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Treat contacts with the Cyber sonar sweep on Navara behind an optional render.setContactSonar capability
The sprite and point mover shaders rate each contact by its anchor against the sweep with the cyberSonar.js sampler maths; the engine sonar scene feeds the theme, settings and shared sweep angle each drawn frame and keeps the fleet cadence only while the sweep runs over contacts.
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@@ -2608,6 +2608,7 @@
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"src/data/distanceFormat.js",
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"src/ui/placeNames.js",
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"src/cyberSonarScene.js",
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"src/cyberSonarEngine.js",
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"src/cyberSonar.js",
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"src/hudLayouts.js",
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"src/hudLayoutPolicy.js",
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@@ -3600,6 +3601,7 @@
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"src/globe/navara/bloom.js",
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"src/globe/navara/bloomSettings.js",
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"src/globe/navara/cockpitClouds.js",
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"src/globe/navara/sonar.js",
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"src/globe/navara/surface.js",
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"src/globe/navara/viewOptions.js",
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"src/app/engineChoice.js",
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