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feat(director): validate scene documents and preserve saved edits
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/** Authored project defaults and legacy migrations; no editor or playback state. */
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import { SCENE_DOCUMENT_VERSION } from '../director/document.js';
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import { SCENE_RECIPES } from './recipes.js';
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import { MAP_STACKS } from '../maps/catalog.js';
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import {
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BLOOM_INTENSITY_DEFAULT,
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BLOOM_SCALE_VERSION,
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decodeBloomIntensity,
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} from '../bloom.js';
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/** @constant {number} Current schema version for project migration */
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export const PROJECT_VERSION = SCENE_DOCUMENT_VERSION;
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/** @constant {number} Fallback camera flight duration per shot (seconds) */
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export const DEFAULT_SHOT_DURATION_SEC = 4;
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/** @constant {number} Default hold/pause after a shot completes (seconds) */
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export const DEFAULT_HOLD_SEC = 0.9;
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const SCENE_MAP_STACK_IDS = new Set(MAP_STACKS.map(({ id }) => id));
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/**
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* Generate a short random identifier with the given prefix.
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* @param {string} prefix - e.g. 'shot', 'scene'
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* @returns {string} Identifier like "shot-a1b2c3d4"
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*/
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export function uid(prefix) {
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return `${prefix}-${Math.random().toString(36).slice(2, 10)}`;
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}
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/**
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* Deep-clone a JSON-serializable value via round-trip stringify/parse.
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* @param {*} value
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* @returns {*}
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*/
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export function deepClone(value) {
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return JSON.parse(JSON.stringify(value));
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}
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/**
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* Normalize a raw layer state entry into a canonical { enabled, params? } shape.
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* Accepts both boolean shorthand and full object forms.
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* @param {boolean|Object} entry - Raw layer state (boolean or { enabled, params })
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* @returns {{ enabled: boolean, params?: Object }}
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*/
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export function normalizeLayerEntry(entry) {
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if (entry && typeof entry === 'object') {
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return {
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enabled: !!entry.enabled,
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params:
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entry.params && typeof entry.params === 'object'
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? deepClone(entry.params)
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: undefined,
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};
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}
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return { enabled: !!entry };
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}
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/**
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* Normalize a raw bloom post-processing state, migrating intensity values
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* across bloom scale versions so older saved projects render correctly.
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* @param {Object} rawBloom - Raw bloom state from storage or recipe
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* @param {Object} [options]
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* @param {number} [options.projectVersion] - Schema version of the source project
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* @param {number} [options.fallbackIntensity] - Default intensity if not stored
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* @returns {{ enabled: boolean, intensity: number, version: number }}
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*/
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function normalizeBloomState(
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rawBloom = {},
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{ projectVersion = PROJECT_VERSION, fallbackIntensity = 50 } = {},
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) {
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// Determine which bloom scale the stored value was encoded under.
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// Older projects (version < PROJECT_VERSION) used scale version 1.
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const explicitVersion = Number(rawBloom.version);
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const bloomVersion = Number.isFinite(explicitVersion)
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? explicitVersion
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: projectVersion >= PROJECT_VERSION
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? BLOOM_SCALE_VERSION
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: 1;
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const rawIntensity = Number.isFinite(Number(rawBloom.intensity))
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? Number(rawBloom.intensity)
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: fallbackIntensity;
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return {
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enabled: !!rawBloom.enabled,
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intensity: decodeBloomIntensity(rawIntensity, bloomVersion),
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version: BLOOM_SCALE_VERSION,
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};
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}
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/**
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* Convert a static scene recipe (from recipes.js) into a mutable scene object
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* with fully normalized shots. Each keyframe in the recipe's cameraPath becomes
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* one shot, inheriting the recipe's style, post, and layer configuration.
