docs: require Vue views, Pinia stores and the kit for new UI

CONTRIBUTING gains a Building UI section: new UX elements are Vue
components rendering a Pinia store their owner publishes to, portable
owners stay framework-free behind a publish option, controls come from
src/ui/kit first, controllers don't bind the DOM by hand (Teleport where a
view renders elsewhere; body classes, focus, same-task measured positions
and painted surfaces stay imperative), text goes through t()/tn() with
msg() for stored English, and tests mount components. The README and the
architecture summary drop the stale vanilla-JS claim, the UI ownership doc
points to the guide, and the migration doc's UiPanel note names
v-panel-state as what draws a panel's collapse.
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@@ -115,7 +115,7 @@ The highest-leverage places to jump in:
## Architecture in one minute
- **No framework.** Vanilla JS + [CesiumJS](https://cesium.com/platform/cesiumjs/) + [Vite](https://vitejs.dev/).
- **Vue 3 + Pinia for the interface,** [CesiumJS](https://cesium.com/platform/cesiumjs/) for the globe and [Vite](https://vitejs.dev/) to build. See [Building UI](#building-ui).
- **Assembly lives in `src/app/`; standalone defaults live in `src/standalone/`.** UI controllers live in `src/ui/`, layer factories in `src/layers/`, portable sources in `src/sources/`, and application operations in `src/services/`. Existing `src/data/<layer>.js` entries retain compatibility; new code belongs with its focused owner.
- Sources acquire records; renderers own Cesium resources. Import `gods-eye-view/layers/<family>/source` when only a source factory is needed. Common voice controls consume the session interface; protocol adapters own connection details.
- **Secrets stay server-side.** Anything needing a private key goes through a local proxy under `server/providers/`. The browser only ever sees the Google Maps key (which you restrict) and ephemeral tokens.
@@ -126,9 +126,66 @@ The highest-leverage places to jump in:
- ES modules, **2-space indent, single quotes, semicolons.**
- JSDoc on exported/public functions.
- Match the surrounding code — comment density, naming, and idiom.
- User-visible text goes through `t()`, `tn()` or `msg()`, or a `data-i18n*` attribute in markup, and `npm run i18n` must pass. See [docs/I18N.md](docs/I18N.md).
- User-visible text goes through `t()` or `tn()`, with `msg()` marking English that is stored and translated later. Static page markup that predates the views keeps its `data-i18n*` attributes; components use `t()`. `npm run i18n` must pass. See [docs/I18N.md](docs/I18N.md).
- Prefer small, reviewable commits. Conventional-commit-style prefixes (`feat:`, `fix:`, `perf:`, `docs:`) are appreciated but not required.
## Building UI
New UX elements are Vue components whose state lives in a Pinia store, and so
are existing ones when a change converts them:
- **Views are Vue components.** Application views live in `src/ui/views/` and
the components they place in `src/ui/views/panels/`; a component that
belongs to one feature sits beside its owner (`src/ui/rail/`,
`src/ui/weather/`). A view renders what its store holds and forwards
clicks and input to the store; it holds no application logic.
- **State lives in a Pinia store** in `src/ui/stores/`. The owner presents a
plain view object and publishes it to the store; the view renders it. User
actions return to the owner through handlers it connects to the store,
which replace an earlier owner's. Where several owners answer different
actions of one store, use `createOwners()` from `src/ui/stores/owners.js`:
`act(name, ...args)` calls the newest connected owner that handles `name`,
and the owner calls `detach(token)` when it stops.
- **Portable owners stay framework-free.** An owner in a portable export
imports neither Vue nor Pinia: it takes a `publish` option or offers a
`subscribe…()`, and the application shell connects it to the store.
`npm run check:boundaries` enforces this.
- **Reuse the kit first.** `src/ui/kit/` has one component per control:
`UiButton` (including pressed toggles and pressable chips), `UiSelect`,
`UiSlider`, `UiSegmented`, `UiChip` (a label, not a control), `UiBadge`,
`UiEmpty`, `UiIcon`, `UiTooltip`, `UiPanel` and `UiRail`. Use these before
writing a control. When the kit lacks something, extend a kit component or
add one that follows the names, props, events and class names of
Halfpixel's `ui-vue` kit, as the existing ones do (see
[Component kit](docs/VUE-MIGRATION.md#component-kit)), rather than
building a one-off.
