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fix: stop Cockpit work before asynchronous UI teardown
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@@ -7,7 +7,9 @@ layer, terrain and rendering operations are supplied by composition, retaining
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the same tracked identity, ground acquisition, motion correction and cadence.
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The Display portal owns group anchors, focus/scroll restoration and listeners.
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Superseded portal frames cannot repaint old state or steal focus after disposal;
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retained Cockpit actions cannot restart a disposed controller.
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retained Cockpit actions cannot restart a disposed controller. Input, subscriptions
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and queued panel work stop before asynchronous layer restoration; final camera
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and portal cleanup follows that restoration.
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## Context coordination
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