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* @param {Object} recipe - A SCENE_RECIPES entry
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* @returns {{ id: string, title: string, releaseLayerIds: string[], shots: Object[] }}
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*/
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export function recipeToScene(recipe) {
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const post = recipe.post || {};
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const ui = recipe.ui || {};
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const styleParams =
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post.styleParams && typeof post.styleParams === 'object'
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? deepClone(post.styleParams)
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: {};
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// Normalize layer targets from the recipe into canonical form
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const layers = {};
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for (const [layerId, target] of Object.entries(recipe.layers || {})) {
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layers[layerId] = normalizeLayerEntry(target);
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}
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// Derive HUD visibility/variant from recipe's ui.hudMode string
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const hudMode = ui.hudMode || 'minimal';
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const hudVisible = hudMode !== 'off';
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const hudVariant = hudMode === 'minimal' ? 'minimal' : 'tactical';
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// Convert each cameraPath keyframe into a shot with shared visual state
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const path = recipe.cameraPath || [];
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const shots = path.map((keyframe, idx) => {
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const keyframeLayers = deepClone(layers);
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for (const [layerId, target] of Object.entries(keyframe.layers || {})) {
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keyframeLayers[layerId] = normalizeLayerEntry(target);
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}
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const mapStack = keyframe.mapStack || post.mapStack;
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return {
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id: uid('shot'),
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title: keyframe.title || `Shot ${idx + 1}`,
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durationSec: Math.max(
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0.2,
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keyframe.duration || DEFAULT_SHOT_DURATION_SEC,
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),
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holdSec: Math.max(0, keyframe.hold || 0),
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camera: {
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lat: keyframe.lat,
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lon: keyframe.lon,
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alt: keyframe.alt,
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heading: keyframe.heading || 0,
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pitch: keyframe.pitch || -40,
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roll: keyframe.roll || 0,
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},
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visual: {
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style: recipe.style || 'normal',
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bloom: {
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enabled:
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typeof post.bloom === 'number' ? post.bloom > 0 : !!post.bloom,
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intensity:
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typeof post.bloom === 'number'
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? decodeBloomIntensity(post.bloom, 1)
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: BLOOM_INTENSITY_DEFAULT,
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version: BLOOM_SCALE_VERSION,
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},
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sharpen: {
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enabled:
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typeof post.sharpen === 'boolean' ? post.sharpen : !!post.sharpen,
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intensity: 65,
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},
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hud: {
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visible: hudVisible,
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variant: hudVariant,
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},
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detection: {
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mode: post.detectionMode || 'OFF',
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density: 35,
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},
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...(SCENE_MAP_STACK_IDS.has(mapStack) ? { mapStack } : {}),
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styleParams,
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},
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layers: keyframeLayers,
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...(recipe.id ? { sourcePackId: recipe.id } : {}),
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...(recipe.version ? { sourcePackVersion: recipe.version } : {}),
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};
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});
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return {
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id: recipe.id || uid('scene'),
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title: recipe.title || 'Untitled Scene',
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releaseLayerIds: [
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...new Set(
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(Array.isArray(recipe.releaseLayerIds)
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? recipe.releaseLayerIds
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: []
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).filter((layerId) => typeof layerId === 'string' && layerId.trim()),
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),
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],
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appliedShotPacks: [],
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shots,
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};
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}
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/**
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* Create a fresh default project by converting all built-in SCENE_RECIPES.
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* @returns {Object} A new project object with version, timestamps, and scenes
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*/
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export function createDefaultProject() {
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return {
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version: PROJECT_VERSION,
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createdAt: new Date().toISOString(),
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updatedAt: new Date().toISOString(),
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installedBuiltInSceneIds: SCENE_RECIPES.filter(
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(recipe) => typeof recipe.installAlongsideSceneId === 'string',
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).map((recipe) => recipe.id),
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scenes: SCENE_RECIPES.map(recipeToScene),
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};
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}
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/**
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* Normalize a raw shot object from storage or capture into a fully validated
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* shape with safe defaults for every field. Handles version migration for
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* bloom intensity and coerces all numeric fields.
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* @param {Object} rawShot - Raw shot data (may be incomplete or from an older schema)
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* @param {number} [index=0] - Positional index used for fallback title
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* @param {Object} [options]
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* @param {number} [options.projectVersion] - Schema version of the enclosing project
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* @returns {Object} Fully normalized shot
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*/
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export function normalizeShot(
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rawShot,
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index = 0,
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{ projectVersion = PROJECT_VERSION } = {},
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) {
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const camera = rawShot?.camera || {};
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const visual = rawShot?.visual || {};
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const bloom = visual.bloom || {};
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const sharpen = visual.sharpen || {};
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const hud = visual.hud || {};
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const detection = visual.detection || {};
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return {
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id: rawShot?.id || uid('shot'),
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title: rawShot?.title || `Shot ${index + 1}`,
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durationSec: Math.max(
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0.2,
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Number(rawShot?.durationSec) || DEFAULT_SHOT_DURATION_SEC,
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),
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holdSec: Math.max(0, Number(rawShot?.holdSec) || 0),
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camera: {
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lat: Number(camera.lat) || 0,
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lon: Number(camera.lon) || 0,
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alt: Number.isFinite(Number(camera.alt)) ? Number(camera.alt) : 800,