- **No hand-written DOM binding.** Don't build elements or write text,
classes or attributes from a controller to show UI state; render it from
the store. New controls take input through the store rather than through
listeners the owner adds. To render outside the view's host (the body, the
globe container, or a slot another surface opens), use `<Teleport>` to
`body`, a fixed id or a container the owner publishes; don't move nodes by
hand. What stays imperative: classes on `<body>` and `<head>`, which sit
outside Vue (`cockpit-mode`, `ui-clean-view`); focus moves; positions a
layout pass measures in the same task that writes them; and surfaces an
owner paints or plays, such as the Cesium canvas, overlay canvases and live
video. A few existing surfaces keep listeners or bindings that
[docs/VUE-MIGRATION.md](docs/VUE-MIGRATION.md) records; keep those
contracts when you change them, and don't copy them into new UI.
- **Text** goes through `t()` or `tn()` where the template renders it.
English kept in a constant or a store is marked with `msg()` and passed to
`t()` when it renders, since a `t()` at module load would fix the English.
- **Test components, not markup strings.** Mount the component over
happy-dom with `@vue/test-utils` or `createApp` and assert what it renders
from its store (see `src/testSupport/vueDom.mjs`, `src/ui/kit/*.test.mjs`
and `src/ui/views/intelHudView.test.mjs`). Run one such file with
`node --import=./build/registerVue.js --test <file>`. Don't pass happy-dom
nodes to `assert.equal`/`deepEqual`; compare them with `assertSameNode()`
from `src/testSupport/domAssert.mjs`.
[docs/VUE-MIGRATION.md](docs/VUE-MIGRATION.md) records how each surface moved
and what stays imperative, and why.
## Formatting and reusable components
Run `npm run format` before submitting changes, then `npm run format:check`
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@@ -491,12 +491,12 @@ How the globe handles live data:
- **Sits on the real ground.** Entity heights are aligned to work with Google 3D tiles, so aircraft park on aprons and cameras stand on street corners instead of floating.
- **Caching and request budgets.** An OpenSky credit governor, a TomTom daily tile budget, and disk-cached TLEs reduce repeated requests. These controls do not replace provider quotas or billing controls.
- **Server-side credentials.** Every API that touches a private key (OpenAI, AISStream, OpenSky OAuth, camera frames) is brokered through a hardened server-side proxy with SSRF protection, response caps, and sanitized errors. The only keys the browser sees are Google Maps and Cesium ion (restrict both at the provider).
- **No framework.** Vanilla JavaScript, **CesiumJS**, and **Vite** — plus **Google Photorealistic 3D Tiles** for the planet and the **OpenAI Realtime API** for voice. Fast to read, fast to hack on.
- **A small stack.** **Vue 3** and **Pinia** for the interface, **CesiumJS** for the globe and **Vite** to build it — plus **Google Photorealistic 3D Tiles** for the planet and the **OpenAI Realtime API** for voice. Fast to read, fast to hack on.
```
src/
├── main.js # Bootstrap: Google 3D tiles, layer registration
├── ui/ # Runtime UI — panels, HUD, styles, controls
├── ui/ # Runtime UI — Vue views, Pinia stores, kit, controllers, styles
├── hud.js # Intelligence HUD + AI scene summary
├── keySetup.js # POWER UP panel — in-app provider keys (dev server only)
├── mapStackController.js # Basemap switching — Google 3D / Esri / OSM / ion stacks
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@@ -18,6 +18,11 @@ scene playback and voice. It delegates; new behavior belongs with its owner.
| `shareRestoration.js` | Initial share/layer restoration and cancellation |
| `shellFeedback.js` | Loading feedback, notices and toast lifetime |
Owners that present UI do so through Vue: they publish plain view objects to a
Pinia store in `src/ui/stores/`, views in `src/ui/views/` render them, and user
actions return through the handlers the owner connects to that store. See
[Building UI](../CONTRIBUTING.md#building-ui).
Owners receive named services, elements, operations and readers. They do not
receive the application shell itself. Readers resolve a replaceable collaborator
at use time; operations cross an ownership boundary without copying its state.
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@@ -48,9 +48,9 @@ existing stylesheet and custom properties; a kit class such as
`ui-button--icon` carries no Core style yet, and a converted control keeps
its own classes beside it. They contain no application state.
`UiPanel` takes ui-vue's `title`, slots and `v-model:collapsed`, but its
`collapsed` drives only the button and `ui-panel--collapsed`: the panel's
owner hides the body by writing the root's `collapsed` class at once, and
there is no `closable`, since Core's panels collapse rather than close.
`collapsed` drives only the button and `ui-panel--collapsed`: the root's
`collapsed` class, which hides the body, is drawn at once by `v-panel-state`
from the panel chrome store, and there is no `closable`, since Core's panels collapse rather than close.
`UiSegmented` adds `keyboard` (`none`, `arrows` as in ui-vue, or `radio` with
Home and End), since each of Core's groups keeps its own keyboard policy, and
`itemClass`/`activeClass` for Core's segment classes. A key moves focus at