLevelControls({
root: this._streetLevelPanel,
layer: streetLevelLayer,
@@ -1577,6 +1583,7 @@ export class StyleManager extends ShellFacade {
this._cameraOrientationControls?.destroy();
this._clearLayersControl?.destroy();
this._cctvControls?.destroy();
this.services?.streetLevelLayer?.attachNavigation?.(null);
this._streetLevelControls?.destroy();
this._radioControls?.destroy();
this._localSdrControls?.destroy();