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heading: Number(camera.heading) || 0,
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pitch: Number.isFinite(Number(camera.pitch)) ? Number(camera.pitch) : -35,
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roll: Number(camera.roll) || 0,
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},
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visual: {
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style: visual.style || 'normal',
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bloom: normalizeBloomState(bloom, {
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projectVersion,
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fallbackIntensity: 50,
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}),
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sharpen: {
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enabled: !!sharpen.enabled,
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intensity: Math.max(
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0,
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Math.min(
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100,
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Number.isFinite(Number(sharpen.intensity))
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? Number(sharpen.intensity)
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: 65,
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),
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),
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},
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hud: {
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visible: typeof hud.visible === 'boolean' ? hud.visible : true,
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variant: typeof hud.variant === 'string' ? hud.variant : 'tactical',
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},
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detection: {
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...(typeof detection.allocation === 'string'
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? { allocation: detection.allocation }
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: {}),
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...(Number.isFinite(Number(detection.fadePct))
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? { fadePct: Number(detection.fadePct) }
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: {}),
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...(Number.isFinite(Number(detection.outsideOpacityPct))
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? { outsideOpacityPct: Number(detection.outsideOpacityPct) }
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: {}),
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mode: typeof detection.mode === 'string' ? detection.mode : 'OFF',
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density: Math.max(
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0,
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Math.min(
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100,
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Number.isFinite(Number(detection.density))
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? Number(detection.density)
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: 35,
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),
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),
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},
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...(visual.scope && typeof visual.scope === 'object'
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? { scope: deepClone(visual.scope) }
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: {}),
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...(SCENE_MAP_STACK_IDS.has(visual.mapStack)
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? { mapStack: visual.mapStack }
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: {}),
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styleParams:
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visual.styleParams && typeof visual.styleParams === 'object'
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? deepClone(visual.styleParams)
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: {},
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},
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layers: Object.fromEntries(
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Object.entries(rawShot?.layers || {}).map(([layerId, value]) => [
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layerId,
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normalizeLayerEntry(value),
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]),
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),
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...(typeof rawShot?.sourcePackId === 'string'
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? { sourcePackId: rawShot.sourcePackId }
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: {}),
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...(Number.isFinite(Number(rawShot?.sourcePackVersion))
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? { sourcePackVersion: Number(rawShot.sourcePackVersion) }
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: {}),
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};
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}
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/**
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* Normalize and migrate an entire project object loaded from storage or import.
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* Defaults and migrates validated documents; empty projects remain empty.
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* @param {Object|null} rawProject - Raw project data (potentially from an older schema)
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* @returns {Object} Fully normalized project at the current PROJECT_VERSION
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*/
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export function normalizeProject(rawProject) {
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if (!rawProject || typeof rawProject !== 'object')
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return createDefaultProject();
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const projectVersion = Number.isFinite(Number(rawProject.version))
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? Number(rawProject.version)
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: 1;
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const scenesRaw = Array.isArray(rawProject.scenes) ? rawProject.scenes : [];
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const scenes = scenesRaw
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.map((scene, sceneIdx) => {
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const shotsRaw = Array.isArray(scene?.shots) ? scene.shots : [];
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const shots = shotsRaw.map((shot, shotIdx) =>
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normalizeShot(shot, shotIdx, { projectVersion }),
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);
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return {
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id: scene?.id || uid('scene'),
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title: scene?.title || `Scene ${sceneIdx + 1}`,
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releaseLayerIds: [
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...new Set(
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(Array.isArray(scene?.releaseLayerIds)
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? scene.releaseLayerIds
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: []
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).filter(
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(layerId) => typeof layerId === 'string' && layerId.trim(),
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),
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),
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],
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appliedShotPacks: (Array.isArray(scene?.appliedShotPacks)
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? scene.appliedShotPacks
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: []
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)
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.filter((entry) => typeof entry?.id === 'string')
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.map((entry) => ({
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id: entry.id,
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version: Number(entry.version) || 1,
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...(entry.shotBindings && typeof entry.shotBindings === 'object'
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? {
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shotBindings: Object.fromEntries(
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Object.entries(entry.shotBindings).filter(
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([title, shotId]) =>
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typeof title === 'string' && typeof shotId === 'string',
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),
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),
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}
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: {}),
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})),
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shots,
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};
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})
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// Keep scenes that have shots or at least a title
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.filter((scene) => scene.shots.length > 0 || scene.title);
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return {
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version: PROJECT_VERSION,
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createdAt: rawProject.createdAt || new Date().toISOString(),
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updatedAt: rawProject.updatedAt || new Date().toISOString(),
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installedBuiltInSceneIds: [
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...new Set(
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(Array.isArray(rawProject.installedBuiltInSceneIds)
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? rawProject.installedBuiltInSceneIds
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: []
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).filter((sceneId) => typeof sceneId === 'string' && sceneId.trim()),
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),
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],
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scenes,
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};
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}
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